| | |
| | | import PlayerTalk
|
| | | import CrossBoss
|
| | | import ChConfig
|
| | | import PlayerFB
|
| | | import GMShell
|
| | |
|
| | | import traceback
|
| | |
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
|
| | | PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_EnterFB:
|
| | | PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
|
| | | MapServer_CrossSetPlayerAttrValue(msgData)
|
| | |
| | | elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
|
| | | PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
|
| | | PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
|
| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
|
| | | MapServer_ClientServerReceiveMsg(msgType, msgData)
|