ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5086,6 +5086,354 @@
            return
        return curItem
    
    ##----------------------------------------- 归属 -----------------------------------------------
    def RefreshDropOwner(self, tick, refreshInterval=3000, isDead=False):
        ## 刷新boss掉落归属
        # @return: 可攻击的掉落归属目标玩家
        curNPC = self.__Instance
        tagObj = None # 即将攻击的目标, 归属最大伤血取最大伤血玩家或队伍队员,其他取最大仇恨
        ownerType, ownerID = 0, 0
        dropOwnerType = GetDropOwnerType(curNPC)
        if isDead:
            GameWorld.Log("Boss死亡: lineID=%s,objID=%s,npcID=%s,dropOwnerType=%s"
                          % (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), curNPC.GetNPCID(), dropOwnerType))
        if dropOwnerType == ChConfig.DropOwnerType_MaxHurt:
            maxHurtObj = self.RefreshHurtList(tick, refreshInterval)
            if maxHurtObj:
                ownerType, ownerID = maxHurtObj.GetValueType(), maxHurtObj.GetValueID()
                if ownerType == ChConfig.Def_NPCHurtTypeTeam:
                    tagObj = self.__GetMaxHurtTeamPlayer(ownerID, isDead)
                elif ownerType == ChConfig.Def_NPCHurtTypePlayer:
                    tagObj = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
        elif dropOwnerType == ChConfig.DropOwnerType_Family:
            ownerInfo = FamilyRobBoss.RefreshFamilyOwnerNPCHurt(curNPC, tick, refreshInterval)
            if ownerInfo:
                tagObj, ownerFamilyID = ownerInfo
                ownerType, ownerID = ChConfig.Def_NPCHurtTypeFamily, ownerFamilyID
        elif dropOwnerType == ChConfig.DropOwnerType_Contend:
            tagObj = self.__RefreshContendOwner()
            if tagObj:
                ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, tagObj.GetPlayerID()
        if isDead:
            GameWorld.Log("ownerType=%s, ownerID=%s, tagObjID=%s" % (ownerType, ownerID, 0 if not tagObj else tagObj.GetPlayerID()))
        # 没有攻击目标,则刷新仇恨,支持主动怪
        if not tagObj:
            angryObjType, maxAngryObj = None, None
            self.RefreshAngryList(tick, refreshInterval, isUpdAngry=True)
            maxAngry = self.GetMaxAngryTag()
            if maxAngry:
                angryID = maxAngry.GetObjID()
                angryObjType = maxAngry.GetObjType()
                #GameWorld.DebugLog("最大仇恨目标: ID=%s, Type=%s" % (angryID, angryObjType))
                maxAngryObj = GameWorld.GetObj(angryID, angryObjType)
            tagObj = maxAngryObj
            if angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj and not ownerType:
                if dropOwnerType == ChConfig.DropOwnerType_Contend:
                    ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
                elif maxAngryObj.GetTeamID():
                    ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, maxAngryObj.GetTeamID()
                else:
                    ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
            if isDead:
                GameWorld.Log("angryObj, ownerType=%s, ownerID=%s" % (ownerType, ownerID))
        self.UpdateDropOwner(tick, ownerType, ownerID, isDead)
        return tagObj
    def __RefreshContendOwner(self):
        ## 刷新boss争夺归属者,归属移除时不做刷新新归属,默认由后面的仇恨刷新
        curNPC = self.__Instance
        ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
        ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
        if not ownerID or ownerType != ChConfig.Def_NPCHurtTypePlayer:
            return
        owner = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
        if not owner:
            return
        if not owner.GetVisible():
            GameWorld.DebugLog("竞争归属玩家不可见,移除归属!playerID=%s" % ownerID)
            return
        if owner.GetHP() <= 0 or owner.GetPlayerAction() == IPY_GameWorld.paDie:
            GameWorld.DebugLog("竞争归属玩家死亡,移除归属!playerID=%s" % ownerID)
            return
        refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
        if not self.GetIsInRefreshPoint(owner.GetPosX(), owner.GetPosY(), refreshPoint):
            GameWorld.DebugLog("竞争归属玩家不在boss范围里,移除归属!playerID=%s" % ownerID)
            return
        GameWorld.DebugLog("竞争归属玩家归属正常!playerID=%s" % ownerID)
        return owner
    def __GetMaxHurtTeamPlayer(self, teamID, isDead):
        ## 获取最大伤血队伍中攻击的目标队员
        curNPC = self.__Instance
        curTeam = GameWorld.GetTeamManager().FindTeam(teamID)
        if curTeam:
            refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
            if isDead:
                GameWorld.Log("队伍成员数: teamID=%s,memberCount=%s" % (teamID, curTeam.GetMemberCount()))
            for i in xrange(curTeam.GetMemberCount()):
                curTeamPlayer = curTeam.GetMember(i)
                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
                    if isDead:
                        GameWorld.Log("    i=%s, 队员为空!" % i)
                    continue
                if curTeamPlayer.GetHP() <= 0:
                    if isDead:
                        GameWorld.Log("    i=%s, 队员血量为0!, memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
                    continue
                if not curTeamPlayer.GetVisible():
                    if isDead:
                        GameWorld.Log("    i=%s, 队员不可见!, memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
                    continue
                if isDead:
                    GameWorld.Log("    i=%s, 队员坐标(%s, %s)! memPlayerID=%s" % (i, curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), curTeamPlayer.GetPlayerID()))
