ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -24,7 +24,7 @@
import SkillShell
import BuffSkill
import BaseAttack
import PlayerTruck
import ChNetSendPack
import SkillCommon
import AttackCommon
import ItemControler
@@ -47,7 +47,7 @@
import BossHurtMng
import PlayerSuperMarket
import GameLogic_FamilyInvade
#import GameLogic_MunekadoTrial
import GameLogic_GatherSoul
import FormulaControl
import PlayerMagicWeapon
import PlayerBossReborn
@@ -285,7 +285,7 @@
    
    attrDict = {}
    paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
    attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
    attrStrengthenDict = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
    playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
    npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
    baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
@@ -348,9 +348,10 @@
                                                                    paramDict["AtkReplyCoefficient"])) # 怪物攻击回复调整值
        MonterHurt = eval(FormulaControl.GetCompileFormula("NPCParam_MonterHurt", paramDict["MonterHurt"])) # 怪物固定伤害
        LostHPPerSecond = eval(FormulaControl.GetCompileFormula("NPCParam_LostHPPerSecond", paramDict["LostHPPerSecond"])) # 玩家每秒掉血量
        LVStrengthenMark = strengthenIpyData.GetLVStrengthenMark()
        attrStrengthenList = attrStrengthenDict.get(LVStrengthenMark, [])
        for attrKey, strengthenFormat in attrStrengthenList:
            strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s" % attrKey, strengthenFormat)))
            strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s_%s" % (attrKey,LVStrengthenMark), strengthenFormat)))
            #GameWorld.DebugLog("    %s=%s" % (attrKey, strengthenValue))
            locals()[attrKey] = strengthenValue # 创建该属性局部变量作为参数提供给后面属性计算时用
            attrDict[attrKey] = strengthenValue
@@ -3788,11 +3789,13 @@
        if not speedPer:
            if curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SpeedPer):
                curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, 0)
            return
        speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
        curNPC.SetSpeed(speed)
        curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
        else:
            speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
            curNPC.SetSpeed(speed)
            curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
        if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
            #目前只在聚魂副本里通知
            NPCSpeedChangeNotify(curNPC, curNPC.GetSpeed())
        return
    
    
@@ -4184,9 +4187,16 @@
                ownerType, ownerID = hurtType, hurtID
                itemCnt = moneyValue if itemID == moneyID else 1
                isBind = dropIDBindDict.get(itemID, 1)
            curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
            if not curItem:
                continue
            if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
                GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
                dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
                self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
                curItem.Clear()
                continue
            
            if isDropInItemPack:
@@ -4196,17 +4206,22 @@
                if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
                                                       event=["NPCDrop", False, {"npcID":npcID}]):
                    #通知客户端
                    vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
                    vItemDrop.ItemTypeID = itemID
                    vItemDrop.PosX = resultX
                    vItemDrop.PosY = resultY
                    vItemDrop.UserData = dropItemDataStr
                    vItemDrop.UserDataLen = len(vItemDrop.UserData)
                    NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
                    self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
            else:
                self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
        return
    
    def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
        #通知客户端
        vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
        vItemDrop.ItemTypeID = itemID
        vItemDrop.PosX = posX
        vItemDrop.PosY = posY
        vItemDrop.UserData = userDataStr
        vItemDrop.UserDataLen = len(vItemDrop.UserData)
        NetPackCommon.SendFakePack(player, vItemDrop)
        return
    #---------------------------------------------------------------------
    ## NPC被杀死逻辑处理
    #  @param self 类实例
@@ -6067,3 +6082,13 @@
    GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID)
    return
def NPCSpeedChangeNotify(curNPC, speed):
    ##通知NPC速度
    sendPack = ChNetSendPack.tagObjInfoRefresh()
    sendPack.Clear()
    sendPack.ObjID = curNPC.GetID()
    sendPack.ObjType = curNPC.GetGameObjType()
    sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed
    sendPack.Value = speed
    curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
    return