ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -138,10 +138,8 @@
        SkillShell.AttackFailNotify(curPlayer, useSkillData)
        GameWorld.DebugLog("----攻击失败 可能是技能CD %s"%skillTypeID)
        # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
        playerSkill = curPlayer.GetSkillManager().FindSkillBySkillTypeID(useSkillData.GetSkillTypeID())
        if playerSkill and playerSkill.GetRemainTime() == 0:
            SkillCommon.SetSkillRemainTime(playerSkill, PlayerControl.GetReduceSkillCDPer(curPlayer), tick, curPlayer)
        BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
    if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
        # 跟随玩家同频率攻击
        PetControl.PetFight(curPlayer, tick)