ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -24,7 +24,7 @@
import SkillShell
import BuffSkill
import BaseAttack
import PlayerTruck
import ChNetSendPack
import SkillCommon
import AttackCommon
import ItemControler
@@ -47,7 +47,7 @@
import BossHurtMng
import PlayerSuperMarket
import GameLogic_FamilyInvade
#import GameLogic_MunekadoTrial
import GameLogic_GatherSoul
import FormulaControl
import PlayerMagicWeapon
import PlayerBossReborn
@@ -159,6 +159,11 @@
    # 根据平均等级
    elif lvStrengthenType == 1:
        strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV)
    # 根据按成长等级的上下限随机
    elif lvStrengthenType == 4:
        randMinLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMinLV)
        randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
        strengthenLV = random.randint(randMinLV, randMaxLV)
        
    if strengthenIpyData.GetCmpNPCBaseLV():
        strengthenLV = max(strengthenLV, curNPC.GetLV())
@@ -209,6 +214,62 @@
            curNPC.Notify_HPEx()
            curNPC.Notify_MaxHPEx()
            #GameWorld.DebugLog("    aftHP=%s,aftMaxHP=%s" % (aftHP, aftMaxHP))
    # 机器人复活初始化给技能
    if isReborn and curNPC.GetType() == ChConfig.ntRobot:
        __OnFBRobotReborn(curNPC, strengthenLV)
    return
def __OnFBRobotReborn(curNPC, npcLV):
    tick = GameWorld.GetGameWorld().GetTick()
    lineID = GameWorld.GetGameWorld().GetLineID()
    objID = curNPC.GetID()
    jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("FBRobotCfg", 1)
    robotJob = random.choice(jobSkillDict.keys())
    lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
    lineRobotJobDict[objID] = robotJob
    PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
    skillInfoDict = jobSkillDict[robotJob]
    skillIDList = []
    for skillInfo, needLV in skillInfoDict.items():
        if npcLV < needLV:
            continue
        if isinstance(skillInfo, int):
            skillIDList.append(skillInfo)
        else:
            skillIDList += list(skillInfo)
    GameWorld.DebugLog("给机器人NPC技能: objID=%s,robotJob=%s,npcLV=%s, %s" % (objID, robotJob, npcLV, skillIDList))
    skillManager = curNPC.GetSkillManager()
    for skillID in skillIDList:
        skillManager.LearnSkillByID(skillID)
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        FBLogic.DoFBHelp(curPlayer, tick)
    return
def __DoGiveVSPlayerNPCSkill(curNPC, job, npcLV):
    skillManager = curNPC.GetSkillManager()
    jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("XMZZRobotSkill", 1)
    if job not in jobSkillDict:
        return
    skillInfoDict = jobSkillDict[job]
    #{1:{(100, 101, 102, 103):1, 50000:100, 50100:200, 50400:300}, 2:{(200, 201, 202, 203):1, 55000:100, 55100:200, 55200:300}}
    skillIDList = []
    for skillInfo, needLV in skillInfoDict.items():
        if npcLV < needLV:
            continue
        if isinstance(skillInfo, int):
            skillIDList.append(skillInfo)
        else:
            skillIDList += list(skillInfo)
    GameWorld.DebugLog("给NPC技能: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
    for skillID in skillIDList:
        skillManager.LearnSkillByID(skillID)
    return
def GetNPCStrengthenAttrDict(npcID, strengthenLV=0, strengthenPlayerCnt=0, strengthenIpyData=None):
@@ -224,7 +285,7 @@
    
