| | |
| | | import IpyGameDataPY
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| | | import ChConfig
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| | | import PlayerSuccess
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| | | import DataRecordPack
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| | | import PlayerWing
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| | | import PlayerDogz
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| | | import EventShell
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| | |
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| | | import random
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| | | import math
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| | |
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| | |
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| | |
|
| | | #//A3 03 物品合成 #tagCMItemCompound
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| | |
| | | GameWorld.DebugLog("货币不足合成! totalNeedMoney=%s" % totalNeedMoney, playerID)
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| | | return
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| | |
|
| | | # 目标物品可否拆解判断
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| | | canDecompoundItemTypeList = IpyGameDataPY.GetFuncEvalCfg("ItemDecompound", 1)
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| | | decompoundMinColor = IpyGameDataPY.GetFuncCfg("ItemDecompound", 2)
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| | | canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor
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| | | decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
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| | | |
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
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| | | wingItemExpInfo = None #材料翅膀精炼信息
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| | | dogzEquipPlusExp = 0 #神兽装备强化熟练度
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| | |
| | | fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
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| | |
|
| | | # 检查附加道具增加成功率消耗
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| | | addSuccRate = 0
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| | | addSuccRate, addSuccRateItemInfo = 0, []
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| | | if addonsCountMax > 0:
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| | | addSuccRate = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
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| | | if addSuccRate == None:
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| | | addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
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| | | if addSuccRateInfo == None:
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| | | return
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| | | addSuccRate, addSuccRateItemInfo = addSuccRateInfo
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| | |
|
| | | # 扣铜钱
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| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
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| | |
| | | hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
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| | | False, ChConfig.ItemDel_ItemCompound, drDict)
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| | | makeItemBind = True if hasBind else makeItemBind
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| | | |
| | | |
| | | if canDecompound:
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| | | decompoundUnfixedItemID = 0 if not unfixedItemIDList else random.choice(unfixedItemIDList) # 拆解时随机返还一件不固定消耗道具
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| | | decompoundItemInfo.append(decompoundUnfixedItemID)
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| | | |
| | | # 扣固定消耗物品
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| | | if fixedItemIDList:
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| | | for fixedItemID, countInfo in fixedItemNeedCntDict.items():
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| | |
| | | if delBindCnt:
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| | | makeItemBind = True
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| | | ItemCommon.ReduceItem(curPlayer, itemPack, bindFixedIndexList, delBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)
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| | | if canDecompound:
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| | | decompoundItemInfo.append(fixedItemID)
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| | | decompoundItemInfo.append(delBindCnt)
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| | | decompoundItemInfo.append(1) # 绑定
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| | | if delUnBindCnt:
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| | | ItemCommon.ReduceItem(curPlayer, itemPack, unbindFixedIndexList, delUnBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)
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| | | |
| | | if canDecompound:
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| | | decompoundItemInfo.append(fixedItemID)
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| | | decompoundItemInfo.append(delUnBindCnt)
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| | | decompoundItemInfo.append(0) # 不绑定
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| | | |
| | | # 扣附加道具
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| | | if addonsCountMax > 0:
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| | | for i, addonsItemIndex in enumerate(addonsItemIndexList):
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| | |
| | | GameWorld.DebugLog("首次合成一代翅膀,必定成功!totalSuccRate=%s" % totalSuccRate, playerID)
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| | |
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| | | # 合成成功
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| | | if GameWorld.CanHappen(totalSuccRate, ShareDefine.Def_MaxRateValue):
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| | | maxRateValue = ShareDefine.Def_MaxRateValue
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| | | randValue = random.randint(1, maxRateValue)
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| | | canHappen = randValue <= totalSuccRate
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| | | GameWorld.DebugLog("canHappen=%s,randValue=%s,totalSuccRate=%s,maxRateValue=%s" |
| | | % (canHappen, randValue, totalSuccRate, maxRateValue), playerID)
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| | | # 不是百分百成功的记录合成流向
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| | | if successRate != maxRateValue:
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| | | drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
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| | | "RateInfo":{"totalSuccRate":"%s(%s+%s)" % (totalSuccRate, successRate, addSuccRate), "randValue":randValue, "maxRateValue":maxRateValue},
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| | | "AddSuccRateItemInfo":addSuccRateItemInfo
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| | | }
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| | | DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
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| | | |
| | | if canHappen:
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| | | GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
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| | | userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp)
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| | | userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
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| | |
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| | | msgMark = ipyData.GetSysMark()
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| | | paramType = ipyData.GetSysMarkParamType()
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| | |
| | | itemColor = makeItemData.GetItemColor()
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| | | itemQuality = makeItemData.GetItemQuality()
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
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| | | |
| | | EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
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| | | # 合成失败
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| | | else:
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| | | GameWorld.DebugLog("合成失败!")
