ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/BossHurtMng.py
@@ -355,8 +355,7 @@
                randAwardList = GameWorld.GetResultByRandomList(actionRandAwardList)
                if randAwardList:
                    for itemID, itemCnt, isBind in randAwardList:
                        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
                                                     [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
                        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
            
                
        # 同步伤害列表
@@ -546,12 +545,13 @@
        if limitIndex !=-1 and index != limitIndex:
            continue
        killCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCnt % index, 0)
        #hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntBuyCnt % index, 0)
        hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntBuyCnt % index, 0)
        itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntItemAddCnt % index, 0)
        infoPack = ChPyNetSendPack.tagMCBossCntInfo()
        infoPack.BossType = index
        infoPack.KillCnt = killCnt
        infoPack.ItemAddCnt = itemAddCnt
        infoPack.BuyCnt = hasBuyCnt
        packdata.KillCntInfoList.append(infoPack)
        
    packdata.Cnt = len(packdata.KillCntInfoList)
@@ -561,15 +561,15 @@
# BOSS剩余可击杀次数
def GetCanKillBossCnt(curPlayer, bossFuncIndex):
    #获取BOSS剩余可击杀数量与最大数量
    hasKillCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCnt%bossFuncIndex, 0)
    itemAddKillCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntItemAddCnt%bossFuncIndex, 0)
    hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Boss_KillCntBuyCnt%bossFuncIndex, 0)
    killLimitPrivilege = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 4, {}).get(bossFuncIndex, 0)
    if killLimitPrivilege:
        limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, killLimitPrivilege)
    else:
        limitCnt = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 2, {}).get(bossFuncIndex, 0)
    return max(limitCnt + itemAddKillCnt - hasKillCnt, 0)
    return max(0, limitCnt + itemAddKillCnt + hasBuyCnt - hasKillCnt), limitCnt