ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -926,6 +926,7 @@
    pkPlayer.seasonID = seasonID
    
    # 判断是否匹配机器人
    matchRobotRate = 0
    danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
    if danIpyData:
        matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
@@ -943,8 +944,8 @@
    zoneMatchPlayerList.append(playerID)
    PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
    
    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s"
                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s"
                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
    
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
    return
@@ -1706,8 +1707,7 @@
    overType = 0
    roundWinnerIDList = []
    notifyState = False
    if winner:
        winnerID = winner.playerID
    winnerID = winner.playerID if winner else 0
    tagPlayerID = 0
    tagPlayerName = ""