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| | |
| | | # ComposeAddonsQuality 4|2 0 0 0 0 阶数和颜色
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| | | # ComposeAddonsFormula level*10 0 0 0 0 计算合成时附加材料增加的几率公式
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| | |
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| | | addSuccRateItemInfo = []
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| | | composeAddonsTypeList = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsType")
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| | | classLV, color = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsQuality", 1)
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| | | ComposeAddonsFormula = IpyGameDataPY.GetFuncCfg("ComposeAddonsFormula")
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| | |
| | |
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| | | addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
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| | | addTotalSuccRate += (addSuccRate*costCount)
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| | | addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
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| | |
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| | | return int(addTotalSuccRate)
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| | | return int(addTotalSuccRate), addSuccRateItemInfo
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| | |
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| | |
|
| | | def __CheckItemCanUseCompound(playerID, index, curItem):
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| | |
| | | # @param newItem: 新物品
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| | | # @param itemCount: 合成数量
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| | | # @return None
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| | | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp):
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| | | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
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| | | compoundUnBindCnt = itemCount - compoundBindCnt
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| | |
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| | | if compoundBindCnt > 0:
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| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp)
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| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
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| | | if compoundUnBindCnt > 0:
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| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp)
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| | | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
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| | |
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| | | if not userData:
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| | | return ""
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| | | return userData
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| | |
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| | | def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp):
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| | | def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
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| | | playerID = curPlayer.GetPlayerID()
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| | | curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
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| | | if not curSingleItem:
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| | |
| | | GameWorld.DebugLog("合成神兽装备成功, dogzEquipLV=%s,dogzEquipExp=%s,remainExp=%s,总EXP=%s"
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| | | % (dogzEquipLV, dogzEquipExp, remainExp, dogzEquipPlusExp), playerID)
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| | | __SendDogzEquipRemainExpMail(playerID, remainExp, True)
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| | | |
| | | # 保留合成材料消耗,拆解时用
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| | | if decompoundItemInfo:
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| | | curSingleItem.ClearUserAttr(ShareDefine.Def_IudetItemDecompound)
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| | | for decompoundValue in decompoundItemInfo:
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| | | curSingleItem.AddUserAttr(ShareDefine.Def_IudetItemDecompound, decompoundValue)
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| | | GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID)
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| | |
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| | | userData = curSingleItem.GetUserData()
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| | | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem,
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| | |
| | | PlayerControl.SendMailByKey(mailTypeKey, [playerID], [[expItemID, giveItemCount, isBind]])
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| | | return
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| | |
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| | | #// A3 13 物品拆解 #tagCMItemDecompound
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| | | #
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| | | #struct tagCMItemDecompound
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| | | #{
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| | | # tagHead Head;
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| | | # BYTE Index; // 拆解物品所在背包索引
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| | | #};
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| | | def OnItemDecompound(index, clientData, tick): |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | playerID = curPlayer.GetPlayerID()
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| | | |
| | | decompoundItemIndex = clientData.Index
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| | | GameWorld.DebugLog("玩家拆解物品: decompoundItemIndex=%s" % decompoundItemIndex, playerID)
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| | | |
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
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| | | if decompoundItemIndex < 0 or decompoundItemIndex >= itemPack.GetCount():
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| | | return
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| | | curEquip = itemPack.GetAt(decompoundItemIndex)
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| | | |
| | | if not ItemCommon.CheckItemCanUse(curEquip):
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| | | return
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| | | |
| | | attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound)
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| | | if not attrCount:
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| | | GameWorld.DebugLog(" 该物品没有记录拆解物品信息,无法拆解!", playerID)
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| | | return
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| | | |
| | | giveItemList = []
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| | | giveEquipID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, 0)
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| | | if giveEquipID:
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| | | giveItemList.append([giveEquipID, 1, curEquip.GetIsBind()])
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| | | |
| | | if attrCount > 1:
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| | | for i in range(1, attrCount)[::3]:
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| | | if i + 3 > attrCount:
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| | | break
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| | | itemID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i)
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| | | itemCount = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 1)
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| | | isBind = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 2)
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| | | giveItemList.append([itemID, itemCount, isBind])
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| | | |
| | | needSpace = len(giveItemList)
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| | | emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
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| | | #验证背包空间
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| | | if needSpace > emptySpace:
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| | | PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
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| | | return
|
| | | |
| | | decompoundItemNoteDict = ItemCommon.GetItemNoteDict(curEquip, curEquip.GetCount()) |
| | | |
| | | # 删除拆解的物品
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| | | saveDataDict = {"giveItemList":giveItemList}
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| | | ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), False, "ItemDecompound", saveDataDict, isForceDR=True)
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| | | |
| | | # 返还物品
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| | | for itemID, itemCount, isBind in giveItemList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], |
| | | event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}])
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| | | |
| | | GameWorld.Log("拆解物品成功: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID)
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| | | GameWorld.Log(" giveItemList=%s" % str(giveItemList), playerID)
|
| | | return
|
| | |
|