ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -74,6 +74,7 @@
import PlayerMagicWeapon
import GameLogic_SealDemon
import GameLogic_ZhuXianBoss
import GameLogic_CrossDemonKing
import PlayerTJG
import PlayerVip
import PlayerRefineStove
@@ -1586,9 +1587,12 @@
#---------------------------------------------------------------------
def PlayerEnterCrossServer(curPlayer, mapID):
def PlayerEnterCrossServer(curPlayer, mapID, lineID):
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID)
    GameWorld.Log("玩家请求进入跨服地图: mapID=%s,lineID=%s" % (mapID, lineID), playerID)
    if mapID not in ChConfig.Def_CrossMapIDList:
        return
    if GameWorld.IsCrossServer():
        GameWorld.DebugLog("跨服服务器不允许该操作!")
        return
@@ -1613,6 +1617,21 @@
        NotifyCode(curPlayer, "SingleEnterPK", [mapID])
        return
    
    # 需要动态分布线路的地图,发送到跨服服务器进行分配
    if mapID in ChConfig.Def_CrossDynamicLineMap:
        extendInfo = {}
        if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(lineID)
            if not bossID:
                return
            extendInfo["BossID"] = bossID
        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "DataMapID":mapID, "FuncLineID":lineID}
        if extendInfo:
            msgDict.update(extendInfo)
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_EnterFB, msgDict)
        return
    GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
    return