| | |
| | | # @param tick 时间戳
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| | | # @return 无意义
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| | | # @remarks
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| | | def OnCollectOK(curPlayer, tick):
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| | | def OnCollectOK(curPlayer, npcID, tick):
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| | | global g_getFlagFamilyName
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| | |
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| | | if not IsManorWarMap(curPlayer):
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| | |
| | | # 给奖励
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| | | packIndexList = [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere]
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| | | for itemID, itemCount, itemBind in totalItemList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, itemBind, packIndexList, True, showSysInfo=True)
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, packIndexList)
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| | |
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| | | addDataDict = {"AwardIndex":awardIndex, "WinLeaderID":winLeaderID, "AwardItemList":totalItemList}
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| | | DataRecordPack.DR_FuncGiveItem(curPlayer, "ManorWar", addDataDict)
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