| | |
| | | [lambda curObj:PlayerControl.GetReduceBackHPPer(curObj), lambda curObj, value:PlayerControl.SetReduceBackHPPer(curObj, value), 0, 0, 0], # 暂无用
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| | | [lambda curObj:PlayerControl.GetXPRestorePer(curObj), lambda curObj, value:PlayerControl.SetXPRestorePer(curObj, value), 0, 0, 0], # 自动恢复XP值比率
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| | |
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| | | [lambda curObj:PlayerControl.GetReduceSkillCD(curObj), lambda curObj, value:PlayerControl.SetReduceSkillCD(curObj, value), 0, 0, 0], # 减技能CD值
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| | | [lambda curObj:PlayerControl.GetReduceSkillCDPer(curObj), lambda curObj, value:PlayerControl.SetReduceSkillCDPer(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_BattleValEx3, 1, 0], # 减技能CD比例
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| | | [lambda curObj:curObj.GetSkillAtkRate(), lambda curObj, value:curObj.SetSkillAtkRate(value), IPY_PlayerDefine.CDBPlayerRefresh_SkillAtkRate, 1, 0], # 技能攻击比例加成
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| | | [lambda curObj:PlayerControl.GetSkillAtkRateReduce(curObj), lambda curObj, value:PlayerControl.SetSkillAtkRateReduce(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAtkRateReduce, 1, 0],# 技能攻击比例减少
|
| | | [lambda curObj:PlayerControl.GetDamagePVP(curObj), lambda curObj, value:PlayerControl.SetDamagePVP(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePVP, 1, 0], # PVP固定伤害
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| | |
| | | [lambda curObj:PlayerControl.GetStoneMaxHPPer(curObj), lambda curObj, value:PlayerControl.SetStoneMaxHPPer(curObj, value), 0, 0, 0], # 宝石生命百分比
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| | | [lambda curObj:PlayerControl.GetStoneAtkPer(curObj), lambda curObj, value:PlayerControl.SetStoneAtkPer(curObj, value), 0, 0, 0], # 宝石攻击百分比
|
| | | [lambda curObj:PlayerControl.GetHPCureEnhance(curObj), lambda curObj, value:PlayerControl.SetHPCureEnhance(curObj, value), 0, 0, 0], # 血瓶恢复效果增强
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| | | [lambda curObj:PlayerControl.GetOnlyFinalHurt(curObj), lambda curObj, value:PlayerControl.SetOnlyFinalHurt(curObj, value), 0, 0, 0], # 血瓶恢复效果增强
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| | | [lambda curObj:PlayerControl.GetPVPAtkBackHP(curObj), lambda curObj, value:PlayerControl.SetPVPAtkBackHP(curObj, value), 0, 0, 0], # 血瓶恢复效果增强
|
| | | [lambda curObj:PlayerControl.GetOnlyFinalHurt(curObj), lambda curObj, value:PlayerControl.SetOnlyFinalHurt(curObj, value), 0, 0, 0], # 额外输出伤害
|
| | | [lambda curObj:PlayerControl.GetPVPAtkBackHP(curObj), lambda curObj, value:PlayerControl.SetPVPAtkBackHP(curObj, value), 0, 0, 0], # PVP攻击回血
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| | | [lambda curObj:PlayerControl.GetHitSucessRate(curObj), lambda curObj, value:PlayerControl.SetHitSucessRate(curObj, value), 0, 0, 0], # 命中成功率
|
| | | [lambda curObj:PlayerControl.GetMissSucessRate(curObj), lambda curObj, value:PlayerControl.SetMissSucessRate(curObj, value), 0, 0, 0], # 命中成功率
|
| | | [lambda curObj:curObj.GetAtkInterval(), lambda curObj, value:curObj.SetAtkInterval(value), IPY_PlayerDefine.CDBPlayerRefresh_AtkInterval, 0, 0], # NPC攻击频率
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| | |
| | | [lambda curObj:PlayerControl.GetFabaoHurtPer(curObj), lambda curObj, value:PlayerControl.SetFabaoHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_FabaoHurtPer, 1, 0], # 属性法宝技能加成
|
| | | [lambda curObj:PlayerControl.GetFinalHurtReducePer(curObj), lambda curObj, value:PlayerControl.SetFinalHurtReducePer(curObj, value), ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, 1, 0], # 最终伤害减少百分比
|
| | | [lambda curObj:PlayerControl.GetLostYinjiTime(curObj), lambda curObj, value:PlayerControl.SetLostYinjiTime(curObj, value), ShareDefine.CDBPlayerRefresh_YinjiTime, 1, 0], # 每X秒自动消失一个印记 毫秒
|
| | | [lambda curObj:PlayerControl.GetTheFBSkillsCD(curObj), lambda curObj, value:PlayerControl.SetTheFBSkillsCD(curObj, value), 0, 0, 0], # 减少指定技能组CD XX%
|
| | | [lambda curObj:PlayerControl.GetBurnValue(curObj), lambda curObj, value:PlayerControl.SetBurnValue(curObj, value), ShareDefine.CDBPlayerRefresh_YinjiTime, 0, 0], # 灼烧固定伤害
|
| | | [lambda curObj:PlayerControl.GetBurnTimePer(curObj), lambda curObj, value:PlayerControl.SetBurnTimePer(curObj, value), 0, 0, 0], # 延长灼烧时间百分比
|
| | | [lambda curObj:PlayerControl.GetSubSpeedPer(curObj), lambda curObj, value:PlayerControl.SetSubSpeedPer(curObj, value), 0, 0, 0], # 减移动速度百分比
|
| | | [lambda curObj:PlayerControl.GetSkillAddPer1(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer1(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer1, 1, 0], # 技能伤害增强1
|
| | | [lambda curObj:PlayerControl.GetSkillAddPer2(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer2(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer2, 1, 0], # 技能伤害增强2
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| | | [lambda curObj:PlayerControl.GetSkillAddPer3(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer3(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer3, 1, 0], # 技能伤害增强3
|
| | | [lambda curObj:PlayerControl.GetSkillAddPer4(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer4(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer4, 1, 0], # 技能伤害增强4
|
| | | [lambda curObj:PlayerControl.GetSkillAddPer5(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer5(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer5, 1, 0], # 技能伤害增强5
|
| | | [lambda curObj:PlayerControl.GetSkillAddPer6(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer6(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer6, 1, 0], # 技能伤害增强6
|
| | | [lambda curObj:PlayerControl.GetSkillAddPer7(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer7(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer7, 1, 0], # 技能伤害增强7
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| | | [lambda curObj:PlayerControl.GetSkillReducePer1(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer1(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer1, 1, 0], # 受到技能伤害减少1
|
| | | [lambda curObj:PlayerControl.GetSkillReducePer2(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer2(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer2, 1, 0], # 受到技能伤害减少2
|
| | | [lambda curObj:PlayerControl.GetSkillReducePer3(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer3(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer3, 1, 0], # 受到技能伤害减少3
|
| | | [lambda curObj:PlayerControl.GetSkillReducePer4(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer4(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer4, 1, 0], # 受到技能伤害减少4
|
| | | [lambda curObj:PlayerControl.GetSkillReducePer5(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer5(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer5, 1, 0], # 受到技能伤害减少5
|
| | | [lambda curObj:PlayerControl.GetSkillReducePer6(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer6(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer6, 1, 0], # 受到技能伤害减少6
|
| | | [lambda curObj:PlayerControl.GetSkillReducePer7(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer7(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer7, 1, 0], # 受到技能伤害减少7
|
| | | ]
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| | |
|
| | | ## 通过索引获得属性值
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