    attrDict = {}
    paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
    attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
    attrStrengthenDict = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
    playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
    npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
    baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
@@ -287,9 +348,10 @@
                                                                    paramDict["AtkReplyCoefficient"])) # 怪物攻击回复调整值
        MonterHurt = eval(FormulaControl.GetCompileFormula("NPCParam_MonterHurt", paramDict["MonterHurt"])) # 怪物固定伤害
        LostHPPerSecond = eval(FormulaControl.GetCompileFormula("NPCParam_LostHPPerSecond", paramDict["LostHPPerSecond"])) # 玩家每秒掉血量
        LVStrengthenMark = strengthenIpyData.GetLVStrengthenMark()
        attrStrengthenList = attrStrengthenDict.get(LVStrengthenMark, [])
        for attrKey, strengthenFormat in attrStrengthenList:
            strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s" % attrKey, strengthenFormat)))
            strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s_%s" % (attrKey,LVStrengthenMark), strengthenFormat)))
            #GameWorld.DebugLog("    %s=%s" % (attrKey, strengthenValue))
            locals()[attrKey] = strengthenValue # 创建该属性局部变量作为参数提供给后面属性计算时用
            attrDict[attrKey] = strengthenValue
@@ -335,7 +397,7 @@
    return attrDict
def GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate=None, mailTypeKey=None, isMail=False, 
                         extraItemList=[], prizeMultiple=1, dropItemMapInfo=[]):
                         extraItemList=[], prizeMultiple=1, dropItemMapInfo=[], curGrade=0):
    '''给玩家击杀NPC掉落奖励
    @param mapID: 击杀的NPC所在地图ID,注意次地图并不一定是玩家当前地图
    @param npcCountDict: 执行单次时所击杀的npc数量字典 {npcID:count, ...}
@@ -375,7 +437,7 @@
        # 掉落有概率因素,需多次执行
        for dCount in xrange(1, totalCount + 1):
            isKillCountDropEquipEx = dCount == 1 # 同一只NPC一次处理中多次击杀的情况,只算一次附加装备处理
            dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx)
            dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx, curGrade=curGrade)
            if not dropInfo:
                continue
            dropIDList, dropIDBindDict, dropMoneyCnt, moneyValue = dropInfo
@@ -690,7 +752,7 @@
                           % (npcID, killCount, dropIDCountDict, dropIDBindDict, dropMoney), playerID)
    return dropIDCountDict, dropIDBindDict, dropMoney
def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True):
def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True, curGrade=0):
    '''获取NPC掉落信息, 击杀及扫荡通用,调用该函数获得掉落信息,然后再看掉落地板上还是直接放入背包
        @param dropPlayer: 用于判断调用相关用的玩家示例,该玩家并不一定是击杀者,只是按一定规则设定的掉落判断依据的玩家
                            如队伍,取等级最大的玩家,该玩家并不一定是击杀者
@@ -782,7 +844,7 @@
    indepRateDoCnt = ipyDrop.GetIndepRateDoCnt()
    if indepRateDoCnt:
        indepRateDoCnt = __GetNPCDropDoCountChange(indepRateDoCnt, doCountRate + equipDropDoCountPlus, doCountAdd)
        dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus)
        dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus, curGrade)
        
    #GameWorld.DebugLog("阶,颜色,部位集合key,dropEquipInfoList=%s" % (dropEquipInfoList))
    placeDict = IpyGameDataPY.GetFuncCfg("EquipDropPartSets", 1)
@@ -878,7 +940,7 @@
    fbGradeColorStarRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 2) # 评级影响品质星级概率 {npcID:{(颜色,星级):[D级影响概率, ..., S级影响概率], ...}, ...}
    if npcID in fbGradeColorStarRateDict:
        gradeColorStarRateDict = fbGradeColorStarRateDict[npcID]
        curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
        curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
        
    colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
    colorMaxDropCntDict = ipyDrop.GetIndepRateMaxDropCount() # {颜色:上限数量,...}
@@ -953,7 +1015,7 @@
        fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
        if npcID in fbGradePriItemIDDropDict:
            gradePriItemIDDropDict = fbGradePriItemIDDropDict[npcID]
            curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
            curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
            priDropInfoList = gradePriItemIDDropDict.get(curGrade, [])
            priDropIDList = []
            for priItemID, priItemCount in priDropInfoList:
@@ -1335,7 +1397,7 @@
    #GameWorld.DebugLog("饼图装备掉落结果: doCnt=%s, %s" % (doCnt, dropEquipInfoList))
    return dropEquipInfoList
def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus):
def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus, curGrade=0):
    ## 获取NPC独立掉率装备掉落信息
    npcID = ipyDrop.GetNPCID()
    indepRateDict = ipyDrop.GetIndepRateDrop() # {(阶,颜色,部位集合key):概率,...}
@@ -1346,7 +1408,7 @@
    fbGradeColorRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 1) #{npcID:{颜色:[D级影响概率, ..., S级影响概率], ...}, ...}
    if npcID in fbGradeColorRateDict:
        gradeColorRateDict = fbGradeColorRateDict[npcID]
        curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
        curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
        