                if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
                    return curTeamPlayer
        else:
            GameWorld.ErrLog("找不到该队伍: teamID=%s" % teamID)
        return
    def UpdateDropOwner(self, tick, ownerType=0, ownerID=0, isDead=False):
        curNPC = self.__Instance
        npcID = curNPC.GetNPCID()
        dropOwnerType = GetDropOwnerType(curNPC)
        if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry, ChConfig.DropOwnerType_Family, ChConfig.DropOwnerType_Contend]:
            #GameWorld.DebugLog("不需要展示掉落归属的NPC! npcID=%s,dropOwnerType=%s" % (npcID, dropOwnerType))
            return
        lastDropOwnerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
        lastDropOwnerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
        key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
        if lastDropOwnerID and (lastDropOwnerType != ownerType or lastDropOwnerID != ownerID):
            GameWorld.Log("归属变更, 清除旧归属! key=%s,ownerType=%s,ownerID=%s,lastDropOwnerType=%s,lastDropOwnerID=%s"
                          % (key, ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
            self.__DelDropOwnerBuff(dropOwnerType, lastDropOwnerType, lastDropOwnerID, tick)
        killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0
        # 更新归属
        curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID)
        curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType)
        if isDead:
            GameWorld.Log("Boss归属: key=%s,ownerType=%s,ownerID=%s" % (key, ownerType, ownerID))
        # 刷新归属
        if ownerType == ChConfig.Def_NPCHurtTypePlayer:
            curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
            if curPlayer:
                playerID = curPlayer.GetPlayerID()
                hurtType, hurtID = ChConfig.Def_NPCHurtTypePlayer, playerID
                killerDict[playerID] = curPlayer
                self.__AddDropOwnerPlayerBuff(curPlayer, tick)
                if dropOwnerType == ChConfig.DropOwnerType_Contend:
                    curPlayer.SetDict(ChConfig.Def_PlayerKey_ContendNPCObjID, curNPC.GetID())
        elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
            curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
            if not curTeam:
                return
            # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
            hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
            if isDead:
                GameWorld.Log("队伍成员数: %s" % (curTeam.GetMemberCount()))
            refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
            for i in xrange(curTeam.GetMemberCount()):
                curTeamPlayer = curTeam.GetMember(i)
                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
                    if isDead:
                        GameWorld.Log("    i=%s, 成员不存在!" % (i))
                    continue
                if curTeamPlayer.GetCopyMapID() == GameWorld.GetGameWorld().GetCopyMapID() \
                    and self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
                    and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False) and curTeamPlayer.GetVisible():
                    self.__AddDropOwnerPlayerBuff(curTeamPlayer, tick)
                    killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
                    if isDead:
                        GameWorld.Log("    i=%s, 成员有归属权! memPlayerID=%s,背包剩余空格=%s"
                                      % (i, curTeamPlayer.GetPlayerID(), ItemCommon.GetItemPackSpace(curTeamPlayer, IPY_GameWorld.rptItem)))
                # 不同线、或者距离超出boss范围的队员不加归属buff
                else:
                    isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
                    if isOk:
                        GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
                    if isDead:
                        GameWorld.Log("    i=%s, 成员无归属权! memPlayerID=%s,copyMapID=%s,pos(%s,%s),CheckKillNPCByCnt=%s"
                                      % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetCopyMapID(),
                                         curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(),
                                         AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False)))
        elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
            hurtType, hurtID = ChConfig.Def_NPCHurtTypeFamily, ownerID
            refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
            copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
            for index in xrange(copyPlayerMgr.GetPlayerCount()):
                player = copyPlayerMgr.GetPlayerByIndex(index)
                if not player:
                    continue
                # 归属仙盟 且 在boss区域内
                if player.GetFamilyID() == ownerID and self.GetIsInRefreshPoint(player.GetPosX(), player.GetPosY(), refreshPoint) and player.GetVisible():
                    self.__AddDropOwnerPlayerBuff(player, tick)
                else:
                    isOk = BuffSkill.DelBuffBySkillID(player, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
                    if isOk:
                        GameWorld.DebugLog("删除非归属仙盟成员buff: teamID=%s,playerID=%s" % (ownerID, player.GetPlayerID()))
        if isDead:
            #key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
            teamID = curTeam.GetTeamID() if curTeam else 0
            if killerDict:
                PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID
            elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
                PyGameData.g_npcKillerInfo[key] = {}, None, hurtType, hurtID
            GameWorld.Log("Boss被击杀: npcID=%s,key=%s,playerIDList=%s,teamID=%s,hurtType=%s,hurtID=%s"
                          % (npcID, key, killerDict.keys(), teamID, hurtType, hurtID))
        return
    def __AddDropOwnerPlayerBuff(self, curPlayer, tick):
        curNPC = self.__Instance
        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff)[0]
        if not findBuff:
            SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
            GameWorld.DebugLog("添加归属buff: playerID=%s" % curPlayer.GetPlayerID())
        return
    def __DelDropOwnerBuff(self, dropOwnerType, ownerType, ownerID, tick):
        curNPC = self.__Instance
        if ownerType == ChConfig.Def_NPCHurtTypePlayer:
            curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
            if not curPlayer:
                return
            GameWorld.DebugLog("删除归属玩家buff: playerID=%s" % (ownerID))
            BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
            if dropOwnerType == ChConfig.DropOwnerType_Contend:
                curPlayer.SetDict(ChConfig.Def_PlayerKey_ContendNPCObjID, 0)
        elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
            curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
            if not curTeam:
                return
            GameWorld.DebugLog("删除归属队伍buff: teamID=%s" % (ownerID))
            for i in xrange(curTeam.GetMemberCount()):
                curTeamPlayer = curTeam.GetMember(i)
                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
                    continue
                BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
        return
    def DelayDropOwnerBuffDisappearTime(self):
        ''' 延迟掉落归属buff消失时间 '''
        curNPC = self.__Instance
        ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID)
        ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
        if ownerType == ChConfig.Def_NPCHurtTypePlayer:
            curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
            if not curPlayer:
                return
            self.__SetDropOwnerBuffDisappearTime(curPlayer)
        elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
            curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
            if not curTeam:
                return
            for i in xrange(curTeam.GetMemberCount()):
                curTeamPlayer = curTeam.GetMember(i)
                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
                    continue
                self.__SetDropOwnerBuffDisappearTime(curTeamPlayer)
        elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
            copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
            for index in xrange(copyPlayerMgr.GetPlayerCount()):
                player = copyPlayerMgr.GetPlayerByIndex(index)
                if not player:
                    continue
                self.__SetDropOwnerBuffDisappearTime(player)
        return
    def __SetDropOwnerBuffDisappearTime(self, curPlayer):
        ''' 设置掉落归属buff消失时间 '''
        curNPC = self.__Instance
        findSkill = GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_DropOwnerBuff)
        if not findSkill:
            return
        buffType = SkillCommon.GetBuffType(findSkill)
        buffTuple = SkillCommon.GetBuffManagerByBuffType(curPlayer, buffType)
        if buffTuple == ():
            return
        RemainTime = 10000 # 延迟10秒消失
        tick = GameWorld.GetGameWorld().GetTick()
        buffStateManager = buffTuple[0]
        for index in xrange(buffStateManager.GetBuffCount()):
            curBuff = buffStateManager.GetBuff(index)
            buffSkill = curBuff.GetSkill()
            if buffSkill.GetSkillTypeID() != ChConfig.Def_SkillID_DropOwnerBuff:
                continue
            if curNPC.GetID() != curBuff.GetOwnerID():
                #GameWorld.DebugLog("非buff归属着,不设置消失时间!", curPlayer.GetPlayerID())
                break
            curBuff.SetCalcStartTick(tick)
            curBuff.SetRemainTime(RemainTime)
            # 通知buff刷新
            buffStateManager.Sync_RefreshBuff(index, curBuff.GetRemainTime())
            #GameWorld.DebugLog("掉落归属buff消失时间: RemainTime=%s" % (RemainTime), curPlayer.GetPlayerID())
            break
        return
    ##--------------------------------------------- -----------------------------------------------
def OnPlayerKillNPCPlayer(curPlayer, defender, tick):
    ## 玩家击杀了NPC相关的玩家
    contendNPCObjID = defender.GetDictByKey(ChConfig.Def_PlayerKey_ContendNPCObjID)
    if contendNPCObjID:
        curNPC = GameWorld.FindNPCByID(contendNPCObjID)
        if not curNPC:
            return
        dropOwnerType = GetDropOwnerType(curNPC)
        if dropOwnerType != ChConfig.DropOwnerType_Contend:
            return
        playerID = curPlayer.GetPlayerID()
        GameWorld.DebugLog("玩家击杀竞争归属者! defPlayerID=%s,contendNPCObjID=%s,npcID=%s"
                           % (defender.GetPlayerID(), contendNPCObjID, curNPC.GetNPCID()), playerID)
        npcControl = NPCControl(curNPC)
        npcControl.UpdateDropOwner(tick, ChConfig.Def_NPCHurtTypePlayer, playerID, False)
    return
#---------------------------------------------------------------------
def SendVirtualItemDrop(player, itemID, posX, posY, userDataStr):
    #通知客户端假物品掉落