| | |
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
|
| | | elif itemID == ChConfig.Def_ItemID_Ysog:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
|
| | | |
| | | elif itemID == ChConfig.Def_ItemID_SoulDust:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_SoulSplinters:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_SoulCore:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_Honor:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
|
| | | return True
|
| | |
|
| | | ## 放入物品
|
| | |
| | | return False
|
| | |
|
| | | itemID = tagItem.GetItemTypeID()
|
| | | #激活成就的道具
|
| | | if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)])
|
| | | return True
|
| | | if itemID in ChConfig.Def_TransformItemIDList:
|
| | | # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
|
| | | if packIndex == IPY_GameWorld.rptItem:
|
| | |
| | | curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | if not curItemData:
|
| | | return False
|
| | | |
| | | #激活成就的道具
|
| | | if curItemData.GetType() == ChConfig.Def_ItemType_SuccessItem:
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
|
| | | return True
|
| | |
|
| | | defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
|
| | | packIndex = ChConfig.GetItemPackType(curItemData.GetType(), defaultPack)
|