    #colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
    dropEquipInfoList = []
@@ -2018,7 +2080,12 @@
    AttackCommon.ClearTeamPlayerHurtValue(curNPC)
    # 清除自定义伤血列表
    #BossHurtMng.ClearHurtValueList(curNPC)
    if curNPC.GetType() == ChConfig.ntRobot:
        lineID = GameWorld.GetGameWorld().GetLineID()
        lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
        lineRobotJobDict.pop(curNPC.GetID(), 0)
        PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
    # C++设置npc死亡
    curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
                   curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
@@ -2381,7 +2448,7 @@
    def GetIsBossView(self):
        # 主动视野情况,GetIsBoss 0 1 4 为普通NPC视野(有视野范围配置,但去除视野刷新),其他为BOSS类视野有刷新
        curNPC = self.__Instance
        if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC):
        if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC) and curNPC.GetType() != ChConfig.ntRobot:
            return False
        
        return True
@@ -3653,9 +3720,6 @@
    #  @remarks 刷新NPC属性
    def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False):
        curNPC = self.__Instance
        if curNPC.GetType() == ChConfig.ntHelpBattleRobot:
            # 助战机器人不处理
            return
        #curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC)
        #清空NPC战斗属性
        curNPC.ClearBattleEffect()
@@ -3708,7 +3772,7 @@
        fbFightPower = ipyData.GetFightPowerMin()
        baseHurt = ipyData.GetRobotBaseHurt()
        hpCoefficient = ipyData.GetRobotHPCoefficient()
        maxHP = int(baseHurt * fightPower / fbFightPower * hpCoefficient)
        maxHP = int(eval(IpyGameDataPY.GetFuncCompileCfg("HelpBattleRobot", 2)))
        GameWorld.DebugLog("设置助战机器人属性: objID=%s,fightPower=%s,maxHP=%s" % (curNPC.GetID(), fightPower, maxHP))
        GameObj.SetMaxHP(curNPC, maxHP)
        GameObj.SetHP(curNPC, maxHP)
@@ -3725,11 +3789,13 @@
        if not speedPer:
            if curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SpeedPer):
                curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, 0)
            return
        speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
        curNPC.SetSpeed(speed)
        curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
        else:
            speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
            curNPC.SetSpeed(speed)
            curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
        if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
            #目前只在聚魂副本里通知
            NPCSpeedChangeNotify(curNPC, curNPC.GetSpeed())
        return
    
    
@@ -3739,9 +3805,6 @@
    #  @remarks 刷新NPC行为属性
    def RefreshNPCActionState(self):
        curNPC = self.__Instance
        if curNPC.GetType() == ChConfig.ntHelpBattleRobot:
            # 助战机器人不处理
            return
        OperControlManager.ClearObjActionState(curNPC)
        
        #根据BUFF 加上状态
@@ -4124,9 +4187,16 @@
                ownerType, ownerID = hurtType, hurtID
                itemCnt = moneyValue if itemID == moneyID else 1
                isBind = dropIDBindDict.get(itemID, 1)
            curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
            if not curItem:
                continue
            if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
                GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
                dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
                self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
                curItem.Clear()
                continue
            
            if isDropInItemPack:
@@ -4136,17 +4206,22 @@
                if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
                                                       event=["NPCDrop", False, {"npcID":npcID}]):
                    #通知客户端
                    vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
                    vItemDrop.ItemTypeID = itemID
                    vItemDrop.PosX = resultX
                    vItemDrop.PosY = resultY
                    vItemDrop.UserData = dropItemDataStr
                    vItemDrop.UserDataLen = len(vItemDrop.UserData)
                    NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
                    self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
            else:
                self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
        return
    
    def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
        #通知客户端
        vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
        vItemDrop.ItemTypeID = itemID
        vItemDrop.PosX = posX
        vItemDrop.PosY = posY
        vItemDrop.UserData = userDataStr
        vItemDrop.UserDataLen = len(vItemDrop.UserData)
        NetPackCommon.SendFakePack(player, vItemDrop)
        return
    #---------------------------------------------------------------------
    ## NPC被杀死逻辑处理
    #  @param self 类实例
@@ -6007,3 +6082,13 @@
    GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID)
    return
def NPCSpeedChangeNotify(curNPC, speed):
    ##通知NPC速度
    sendPack = ChNetSendPack.tagObjInfoRefresh()
    sendPack.Clear()
    sendPack.ObjID = curNPC.GetID()
    sendPack.ObjType = curNPC.GetGameObjType()
    sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed
    sendPack.Value = speed
    curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
    return