ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py
@@ -31,6 +31,7 @@
import PlayerActivity
import NetPackCommon
import ItemControler
import PlayerActLogin
import EventReport
FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
@@ -41,6 +42,7 @@
FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间
g_heroHurtDict = {} #{playerID:hurt}
@@ -281,7 +283,7 @@
    remainHP = GetBossRemainHP(lineID, tick)
    totalHP = __GetBossTotalHP(lineID)
    hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
    remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
    remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
    myHurt = g_heroHurtDict.get(curPlayer.GetID(), 0)
    fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 
                  'remainHPPer':remainHPPer, 'isReduceing':isReduceing,'myHurt':myHurt % ChConfig.Def_PerPointValue,
@@ -323,6 +325,7 @@
#  @return None
def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
    UpdateHurtInfo(curPlayer, hurtHP)
    GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
    return
#
def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
@@ -371,6 +374,11 @@
    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
    if not startTick or overTick:
        return
    lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
    if lastHurtTick and tick - lastHurtTick >= 2000:
        StopReduceHP(lineID, tick)
        GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, 0)
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
    __CheckBossHP(tick)
    
@@ -409,7 +417,7 @@
        gameFB.SetPlayerGameFBDict(firstPlayerID, FBPlayerDict_Rank, 1)
        if not dropPosX or not dropPosY:
            dropPosX, dropPosY = firstPlayer.GetPosX(), firstPlayer.GetPosY()
        prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True])
        prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True, True])
        if not prizeItemList:
            # 没有掉落时直接通知结算,防止卡副本
            firstPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
@@ -422,11 +430,10 @@
        if leaveServerTick and tick - leaveServerTick < ChConfig.Def_PlayerOfflineProtectTime:
            #离线超过3分钟的不给奖励
            msgStr = str([ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord, [firstPlayerID, lineID], [], 0, 0])
            playerManager.GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
            
    helpItemList = FBCommon.GetFBLineReward(mapID, lineID)
    if helpItemList: #同盟协助奖励
        needSpace = len(helpItemList)
        jsonItemList = FBCommon.GetJsonItemList(helpItemList)
        for index in range(0 , playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(index)
@@ -435,24 +442,18 @@
                continue
            if curPlayerID == firstPlayerID:
                continue
            if curPlayer.GetFamilyID() != firstPlayerFamilyID:
                continue
            remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
            if not remainCnt:
                continue
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt-1)
            NotifyZXHelpCnt(curPlayer)
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
            overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
            FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
            packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
            if needSpace > packSpace:
                PlayerControl.SendMailByKey('ZXBossHelperReward', [curPlayerID], helpItemList)
            remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
            if curPlayer.GetFamilyID() == firstPlayerFamilyID and remainCnt:
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt-1)
                NotifyZXHelpCnt(curPlayer)
                ItemControler.GivePlayerItemOrMail(curPlayer, helpItemList, 'ZXBossHelperReward')
                overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
                FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
            else:
                for itemID, itemCount, isBind in helpItemList:
                    ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
                overDict = {FBCommon.Over_rank:0}
                FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, 0, overDict)
    return
def GiveZhuXianBossAward(curPlayer, lineID, isMail=False, dropItemMapInfo=[]):
@@ -483,6 +484,7 @@
    FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, addCnt)
    # 每日活动
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianBOSS, addCnt)
    return prizeItemList
def OnPickUpItem(curPlayer, curItem, tick):
@@ -616,6 +618,7 @@
    if not startTick:
        gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
    gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
    return
def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP%lineID)
@@ -670,10 +673,20 @@
def CheckCanAttackTagObjInFB(attacker, defender):
    atkObjType = attacker.GetGameObjType()
    defObjType = defender.GetGameObjType()
    if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC:
        gameWorld = GameWorld.GetGameWorld()
        lineID = gameWorld.GetPropertyID() - 1
        if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
            PlayerControl.NotifyCode(attacker, 'TryEnterJadeDynastyBossError_7')
    gameWorld = GameWorld.GetGameWorld()
    lineID = gameWorld.GetPropertyID() - 1
    if defObjType == IPY_GameWorld.gotNPC and defender.GetNPCID() == CurFBLineBOSSID(lineID):
        if not PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {}):
            if atkObjType == IPY_GameWorld.gotPlayer:
                PlayerControl.NotifyCode(attacker, 'TryEnterJadeDynastyBossError_7')
            return False
    return True
##处理副本中杀死玩家逻辑
# @param curPlayer 玩家实例
# @param defender 防守者
# @param tick 时间戳
# @return 布尔值
# @remarks 处理副本中杀死玩家逻辑
def DoFBOnKill_Player(atkobj, defender, tick):
    return True