| | |
| | | import SkillShell
|
| | | import BuffSkill
|
| | | import BaseAttack
|
| | | import PlayerTruck
|
| | | import ChNetSendPack
|
| | | import SkillCommon
|
| | | import AttackCommon
|
| | | import ItemControler
|
| | |
| | | import BossHurtMng
|
| | | import PlayerSuperMarket
|
| | | import GameLogic_FamilyInvade
|
| | | #import GameLogic_MunekadoTrial
|
| | | import GameLogic_GatherSoul
|
| | | import FormulaControl
|
| | | import PlayerMagicWeapon
|
| | | import PlayerBossReborn
|
| | |
| | | # 根据平均等级
|
| | | elif lvStrengthenType == 1:
|
| | | strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV)
|
| | | # 根据按成长等级的上下限随机
|
| | | elif lvStrengthenType == 4:
|
| | | randMinLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMinLV)
|
| | | randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
|
| | | strengthenLV = random.randint(randMinLV, randMaxLV)
|
| | |
|
| | | if strengthenIpyData.GetCmpNPCBaseLV():
|
| | | strengthenLV = max(strengthenLV, curNPC.GetLV())
|
| | |
| | | curNPC.Notify_HPEx()
|
| | | curNPC.Notify_MaxHPEx()
|
| | | #GameWorld.DebugLog(" aftHP=%s,aftMaxHP=%s" % (aftHP, aftMaxHP))
|
| | | |
| | | # 机器人复活初始化给技能
|
| | | if isReborn and curNPC.GetType() == ChConfig.ntRobot:
|
| | | __OnFBRobotReborn(curNPC, strengthenLV)
|
| | | |
| | | return
|
| | |
|
| | | def __OnFBRobotReborn(curNPC, npcLV):
|
| | | tick = GameWorld.GetGameWorld().GetTick()
|
| | | lineID = GameWorld.GetGameWorld().GetLineID()
|
| | | objID = curNPC.GetID()
|
| | | jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("FBRobotCfg", 1)
|
| | | robotJob = random.choice(jobSkillDict.keys())
|
| | | lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
|
| | | lineRobotJobDict[objID] = robotJob
|
| | | PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
|
| | | skillInfoDict = jobSkillDict[robotJob]
|
| | | skillIDList = []
|
| | | for skillInfo, needLV in skillInfoDict.items():
|
| | | if npcLV < needLV:
|
| | | continue
|
| | | if isinstance(skillInfo, int):
|
| | | skillIDList.append(skillInfo)
|
| | | else:
|
| | | skillIDList += list(skillInfo)
|
| | | GameWorld.DebugLog("给机器人NPC技能: objID=%s,robotJob=%s,npcLV=%s, %s" % (objID, robotJob, npcLV, skillIDList))
|
| | | skillManager = curNPC.GetSkillManager()
|
| | | for skillID in skillIDList:
|
| | | skillManager.LearnSkillByID(skillID)
|
| | | playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | for index in xrange(playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(index)
|
| | | if not curPlayer:
|
| | | continue
|
| | | FBLogic.DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | |
|
| | | def __DoGiveVSPlayerNPCSkill(curNPC, job, npcLV):
|
| | | skillManager = curNPC.GetSkillManager()
|
| | | jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("XMZZRobotSkill", 1)
|
| | | if job not in jobSkillDict:
|
| | | return
|
| | | skillInfoDict = jobSkillDict[job]
|
| | | #{1:{(100, 101, 102, 103):1, 50000:100, 50100:200, 50400:300}, 2:{(200, 201, 202, 203):1, 55000:100, 55100:200, 55200:300}}
|
| | | skillIDList = []
|
| | | for skillInfo, needLV in skillInfoDict.items():
|
| | | if npcLV < needLV:
|
| | | continue
|
| | | if isinstance(skillInfo, int):
|
| | | skillIDList.append(skillInfo)
|
| | | else:
|
| | | skillIDList += list(skillInfo)
|
| | | GameWorld.DebugLog("给NPC技能: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
|
| | | for skillID in skillIDList:
|
| | | skillManager.LearnSkillByID(skillID)
|
| | | return
|
| | |
|
| | | def GetNPCStrengthenAttrDict(npcID, strengthenLV=0, strengthenPlayerCnt=0, strengthenIpyData=None):
|
| | |
| | |
|
| | | attrDict = {}
|
| | | paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
|
| | | attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
|
| | | attrStrengthenDict = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
|
| | | playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
|
| | | npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
|
| | | baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
|
| | |
| | | paramDict["AtkReplyCoefficient"])) # 怪物攻击回复调整值
|
| | | MonterHurt = eval(FormulaControl.GetCompileFormula("NPCParam_MonterHurt", paramDict["MonterHurt"])) # 怪物固定伤害
|
| | | LostHPPerSecond = eval(FormulaControl.GetCompileFormula("NPCParam_LostHPPerSecond", paramDict["LostHPPerSecond"])) # 玩家每秒掉血量
|
| | | |
| | | LVStrengthenMark = strengthenIpyData.GetLVStrengthenMark()
|
| | | attrStrengthenList = attrStrengthenDict.get(LVStrengthenMark, [])
|
| | | for attrKey, strengthenFormat in attrStrengthenList:
|
| | | strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s" % attrKey, strengthenFormat)))
|
| | | strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s_%s" % (attrKey,LVStrengthenMark), strengthenFormat)))
|
| | | #GameWorld.DebugLog(" %s=%s" % (attrKey, strengthenValue))
|
| | | locals()[attrKey] = strengthenValue # 创建该属性局部变量作为参数提供给后面属性计算时用
|
| | | attrDict[attrKey] = strengthenValue
|
| | |
| | | return attrDict
|
| | |
|
| | | def GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate=None, mailTypeKey=None, isMail=False,
|
| | | extraItemList=[], prizeMultiple=1, dropItemMapInfo=[]):
|
| | | extraItemList=[], prizeMultiple=1, dropItemMapInfo=[], curGrade=0):
|
| | | '''给玩家击杀NPC掉落奖励
|
| | | @param mapID: 击杀的NPC所在地图ID,注意次地图并不一定是玩家当前地图
|
| | | @param npcCountDict: 执行单次时所击杀的npc数量字典 {npcID:count, ...}
|
| | |
| | | # 掉落有概率因素,需多次执行
|
| | | for dCount in xrange(1, totalCount + 1):
|
| | | isKillCountDropEquipEx = dCount == 1 # 同一只NPC一次处理中多次击杀的情况,只算一次附加装备处理
|
| | | dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx)
|
| | | dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx, curGrade=curGrade)
|
| | | if not dropInfo:
|
| | | continue
|
| | | dropIDList, dropIDBindDict, dropMoneyCnt, moneyValue = dropInfo
|
| | |
| | | % (npcID, killCount, dropIDCountDict, dropIDBindDict, dropMoney), playerID)
|
| | | return dropIDCountDict, dropIDBindDict, dropMoney
|
| | |
|
| | | def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True):
|
| | | def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True, curGrade=0):
|
| | | '''获取NPC掉落信息, 击杀及扫荡通用,调用该函数获得掉落信息,然后再看掉落地板上还是直接放入背包
|
| | | @param dropPlayer: 用于判断调用相关用的玩家示例,该玩家并不一定是击杀者,只是按一定规则设定的掉落判断依据的玩家
|
| | | 如队伍,取等级最大的玩家,该玩家并不一定是击杀者
|
| | |
| | | indepRateDoCnt = ipyDrop.GetIndepRateDoCnt()
|
| | | if indepRateDoCnt:
|
| | | indepRateDoCnt = __GetNPCDropDoCountChange(indepRateDoCnt, doCountRate + equipDropDoCountPlus, doCountAdd)
|
| | | dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus)
|
| | | dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus, curGrade)
|
| | |
|
| | | #GameWorld.DebugLog("阶,颜色,部位集合key,dropEquipInfoList=%s" % (dropEquipInfoList))
|
| | | placeDict = IpyGameDataPY.GetFuncCfg("EquipDropPartSets", 1)
|
| | |
| | | fbGradeColorStarRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 2) # 评级影响品质星级概率 {npcID:{(颜色,星级):[D级影响概率, ..., S级影响概率], ...}, ...}
|
| | | if npcID in fbGradeColorStarRateDict:
|
| | | gradeColorStarRateDict = fbGradeColorStarRateDict[npcID]
|
| | | curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | | curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | |
|
| | | colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
|
| | | colorMaxDropCntDict = ipyDrop.GetIndepRateMaxDropCount() # {颜色:上限数量,...}
|
| | |
| | | fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
|
| | | if npcID in fbGradePriItemIDDropDict:
|
| | | gradePriItemIDDropDict = fbGradePriItemIDDropDict[npcID]
|
| | | curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | | curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | | priDropInfoList = gradePriItemIDDropDict.get(curGrade, [])
|
| | | priDropIDList = []
|
| | | for priItemID, priItemCount in priDropInfoList:
|
| | |
| | | #GameWorld.DebugLog("饼图装备掉落结果: doCnt=%s, %s" % (doCnt, dropEquipInfoList))
|
| | | return dropEquipInfoList
|
| | |
|
| | | def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus):
|
| | | def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus, curGrade=0):
|
| | | ## 获取NPC独立掉率装备掉落信息
|
| | | npcID = ipyDrop.GetNPCID()
|
| | | indepRateDict = ipyDrop.GetIndepRateDrop() # {(阶,颜色,部位集合key):概率,...}
|
| | |
| | | fbGradeColorRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 1) #{npcID:{颜色:[D级影响概率, ..., S级影响概率], ...}, ...}
|
| | | if npcID in fbGradeColorRateDict:
|
| | | gradeColorRateDict = fbGradeColorRateDict[npcID]
|
| | | curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | | curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | |
|
| | | #colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
|
| | | dropEquipInfoList = []
|
| | |
| | | AttackCommon.ClearTeamPlayerHurtValue(curNPC)
|
| | | # 清除自定义伤血列表
|
| | | #BossHurtMng.ClearHurtValueList(curNPC)
|
| | |
|
| | | if curNPC.GetType() == ChConfig.ntRobot:
|
| | | lineID = GameWorld.GetGameWorld().GetLineID()
|
| | | lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
|
| | | lineRobotJobDict.pop(curNPC.GetID(), 0)
|
| | | PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
|
| | | |
| | | # C++设置npc死亡
|
| | | curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
|
| | | curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
|
| | |
| | | def GetIsBossView(self):
|
| | | # 主动视野情况,GetIsBoss 0 1 4 为普通NPC视野(有视野范围配置,但去除视野刷新),其他为BOSS类视野有刷新
|
| | | curNPC = self.__Instance
|
| | | if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC):
|
| | | if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC) and curNPC.GetType() != ChConfig.ntRobot:
|
| | | return False
|
| | |
|
| | | return True
|
| | |
| | | # @remarks 刷新NPC属性
|
| | | def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False):
|
| | | curNPC = self.__Instance
|
| | | if curNPC.GetType() == ChConfig.ntHelpBattleRobot:
|
| | | # 助战机器人不处理
|
| | | return
|
| | | #curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC)
|
| | | #清空NPC战斗属性
|
| | | curNPC.ClearBattleEffect()
|
| | |
| | | fbFightPower = ipyData.GetFightPowerMin()
|
| | | baseHurt = ipyData.GetRobotBaseHurt()
|
| | | hpCoefficient = ipyData.GetRobotHPCoefficient()
|
| | | maxHP = int(baseHurt * fightPower / fbFightPower * hpCoefficient)
|
| | | maxHP = int(eval(IpyGameDataPY.GetFuncCompileCfg("HelpBattleRobot", 2)))
|
| | | GameWorld.DebugLog("设置助战机器人属性: objID=%s,fightPower=%s,maxHP=%s" % (curNPC.GetID(), fightPower, maxHP))
|
| | | GameObj.SetMaxHP(curNPC, maxHP)
|
| | | GameObj.SetHP(curNPC, maxHP)
|
| | |
| | | if not speedPer:
|
| | | if curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SpeedPer):
|
| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, 0)
|
| | | return
|
| | | speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
|
| | | |
| | | curNPC.SetSpeed(speed)
|
| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
|
| | | else:
|
| | | speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
|
| | | curNPC.SetSpeed(speed)
|
| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
|
| | | if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
|
| | | #目前只在聚魂副本里通知
|
| | | NPCSpeedChangeNotify(curNPC, curNPC.GetSpeed())
|
| | | return
|
| | |
|
| | |
|
| | |
| | | # @remarks 刷新NPC行为属性
|
| | | def RefreshNPCActionState(self):
|
| | | curNPC = self.__Instance
|
| | | if curNPC.GetType() == ChConfig.ntHelpBattleRobot:
|
| | | # 助战机器人不处理
|
| | | return
|
| | | OperControlManager.ClearObjActionState(curNPC)
|
| | |
|
| | | #根据BUFF 加上状态
|
| | |
| | | ownerType, ownerID = hurtType, hurtID
|
| | | itemCnt = moneyValue if itemID == moneyID else 1
|
| | | isBind = dropIDBindDict.get(itemID, 1)
|
| | | |
| | | |
| | | curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
|
| | | if not curItem:
|
| | | continue
|
| | | |
| | | if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
|
| | | GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
|
| | | dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
|
| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
|
| | | curItem.Clear()
|
| | | continue
|
| | |
|
| | | if isDropInItemPack:
|
| | |
| | | if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
|
| | | event=["NPCDrop", False, {"npcID":npcID}]):
|
| | | #通知客户端
|
| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
|
| | | vItemDrop.ItemTypeID = itemID
|
| | | vItemDrop.PosX = resultX
|
| | | vItemDrop.PosY = resultY
|
| | | vItemDrop.UserData = dropItemDataStr
|
| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
|
| | | NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
|
| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
|
| | | |
| | | else:
|
| | | self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
|
| | | return
|
| | |
|
| | | def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
|
| | | #通知客户端
|
| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
|
| | | vItemDrop.ItemTypeID = itemID
|
| | | vItemDrop.PosX = posX
|
| | | vItemDrop.PosY = posY
|
| | | vItemDrop.UserData = userDataStr
|
| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
|
| | | NetPackCommon.SendFakePack(player, vItemDrop)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ## NPC被杀死逻辑处理
|
| | | # @param self 类实例
|
| | |
| | | GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID)
|
| | | return
|
| | |
|
| | | def NPCSpeedChangeNotify(curNPC, speed):
|
| | | ##通知NPC速度
|
| | | sendPack = ChNetSendPack.tagObjInfoRefresh()
|
| | | sendPack.Clear()
|
| | | sendPack.ObjID = curNPC.GetID()
|
| | | sendPack.ObjType = curNPC.GetGameObjType()
|
| | | sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed
|
| | | sendPack.Value = speed
|
| | | curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
|
| | | return
|