xdh
2018-10-16 ac6e7eba7f957b395638fc694c5e49065d3d693d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -25,11 +25,14 @@
import IpyGameDataPY
import ChConfig
import PlayerSuccess
import DataRecordPack
import PlayerWing
import PlayerDogz
import EventShell
import random
import math
#//A3 03 物品合成 #tagCMItemCompound
@@ -99,6 +102,12 @@
        GameWorld.DebugLog("货币不足合成! totalNeedMoney=%s" % totalNeedMoney, playerID)
        return
    
    # 目标物品可否拆解判断
    canDecompoundItemTypeList = IpyGameDataPY.GetFuncEvalCfg("ItemDecompound", 1)
    decompoundMinColor = IpyGameDataPY.GetFuncCfg("ItemDecompound", 2)
    canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor
    decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    wingItemExpInfo = None #材料翅膀精炼信息
    dogzEquipPlusExp = 0 #神兽装备强化熟练度
@@ -125,11 +134,12 @@
        fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
    
    # 检查附加道具增加成功率消耗
    addSuccRate = 0
    addSuccRate, addSuccRateItemInfo = 0, []
    if addonsCountMax > 0:
        addSuccRate = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
        if addSuccRate == None:
        addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
        if addSuccRateInfo == None:
            return
        addSuccRate, addSuccRateItemInfo = addSuccRateInfo
    
    # 扣铜钱
    PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce, 
@@ -144,7 +154,11 @@
        hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, 
                                        False, ChConfig.ItemDel_ItemCompound, drDict)
        makeItemBind = True if hasBind else makeItemBind
    if canDecompound:
        decompoundUnfixedItemID = 0 if not unfixedItemIDList else random.choice(unfixedItemIDList) # 拆解时随机返还一件不固定消耗道具
        decompoundItemInfo.append(decompoundUnfixedItemID)
    # 扣固定消耗物品
    if fixedItemIDList:
        for fixedItemID, countInfo in fixedItemNeedCntDict.items():
@@ -153,9 +167,17 @@
            if delBindCnt:
                makeItemBind = True
                ItemCommon.ReduceItem(curPlayer, itemPack, bindFixedIndexList, delBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)
                if canDecompound:
                    decompoundItemInfo.append(fixedItemID)
                    decompoundItemInfo.append(delBindCnt)
                    decompoundItemInfo.append(1) # 绑定
            if delUnBindCnt:
                ItemCommon.ReduceItem(curPlayer, itemPack, unbindFixedIndexList, delUnBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)
                if canDecompound:
                    decompoundItemInfo.append(fixedItemID)
                    decompoundItemInfo.append(delUnBindCnt)
                    decompoundItemInfo.append(0) # 不绑定
    # 扣附加道具
    if addonsCountMax > 0:
        for i, addonsItemIndex in enumerate(addonsItemIndexList):
@@ -180,9 +202,22 @@
            GameWorld.DebugLog("首次合成一代翅膀,必定成功!totalSuccRate=%s" % totalSuccRate, playerID)
            
    # 合成成功
    if GameWorld.CanHappen(totalSuccRate, ShareDefine.Def_MaxRateValue):
    maxRateValue = ShareDefine.Def_MaxRateValue
    randValue = random.randint(1, maxRateValue)
    canHappen = randValue <= totalSuccRate
    GameWorld.DebugLog("canHappen=%s,randValue=%s,totalSuccRate=%s,maxRateValue=%s"
                       % (canHappen, randValue, totalSuccRate, maxRateValue), playerID)
    # 不是百分百成功的记录合成流向
    if successRate != maxRateValue:
        drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
                  "RateInfo":{"totalSuccRate":"%s(%s+%s)" % (totalSuccRate, successRate, addSuccRate), "randValue":randValue, "maxRateValue":maxRateValue},
                  "AddSuccRateItemInfo":addSuccRateItemInfo
                  }
        DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
    if canHappen:
        GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp)
        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
        
