xdh
2019-02-22 abe6fdab99df2e4200a59a6b6c46f6de913632b8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -52,6 +52,7 @@
import ChEquip
import QuestCommon
import random
import GameObj
# 可吞噬的装备位
Def_EatItem_EquipPlace = [
@@ -67,6 +68,15 @@
]
Def_EatSpace = 5    # 低于X格自动吞噬
def DoTJGOpen(curPlayer):
    ##脱机挂功能开启 赠送脱机时间
    addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime')
    AddTJGTime(curPlayer, addTime)
    GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID())
    return
#===============================================================================
# //B2 01 脱机挂状态 # tagCMLoginState
# struct    tagCMLoginState
@@ -177,10 +187,6 @@
    curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
    GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
    
    # 脱机玩家过多,需要隐身一部分
    if curPlayer.GetLV() < 190:
        if random.randint(0, 5) != 2:
            curPlayer.SetVisible(False)
    return
# 需要处理的点,防沉迷
@@ -321,7 +327,7 @@
    aSkillAtkRate = curPlayer.GetSkillAtkRate()    # 技能攻击力加成
    petMinAtk = PlayerControl.GetPetMinAtk(curPlayer)   #灵宠最小攻击
    petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer)   #灵宠最大攻击
    petDamPer = PlayerControl.GetPetDamPer(curPlayer)   #灵宠增加伤害
    petDamPer = GameObj.GetPetDamPer(curPlayer)   #灵宠增加伤害
    atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
    aIgnoreDefRate = curPlayer.GetIgnoreDefRate()  # 无视防御比率
    aLuckyHit = curPlayer.GetLuckyHitVal()  # 会心一击
@@ -539,6 +545,7 @@
    #GameWorld.DebugLog("equipScores----%s"%equipScores)
    
    eatIndexList = []
    eatItemIDList = []
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    for i in range(0, itemPack.GetCount()):
        curItem = itemPack.GetAt(i)
@@ -561,9 +568,9 @@
                continue
        
        eatIndexList.append(i)
        eatItemIDList.append(curItem.GetItemTypeID())
    #GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList))
    eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList)
    eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList)
    NoteEatEquip(curPlayer, eatCount, giveCnt)
    CheckPackFull(curPlayer)
    
@@ -922,7 +929,7 @@
        # 此时由服务端重新找一次挂机NPC
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
    
    GameWorld.DebugLog("弥补脱机----npcid  %s-%s-%s"%(
    GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid  %s-%s-%s"%(curPlayer.GetID(),
                    curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
                    curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))