| | |
| | | import PlayerActivity
|
| | | import PlayerTeHui
|
| | | import FBCommon
|
| | | import HighLadderTube
|
| | | import PlayerBindJadeWheel
|
| | | import BossHurtMng
|
| | | import PlayerAction
|
| | | import PlayerWishingWell
|
| | | import PlayerAttrFruit
|
| | | import PlayerSuccess
|
| | | import PlayerDienstgrad
|
| | |
| | | import PlayerFreeGoods
|
| | | import ShopItemManage
|
| | | import PlayerRecover
|
| | | import Operate_EquipSuitCompose
|
| | | import GameLogic_IceLode
|
| | | import PlayerEquipDecompose
|
| | | import PlayerCoat
|
| | | import PlayerQQ
|
| | | import PlayerGreatMaster
|
| | | import PlayerCostVIP
|
| | | import PlayerMergeKing
|
| | | import PlayerMergePK
|
| | |
| | | import PlayerTJG
|
| | | import GameLogic_XMZZ
|
| | | import GameLogic_SealDemon
|
| | | import PlayerFlashSale
|
| | | import PlayerFlashGiftbag
|
| | | import PlayerCostRebate
|
| | | import PlayerActTotalRecharge
|
| | | import PlayerSpringSale
|
| | | import PlayerFairyCeremony
|
| | | import ChNetSendPack
|
| | | import FamilyRobBoss
|
| | | import PyGameData
|
| | | import PlayerCoin
|
| | | import PlayerGeTui
|
| | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_LoadMapIsLogin, 1)
|
| | | #通知时间
|
| | | Sync_PyServerDataTimeToClient(curPlayer)
|
| | | Sync_OpenServerDay(curPlayer)
|
| | | #通知玩家基本信息
|
| | | curPlayer.Sync_ClientPlayerLogin()
|
| | |
|
| | |
| | | Operate_EquipStone.OnLogin(curPlayer)
|
| | |
|
| | | #大师
|
| | | #PlayerGreatMaster.MasterOnLogin(curPlayer)
|
| | | PlayerGreatMaster.MasterOnLogin(curPlayer)
|
| | |
|
| | | #֪ͨVIP
|
| | | PlayerVip.DoOnLogin(curPlayer, tick)
|
| | |
| | | # 古神禁地
|
| | | GameLogic_GodArea.GodAreaOnLogin(curPlayer)
|
| | | # # 采集NPC次数通知
|
| | | # NPCCommon.SyncCollNPCTime(curPlayer)
|
| | | NPCCommon.SyncCollNPCTime(curPlayer)
|
| | | #
|
| | | # # 特惠活动
|
| | | # PlayerTeHui.PlayerLogin_TeHui(curPlayer)
|
| | |
| | |
|
| | | #消费返利
|
| | | PlayerCostRebate.OnPlayerLogin(curPlayer)
|
| | | #累计充值
|
| | | PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
|
| | | #限时特惠
|
| | | PlayerSpringSale.OnPlayerLogin(curPlayer)
|
| | | #限时礼包
|
| | | PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
|
| | | |
| | | #限时抢购
|
| | | PlayerFlashSale.OnPlayerLogin(curPlayer)
|
| | | # # 消费VIP
|
| | | # PlayerCostVIP.CostVIPOnLogin(curPlayer, tick)
|
| | | #
|
| | |
| | | #仙魔之争
|
| | | GameLogic_XMZZ.OnXMZZLogin(curPlayer)
|
| | | PlayerOnlinePrize.OnPlayerLogin(curPlayer)
|
| | | GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
|
| | | #装备分解
|
| | | PlayerEquipDecompose.PlayerLogin(curPlayer)
|
| | | #防沉迷
|
| | |
| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
|
| | | # 神兽
|
| | | PlayerDogz.OnPlayerLogin(curPlayer)
|
| | | # 骑宠
|
| | | FamilyRobBoss.OnPlayerLogin(curPlayer)
|
| | | # 绑玉转盘
|
| | | PlayerBindJadeWheel.OnLogin(curPlayer)
|
| | | # 许愿池
|
| | | PlayerWishingWell.OnLogin(curPlayer)
|
| | | # 上线查询一次充值订单
|
| | | curPlayer.SendDBQueryRecharge()
|
| | | # 小助手
|
| | | SyncLittleHelper(curPlayer)
|
| | | # 聊天气泡框
|
| | | SyncChatBubbleBoxState(curPlayer)
|
| | |
|
| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
|
| | | curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
|
| | | tjgTime = PlayerTJG.GetTJGTime(curPlayer)
|
| | | if tjgTime:
|
| | | curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime)
|
| | | |
| | | |
| | | # 如果被禁言的,上线同步前端
|
| | | if curPlayer.GetGMForbidenTalk():
