hxp
2018-11-25 ae8e857873ba53e55392ab06237cd7b16426d93e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -201,6 +201,9 @@
        GameWorld.Log("召唤助战成功: calledPlayerID=%s,objID=%s,fightPower=%s" % (calledPlayerID, objID, fightPower), playerID)
        gameFB.SetGameFBDict(ChConfig.Def_FB_HelpBattleFBObjID % calledPlayerID, objID)
        calledCount += 1
        # 设置助战属性
        npcControl = NPCCommon.NPCControl(helpBattleNPC)
        npcControl.SetHelpBattleRobotRebornAttr(fightPower)
        __DoGiveHelpBattleRobotSkill(helpBattleNPC, jobSkillDict, job, npcLV)
        
        # 通知前端召唤成功
@@ -251,7 +254,7 @@
    SendGameServer_RefreshHelpBattlePlayer(curPlayer, isClientRefresh=True)
    return
def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=True):
def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=False):
    ## 发送GameServer请求刷新助战玩家列表
    if not mapID:
        mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID())
@@ -294,6 +297,9 @@
    # 非客户端刷新的视为重新开始,重置刷新次数 
    else:
        gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, 0)
        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, ipyData.GetFightPowerMin())
        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, ipyData.GetRobotBaseHurt())
        GameWorld.DebugLog("设置副本战力=%s,保底伤害=%s" % (ipyData.GetFightPowerMin(), ipyData.GetRobotBaseHurt()))
        
    msgInfo = str(["Refresh", mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))