ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py
@@ -55,7 +55,6 @@
#  @param curPlayer 玩家
#  @return
def OnLogin(curPlayer):
    __CheckOldInvest(curPlayer)
    for iType in ChConfig.GoldInvestTypeList:
        Sync_GoldInvestInfo(curPlayer, iType)
    return
@@ -65,7 +64,6 @@
#  @param curPlayer 玩家
#  @return
def OnDay(curPlayer):
    __CheckOldInvest(curPlayer)
    #vip投资过了整个周期则重置
    __CheckInvestReset(curPlayer)
    
@@ -79,57 +77,21 @@
def __CheckInvestReset(curPlayer):
    ##检查vip投资重置 超过28天或28天奖励已领取可重置
    investType = ChConfig.GoldInvestType_VIP
    investGoldRecord = __GetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_Gold % investType)
    if not investGoldRecord:
        return
    curDay = __GetInvestCurDay(curPlayer, investType)
    investMaxDayDict = IpyGameDataPY.GetFuncEvalCfg('InvestMaxDay')
    maxDay = investMaxDayDict.get(str(investType), 0)
    if curDay > maxDay or __GetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_GotRewardValue % (investType, maxDay)):
        __SetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_Time % investType, 0)
        __SetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_Gold % investType, 0)
        for i in xrange(1, maxDay+1):
            __SetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_GotRewardValue % (investType, i), 0)
    Sync_GoldInvestInfo(curPlayer, investType, isForce=True)
    for investType in ChConfig.CanRepeatInvestType:
        investGoldRecord = __GetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_Gold % investType)
        if not investGoldRecord:
            return
        curDay = __GetInvestCurDay(curPlayer, investType)
        investMaxDayDict = IpyGameDataPY.GetFuncEvalCfg('InvestMaxDay')
        maxDay = investMaxDayDict.get(str(investType), 0)
        if curDay > maxDay or __GetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_GotRewardValue % (investType, maxDay)):
            __SetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_Time % investType, 0)
            __SetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_Gold % investType, 0)
            for i in xrange(1, maxDay+1):
                __SetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_GotRewardValue % (investType, i), 0)
        Sync_GoldInvestInfo(curPlayer, investType, isForce=True)
    return
def __CheckOldInvest(curPlayer):
    #旧版本投资补偿
    investType = ChConfig.GoldInvestType_VIP
    investGoldRecord = __GetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_Gold % investType)
    if investGoldRecord != 300:
        return
    maxDay = 28
    curDay = __GetInvestCurDay(curPlayer, investType)
    if curDay > maxDay:
        return
    if __GetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_GotRewardValue % (investType, curDay)):
        sendDayList = range(curDay+1,maxDay+1)
    else:
        sendDayList = range(curDay, maxDay+1)
    if sendDayList:
        sendItemDict = {}
        for day in sendDayList:
            index = day%7
            if index == 0:
                index = 7
            ipyData = IpyGameDataPY.GetIpyGameData('Invest', investType*100+index)
            if not ipyData:
                continue
            itemList = ipyData.GetReward()['1']
            for itemID, itemCnt, isBind in itemList:
                sendItemDict[itemID] = sendItemDict.get(itemID, 0) + itemCnt
        sendItemList = [(itemID, itemCnt, 1) for itemID, itemCnt in sendItemDict.items()]
        PlayerControl.SendMailByKey('VIPInvest', [curPlayer.GetID()], sendItemList, [len(sendDayList)])
        GameWorld.Log('    旧版本投资补偿 sendDay=%s, sendItemList=%s'%(len(sendDayList), sendItemList), curPlayer.GetID())
    __SetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_Time % investType, 0)
    __SetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_Gold % investType, 0)
    for i in xrange(1, maxDay+1):
        __SetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_GotRewardValue % (investType, i), 0)
    return
#// A5 40 投资理财 #tagCMGoldInvest
#
#struct    tagCMGoldInvest
@@ -145,8 +107,6 @@
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    investType = clientData.InvestType
    investGold = clientData.InvestGold
    GameWorld.DebugLog("投资理财:investType=%s,investGold=%s" % (investType, investGold))
    investCostDict = IpyGameDataPY.GetFuncEvalCfg('InvestCost')
    if str(investType) not in investCostDict:
        return
@@ -154,17 +114,36 @@
    if investGold not in costList:
        GameWorld.DebugLog('    投资理财 投资额度不存在 investGold=%s, investType=%s'%(investGold, investType))
        return
    awardData = costList.index(investGold) + 1
    if investType == ChConfig.GoldInvestType_VIP:
        awardData = __GetInvestLVData(curPlayer)
        needVIPLV = IpyGameDataPY.GetFuncCfg('VIPInvest', 2)
        if curPlayer.GetVIPLv() < needVIPLV:
            GameWorld.DebugLog('    投资理财 需要VIP%s'%(needVIPLV))
            return
    __DoLogicInvest(curPlayer, investType, investGold, awardData)
    return
def InvestByCTG(curPlayer, ctgID):
    ## 充值投资
    ctgInvestDict = IpyGameDataPY.GetFuncEvalCfg('InvestCost', 3, {})
    for investType, ctgIDList in ctgInvestDict.items():
        if ctgID in ctgIDList:
            __DoLogicInvest(curPlayer, int(investType), ctgID, 1)
            GameWorld.Log('投资理财 investType=%s,ctgID=%s'%(investType, ctgID), curPlayer.GetID())
            break
    return
def __DoLogicInvest(curPlayer, investType, investGold, awardData):
    GameWorld.DebugLog("投资理财:investType=%s,investGold=%s, awardData=%s" % (investType, investGold, awardData))
    needVIPLVDict = IpyGameDataPY.GetFuncEvalCfg('InvestCost', 2, {})
    needVIPLV = needVIPLVDict.get(str(investType), 0)
    if curPlayer.GetVIPLv() < needVIPLV:
        GameWorld.DebugLog('    投资理财 需要VIP%s'%(needVIPLV))
        return
    