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | itemManager = curPlayer.GetItemManager()
|
| | |
|
| | | for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
|
| | | itemManager.GetPack(packIndex).Sync_Refresh()
|
| | |
|
| | | rolePack = itemManager.GetPack(packIndex)
|
| | | rolePack.Sync_Refresh()
|
| | | |
| | | # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
|
| | | for i in xrange(rolePack.GetCount()):
|
| | | curItem = rolePack.GetAt(i)
|
| | | if curItem.IsEmpty():
|
| | | continue
|
| | | newScore = ItemCommon.CalcEquipGS(curItem)
|
| | | hisScore = ItemCommon.GetEquipGearScore(curItem)
|
| | | if hisScore != newScore:
|
| | | ItemCommon.SetEquipGearScore(curItem, newScore)
|
| | | GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" |
| | | % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
|
| | | |
| | | for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
|
| | | ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
|
| | |
|
| | |
| | | #这里只做初始化逻辑
|
| | | #在玩家切换场景的时候, 不会调用到这里
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | InitLoginPlayer(curPlayer, tick)
|
| | | DoPlayerLogin(curPlayer, tick)
|
| | | try:
|
| | | InitLoginPlayer(curPlayer, tick)
|
| | | DoPlayerLogin(curPlayer, tick)
|
| | | |
| | | #锁住玩家, 等到读取地图成功, 再解锁
|
| | | curPlayer.SetCanMove(False)
|
| | | |
| | | #登陆发图形验证码
|
| | | PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
|
| | | except:
|
| | | curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
|
| | | import traceback
|
| | | GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
|
| | | if GameWorld.GetGameWorld().GetDebugLevel():
|
| | | raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
|
| | | return
|
| | |
|
| | | #锁住玩家, 等到读取地图成功, 再解锁
|
| | | curPlayer.SetCanMove(False)
|
| | | |
| | | #登陆发图形验证码
|
| | | PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##C++封包触发, 玩家切换地图的时候, 在本地图登录
|
| | |
| | | curMap = GameWorld.GetMap()
|
| | | #校验客户端时间
|
| | | if not PlayerControl.PlayerMoveCheckClientWorldTick(curPlayer, clientWorldTick, client_StartX, client_StartY):
|
| | | curPlayer.Sync_ClientTick()
|
| | | return
|
| | |
|
| | | #移动点检查
|
| | |
| | | import traceback
|
| | | GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
|
| | | if GameWorld.GetGameWorld().GetDebugLevel():
|
| | | raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc())
|
| | | raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
|
| | |
|
| | | #调用底层使玩家下线
|
| | | curPlayer.DoDisconnect(tick)
|
| | |
| | | return
|
| | |
|
| | | curPlayer.SetSetting(setting)
|
| | | return
|
| | |
|
| | | #// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox
|
| | | #
|
| | | #struct tagCMSetChatBubbleBox
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE BubbleBoxType; //气泡框类型
|
| | | #};
|
| | | def OnSetChatBubbleBox(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | useBoxID = clientData.BubbleBoxType
|
| | | GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
|
| | | |
| | | ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
|
| | | if not ipyData:
|
| | | return
|
| | | |
| | | curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
|
| | | if not curBoxState:
|
| | | needLV = ipyData.GetNeedLV()
|
| | | if needLV and curPlayer.GetLV() < needLV:
|
| | | GameWorld.DebugLog(" 等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
|
| | | if needVIPLVGift:
|
| | | record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
|
