hxp
2023-12-18 acf05d7528bcacce32fc20fc5e6ab11110de1cf4
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -23,7 +23,9 @@
import NetPackCommon
import GameWorldArena
import ChPyNetSendPack
import ChGameToMapPyPack
import PlayerFBHelpBattle
import GameWorldSkyTower
import CrossChampionship
import CrossBattlefield
import PyGameDataStruct
@@ -51,6 +53,9 @@
        return True
    
    if CrossChampionship.IsChampionshipPlayer(playerID):
        return True
    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
        return True
    
    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
@@ -234,16 +239,36 @@
#    DWORD        PlayerID;        //玩家ID
#    DWORD        FindPlayerID;    //要查询的玩家ID
#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
#    BYTE        CallMap;        //是否需要通知地图
#};
def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
    findPlayerID = curPackData.FindPlayerID
    equipClassLV = curPackData.EquipClassLV
    callMap = curPackData.CallMap
    curCache = FindViewCache(findPlayerID)
    if not curCache:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        if callMap:
            sendPack = ChGameToMapPyPack.tagGMPlayerCache()
            sendPack.PlayerID = curPlayer.GetPlayerID()
            sendPack.FindPlayerID = findPlayerID
            sendPack.PropData = ""
            sendPack.PropDataSize = len(sendPack.PropData)
            sendPack.PlusData = ""
            sendPack.PlusDataSize = len(sendPack.PlusData)
            NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
        return
    Sync_PlayerCache(curPlayer, curCache, equipClassLV)
    if callMap:
        sendPack = ChGameToMapPyPack.tagGMPlayerCache()
        sendPack.PlayerID = curPlayer.GetPlayerID()
        sendPack.FindPlayerID = findPlayerID
        sendPack.PropData = curCache.PropData
        sendPack.PropDataSize = len(sendPack.PropData)
        sendPack.PlusData = curCache.PlusData
        sendPack.PlusDataSize = len(sendPack.PlusData)
        NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
    return
def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):