| | |
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | for equipIndex in range(0, equipPack.GetCount()):
|
| | | #备用装备栏不处理
|
| | | if equipIndex not in ChConfig.Type_Equip_CanTake :
|
| | | if equipIndex not in ShareDefine.RoleEquipType:
|
| | | continue
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | if curEquip.IsEmpty():
|
| | |
| | | itemStarLV = GameWorld.ToIntDef(curActionNode.GetAttribute("starLV"), 0)
|
| | |
|
| | | #物品是否绑定
|
| | | bind = True if curActionNode.GetAttribute("bind") else False
|
| | | |
| | | bind = True if GameWorld.ToIntDef(curActionNode.GetAttribute("bind")) else False
|
| | |
|
| | | #物品是否套装化
|
| | | isSuite = True if curActionNode.GetAttribute("suite") else False
|
| | |
|