| | | hasBuy = record & pow(2, needVIPLVGift)
|
| | | if not hasBuy:
|
| | | GameWorld.DebugLog(" 未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
|
| | | return
|
| | |
|
| | | def DoActivateChatBubbleBox(curPlayer, boxID):
|
| | | ## 激活聊天气泡框
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
|
| | | if not ipyData:
|
| | | return
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
|
| | | SyncChatBubbleBoxState(curPlayer)
|
| | | return True
|
| | |
|
| | | def SyncChatBubbleBoxState(curPlayer):
|
| | | ## 同步聊天气泡框状态
|
| | | boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
|
| | | if not boxState:
|
| | | return
|
| | | boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
|
| | | boxStatePack.BoxState = boxState
|
| | | NetPackCommon.SendFakePack(curPlayer, boxStatePack)
|
| | | return
|
| | |
|
| | | #// A2 29 设置小助手 #tagCMSetLittleHelper
|
| | | #
|
| | | #struct tagCMSetLittleHelper
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE SetNum; // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义
|
| | | # DWORD Value1; // 自定义值1
|
| | | # DWORD Value2; // 自定义值2
|
| | | # DWORD Value3; // 自定义值3
|
| | | # DWORD Value4; // 自定义值4
|
| | | # DWORD Value5; // 自定义值5
|
| | | # DWORD Value6; // 自定义值6
|
| | | #};
|
| | | def OnSetLittleHelper(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | setNum = clientData.SetNum
|
| | | if setNum > ChConfig.LittleHelperSetNumCount:
|
| | | GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID())
|
| | | return
|
| | | for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
|
| | | if not hasattr(clientData, "Value%s" % i):
|
| | | GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID())
|
| | | continue
|
| | | value = getattr(clientData, "Value%s" % i)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value)
|
| | | GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | def SyncLittleHelper(curPlayer):
|
| | | ## 同步小助手设置,仅有值的同步
|
| | | funcSetList = []
|
| | | for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1):
|
| | | funcSet = None
|
| | | for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
|
| | | value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i))
|
| | | if not value:
|
| | | continue
|
| | | if not funcSet:
|
| | | funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet()
|
| | | funcSet.SetNum = setNum
|
| | | if hasattr(funcSet, "Value%s" % i):
|
| | | setattr(funcSet, "Value%s" % i, value)
|
| | | if funcSet:
|
| | | funcSetList.append(funcSet)
|
| | | |
| | | if not funcSetList:
|
| | | return
|
| | | |
| | | setPack = ChPyNetSendPack.tagMCLittleHelperSet()
|
| | | setPack.FuncSetList = funcSetList
|
| | | setPack.FuncSetCount = len(setPack.FuncSetList)
|
| | | NetPackCommon.SendFakePack(curPlayer, setPack)
|
| | | return
|
| | |
|
| | | #// A2 22 设置引导成功 #tagCMSetGuideOK
|
| | |
| | | #@return 返回值无意义
|
| | | #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
|
| | | def __Func_ExitFB(curPlayer, tick):
|
| | | if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
|
| | | if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
|
| | | return
|
| | |
|
| | | GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
|
| | |
| | | return
|
| | |
|
| | | mapID = curPlayer.GetMapID()
|
| | | |
| | | activityLineID = 0 # 活动线, 默认1线
|
| | | activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
|
| | | if mapID in activityMapLineDict:
|
| | | activityLineID = max(0, activityMapLineDict[mapID] - 1)
|
| | | |
| | | mapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 1)
|
| | | if mapID in mapLineDict and changLineID >= mapLineDict[mapID]:
|
| | | if changLineID != activityLineID and mapID in mapLineDict and changLineID >= mapLineDict[mapID]:
|
| | | GameWorld.ErrLog("该地图没有开放此线路,无法手动切换!mapID=%s,changLineID=%s,maxLine=%s"
|
| | | % (mapID, changLineID, mapLineDict[mapID]), curPlayer.GetID())
|
| | | return
|
| | |
| | | rebornTime = GetRebronTime(curPlayer, playerRebornType)
|
| | | #冷却时间到了
|
| | | if not CanRebornByTimeOver(curPlayer, rebornTime):
|
| | | PlayerControl.NotifyCode(curPlayer, 'RebornCD')
|
| | | return False
|
| | |
|
| | | isFBReborn = False
|
| | |
| | | PlayerControl.NotifyCode(curPlayer, "04BBF813-7A30-47A8-927DE1ACCC4F378E")
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | | # isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID)
|
| | | # if not PlayerControl.IsPlayerInFight(curPlayer):
|
| | | # |
| | | # if (transportType == ChConfig.Def_Transport_Type_BigMap) or (not isFreedomTransBuff):
|
| | | # #传送支付处理
|
| | | # |
| | | # if not PayForTransport(curPlayer, transportType, isAutoBuy):
|
| | | # return
|
| | | #===============================================================================
|
| | | #是任务传送,VIP等级不够,且传送符不足,不处理
|
| | | if transportType == ChConfig.Def_Transport_Type_Mission and \
|
| | | not TransportVipLvRestrict(curPlayer, transportType) and \
|
| | |
| | | # @param transportType 传送类型
|
| | | # @return 是否vip等级限制
|
| | | def TransportVipLvRestrict(curPlayer, transportType):
|
| | | |
| | | #大地图标记传送不能体验无限飞buff功能
|
| | | if transportType != ChConfig.Def_Transport_Type_BigMap:
|
| | | if SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID):
|
| | | #有无限飞buff
|
| | | return True
|
| | | return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport)
|
| | |
|
| | |
|
| | |
| | | # 领取消费返利奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_CostRebate:
|
| | | PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
|
| | | # 领取累计充值奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
|
| | | PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
|
| | | # 领取boss复活活动奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_BossReborn:
|
| | | PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
|
| | |
| | | # 领取分包下载奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_DownLoad:
|
| | | GetDownloadAward(curPlayer, dataEx)
|
| | | # 领取许愿池奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_WishingWell:
|
| | | PlayerWishingWell.DoGetWishingAward(curPlayer)
|
| | | # 功能开启奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_OpenFunc:
|
| | | GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
|
| | | # 冰晶矿脉星级奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
|
| | | GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
|
| | | |
| | | #
|
| | | # # 充值豪礼奖励
|
| | | # elif rewardType == ShareDefine.Def_RewardType_GoldGift:
|
| | |
| | | return
|
| | |
|
| | |
|
| | |
|
| | | ## 地图NPC数量查询封包 A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo
|
| | | # @param curPlayer
|
| | | # @return None
|
| | | def OnQueryMapNPCCntInfo(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | if not curPlayer:
|
| | | return
|
| | | |
| | | # 查询间隔控制
|
| | | if not clientData.IsNoTimeLimit:
|
| | | if not GameWorld.CheckPlayerTick(curPlayer, ChConfig.TYPE_Player_Tick_QueryMapNPCInfo, tick):
|
| | | GameWorld.DebugLog("OnQueryMapNPCCntInfo 查询过于频繁!")