        msgMark = ipyData.GetSysMark()
        paramType = ipyData.GetSysMarkParamType()
@@ -201,7 +236,7 @@
        itemColor = makeItemData.GetItemColor()
        itemQuality = makeItemData.GetItemQuality()
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
        EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
    # 合成失败
    else:
        GameWorld.DebugLog("合成失败!")
@@ -377,6 +412,7 @@
#    ComposeAddonsQuality    4|2    0    0    0    0        阶数和颜色
#    ComposeAddonsFormula    level*10    0    0    0    0        计算合成时附加材料增加的几率公式
    addSuccRateItemInfo = []
    composeAddonsTypeList = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsType")
    classLV, color = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsQuality", 1)
    ComposeAddonsFormula = IpyGameDataPY.GetFuncCfg("ComposeAddonsFormula")
@@ -428,8 +464,9 @@
        
        addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
        addTotalSuccRate += (addSuccRate*costCount)
        addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
        
    return int(addTotalSuccRate)
    return int(addTotalSuccRate), addSuccRateItemInfo
def __CheckItemCanUseCompound(playerID, index, curItem):
@@ -456,19 +493,19 @@
#  @param newItem: 新物品
#  @param itemCount: 合成数量
#  @return None
def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp):
def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
    compoundUnBindCnt = itemCount - compoundBindCnt
    
    if compoundBindCnt > 0:
        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp)
        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
    if compoundUnBindCnt > 0:
        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp)
        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
        
    if not userData:
        return ""
    return userData
def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp):
def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
    playerID = curPlayer.GetPlayerID()
    curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
    if not curSingleItem:
@@ -499,6 +536,13 @@
        GameWorld.DebugLog("合成神兽装备成功, dogzEquipLV=%s,dogzEquipExp=%s,remainExp=%s,总EXP=%s" 
                           % (dogzEquipLV, dogzEquipExp, remainExp, dogzEquipPlusExp), playerID)
        __SendDogzEquipRemainExpMail(playerID, remainExp, True)
    # 保留合成材料消耗,拆解时用
    if decompoundItemInfo:
        curSingleItem.ClearUserAttr(ShareDefine.Def_IudetItemDecompound)
        for decompoundValue in decompoundItemInfo:
            curSingleItem.AddUserAttr(ShareDefine.Def_IudetItemDecompound, decompoundValue)
        GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID)
        
    userData = curSingleItem.GetUserData()
    if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem, 
@@ -540,3 +584,66 @@
    PlayerControl.SendMailByKey(mailTypeKey, [playerID], [[expItemID, giveItemCount, isBind]])
    return
#// A3 13 物品拆解 #tagCMItemDecompound
#
#struct    tagCMItemDecompound
#{
#    tagHead        Head;
#    BYTE        Index;    // 拆解物品所在背包索引
#};
def OnItemDecompound(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    decompoundItemIndex = clientData.Index
    GameWorld.DebugLog("玩家拆解物品: decompoundItemIndex=%s" % decompoundItemIndex, playerID)
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    if decompoundItemIndex < 0 or decompoundItemIndex >= itemPack.GetCount():
        return
    curEquip = itemPack.GetAt(decompoundItemIndex)
    if not ItemCommon.CheckItemCanUse(curEquip):
        return
    attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound)
    if not attrCount:
        GameWorld.DebugLog("    该物品没有记录拆解物品信息,无法拆解!", playerID)
        return
    giveItemList = []
    giveEquipID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, 0)
    if giveEquipID:
        giveItemList.append([giveEquipID, 1, curEquip.GetIsBind()])
    if attrCount > 1:
        for i in range(1, attrCount)[::3]:
            if i + 3 > attrCount:
                break
            itemID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i)
            itemCount = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 1)
            isBind = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 2)
            giveItemList.append([itemID, itemCount, isBind])
    needSpace = len(giveItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    #验证背包空间
    if needSpace > emptySpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
        return
    decompoundItemNoteDict = ItemCommon.GetItemNoteDict(curEquip, curEquip.GetCount())
    # 删除拆解的物品
    saveDataDict = {"giveItemList":giveItemList}
    ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), False, "ItemDecompound", saveDataDict, isForceDR=True)
    # 返还物品
    for itemID, itemCount, isBind in giveItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem],
                                     event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}])
    GameWorld.Log("拆解物品成功: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID)
    GameWorld.Log("    giveItemList=%s" % str(giveItemList), playerID)
    return