hch
2019-04-13 af2575ee52476f0d87d69a76dca5ee1f58cf114d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -29,7 +29,7 @@
import ItemCommon
import ChConfig
import ChPlayer
import PlayerSuccess
import PlayerActLogin
import GameWorldProcess
import PlayerBillboard
import EventReport
@@ -99,11 +99,11 @@
## 更新当前已通关关卡
def SetZhuXianTowerCurPassLV(curPlayer, passlv):
def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
    #PlayerRune.DoUnlockRuneHole(curPlayer)
    #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
    #更新诛仙塔排行榜
    PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
    GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
    return
@@ -422,9 +422,8 @@
    isFirstS = 0
    if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
        #更新关卡
        SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
        #更新诛仙塔排行榜
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
        SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
        isFirstS = 1  #是否首次S通关
    gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
    
@@ -493,6 +492,7 @@
        
    gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianTower, 1)
    return