|
| | | return
|
| | | |
| | | tagMapID = clientData.MapID
|
| | | tagLineID = clientData.LineID
|
| | | queryNPCStr = clientData.NPCIDList
|
| | | npcIDList = []
|
| | | if queryNPCStr:
|
| | | try: |
| | | npcIDList = eval(clientData.NPCIDList)
|
| | | except BaseException:
|
| | | GameWorld.ErrLog("OnQueryMapNPCCntInfo, npcIDList=%s" % clientData.NPCIDList)
|
| | | return
|
| | | |
| | | if not isinstance(npcIDList, list):
|
| | | GameWorld.ErrLog("OnQueryMapNPCCntInfo, npcIDList=%s is not list!" % str(npcIDList))
|
| | | return
|
| | | |
| | | GameWorld.DebugLog("OnQueryMapNPCCntInfo tagMapID=%s,tagLineID=%s,npcIDList=%s" |
| | | % (tagMapID, tagLineID, str(npcIDList)))
|
| | | |
| | | curMapID = GameWorld.GetMap().GetMapID()
|
| | | |
| | | # 如果是同张地图,直接查询通知
|
| | | if curMapID == tagMapID:
|
| | | npcInfoDict = NPCCommon.GetNPCCntInfo(npcIDList, tick)
|
| | |
|
| | | GameWorld.DebugLog(" 同地图查询curMapID=%s,tagLineID=%s,npcInfoDict=%s" |
| | | % (curMapID, tagLineID, str(npcInfoDict)))
|
| | | NPCCommon.SyncNPCCntInfo(curPlayer, tagMapID, npcInfoDict)
|
| | | else:
|
| | | # 请求GameServer目标地图NPC信息
|
| | | sendMsg = "%s" % str([tagMapID, tagLineID, npcIDList])
|
| | | curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_NPCCnt, 0,
|
| | | 'NPCCnt', sendMsg, len(sendMsg))
|
| | | return
|
| | |
|
| | |
|
| | | ## 跨服赛报名状态
|
| | | # @param index 玩家索引
|
| | | # @param tick 当前时间
|
| | |
| | | NetPackCommon.SendFakePack(curPlayer, serverDateTime)
|
| | | return
|
| | |
|
| | | ## 通知开服天数
|
| | | # @param curPlayer: 玩家实例
|
| | | # @return: None
|
| | | def Sync_OpenServerDay(curPlayer):
|
| | | serverTime = GameWorld.GetCurrentTime()
|
| | | if not serverTime:
|
| | | return
|
| | | gw = GameWorld.GetGameWorld()
|
| | | packData = ChPyNetSendPack.tagOpenServerDay()
|
| | | packData.Clear()
|
| | | packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
|
| | | packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
|
| | | packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
|
| | | packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday)
|
| | | packData.NowYear = serverTime.year
|
| | | packData.NowMonth = serverTime.month
|
| | | packData.NowDay = serverTime.day
|
| | | packData.NowHour = serverTime.hour
|
| | | packData.NowMinute = serverTime.minute
|
| | | packData.NowSecond = serverTime.second
|
| | | packData.NowMicSecond = serverTime.microsecond
|
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | | # //B4 09 玩家移动 # tagCMPyMove
|
| | |
| | |
|
| | | #校验客户端时间
|
| | | if not PlayerControl.PlayerMoveCheckClientWorldTick(curPlayer, sendPack_WorldTick, sendPack_SeverPosX, sendPack_SeverPosY):
|
| | | curPlayer.Sync_ClientTick()
|
| | | return False
|
| | |
|
| | | dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), sendPack_SeverPosX, sendPack_SeverPosY)
|
| | |
| | | sendPack.Clear()
|
| | | sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | return |
| | | return
|
| | |
|
| | | def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):
|
| | | '''通知前端向某个点移动
|
| | | 这里前端可能需要针对某次移动做额外处理,比如移动到某个点后需要自动战斗等
|
| | | 所以这里只做通知前端可以向某个点移动,最终移动由前端发起
|
| | | '''
|
| | | sendPack = ChPyNetSendPack.tagMCNotifyPlayerMove()
|
| | | sendPack.Clear()
|
| | | sendPack.PosX = posX
|
| | | sendPack.PosY = posY
|
| | | sendPack.NPCID = npcID
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | return
|