        
    deductGold = investGold
    if str(investType) in IpyGameDataPY.GetFuncEvalCfg('InvestCost', 3, {}):
        deductGold = 0 #充钱的不用扣仙玉
    investGoldRecord = __GetPDictValue(curPlayer, ChConfig.Def_PDict_GoldInvest_Gold % investType)
    if investGoldRecord:
        curDay = __GetInvestCurDay(curPlayer, investType)
@@ -185,7 +164,7 @@
                
                
        # 不可循环投资,但可追加投资
        elif investType in [ChConfig.GoldInvestType_Gold]:
        elif investType in ChConfig.InvestGoldTypeList:
            if investGoldRecord >= investGold:
                GameWorld.DebugLog("    已投资档次=%s >= 追加投资档次=%s ,不可追加投资!" 
                                   % (investGoldRecord, investGold))
@@ -196,11 +175,11 @@
        else:
            GameWorld.DebugLog("    investType = %s 已投资过,不可重复投资" % investType)
            return
    elif investType == ChConfig.GoldInvestType_Gold:
        goldInvestLVLimit = IpyGameDataPY.GetFuncCfg('GoldInvestLVLimit')
        if curPlayer.GetLV() > goldInvestLVLimit:
            GameWorld.DebugLog('    仙玉投资理财 等级不能高于%s'%(goldInvestLVLimit))
            return
#    elif investType in ChConfig.InvestGoldTypeList:
#        goldInvestLVLimit = IpyGameDataPY.GetFuncEvalCfg('GoldInvestLVLimit', 1, {}).get(investType, 0)
#        if goldInvestLVLimit and curPlayer.GetLV() > goldInvestLVLimit:
#            GameWorld.DebugLog('    仙玉投资理财 等级不能高于%s'%(goldInvestLVLimit))
#            return
        
    __DoGoldInvest(curPlayer, investType, investGold, deductGold, awardData)
    return
@@ -232,15 +211,19 @@
                                  ChConfig.Def_Cost_GoldInvest, infoDict):
        return
    #红包奖励
    if investGold == deductGold:
    if not (investType in ChConfig.InvestGoldTypeList and investGold != deductGold):
        redPacketID = IpyGameDataPY.GetFuncEvalCfg('InvestRedPackAward', 1, {}).get(investType, 0)
        if redPacketID:
            PlayerFamilyRedPacket.CreatRedPacketByID(curPlayer, redPacketID)
    if investType == ChConfig.GoldInvestType_VIP:
        PlayerControl.WorldNotify(0, 'VIPInvestmentRadio', [curPlayer.GetName()])
    elif investType == ChConfig.GoldInvestType_Gold:
    elif investType in ChConfig.InvestGoldTypeList:
        PlayerControl.WorldNotify(0, 'JadeInvestmentRadio', [curPlayer.GetName(), investGold])
    elif investType == ChConfig.GoldInvestType_Month:
        PlayerControl.WorldNotify(0, 'MonthInvestment', [curPlayer.GetName()])
    elif investType == ChConfig.GoldInvestType_Week:
        PlayerControl.WorldNotify(0, 'WeekInPInvestment', [curPlayer.GetName()])
    # 更新投资时时间,投资金额,重置回报记录
    curTime = GameWorld.GetCurrentTime()
    curTimeNum = GameWorld.ChangeTimeStrToNum(str(curTime)[:10], ChConfig.TYPE_Time_Format_Day)
@@ -317,7 +300,7 @@
    lastDayGotData = __GetPDictValue(curPlayer, rewardValueKey) # 已领取数据
    if lastDayGotData:
        if investType == ChConfig.GoldInvestType_Gold:
        if investType in ChConfig.InvestGoldTypeList:
            if awardData > lastDayGotData:
                lastGotAwardList = rewardDict[str(lastDayGotData)]
                rewardItemList = []
@@ -341,7 +324,7 @@
    GameWorld.DebugLog("    领取投资理财回报 rewardItemList=%s" % (rewardItemList))
    if rewardItemList:
        for itemID, itemCnt, isBind in rewardItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True, showSysInfo=True)
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
    
    __CheckInvestReset(curPlayer)
    # 记录领取事件