ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -318,6 +318,18 @@
    
    return
def GetFBEveryoneDropInfo(curNPC):
    ## 获取副本每人掉落设置信息
    # @return: None or [ownerPlayerList, isOnlySelfSee]
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBEveryoneDropInfo"))
    if callFunc:
        return callFunc(curNPC)
    return
## Npc杀死NPC,
#  @param attacker:攻击方:NPC
#  @param defender:被杀的NPC
@@ -2162,6 +2174,18 @@
    
    return
## TD怪到达终点
def OnTDNPCReachTheGoal(curNPC, tick):
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTDNPCReachTheGoal"))
    if callFunc:
        callFunc(curNPC, tick)
    return
## 刷怪通知
#  @param refreshMark 
#  @return None