| | |
| | | GameWorld.Log("召唤助战成功: calledPlayerID=%s,objID=%s,fightPower=%s" % (calledPlayerID, objID, fightPower), playerID)
|
| | | gameFB.SetGameFBDict(ChConfig.Def_FB_HelpBattleFBObjID % calledPlayerID, objID)
|
| | | calledCount += 1
|
| | | # 设置助战属性
|
| | | npcControl = NPCCommon.NPCControl(helpBattleNPC)
|
| | | npcControl.SetHelpBattleRobotRebornAttr(fightPower)
|
| | | __DoGiveHelpBattleRobotSkill(helpBattleNPC, jobSkillDict, job, npcLV)
|
| | |
|
| | | # 通知前端召唤成功
|
| | |
| | | SendGameServer_RefreshHelpBattlePlayer(curPlayer, isClientRefresh=True)
|
| | | return
|
| | |
|
| | | def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=True):
|
| | | def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=False):
|
| | | ## 发送GameServer请求刷新助战玩家列表
|
| | | if not mapID:
|
| | | mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID())
|
| | |
| | | # 非客户端刷新的视为重新开始,重置刷新次数
|
| | | else:
|
| | | gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, 0)
|
| | | gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, ipyData.GetFightPowerMin())
|
| | | gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, ipyData.GetRobotBaseHurt())
|
| | | GameWorld.DebugLog("设置副本战力=%s,保底伤害=%s" % (ipyData.GetFightPowerMin(), ipyData.GetRobotBaseHurt()))
|
| | |
|
| | | msgInfo = str(["Refresh", mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
|