hch
2019-04-13 af2575ee52476f0d87d69a76dca5ee1f58cf114d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -143,6 +143,21 @@
    DoRealmLVUpLogic(curPlayer)
    return
# 提升1级境界加点
def __DoRealmLVUpAddPoint(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_AddPoint):
        # 未开启前不可加点,因为DoAddPointOpen会一次性补齐,避免意外情况多加了点数
        return
    curFreePoint = curPlayer.GetFreePoint()
    addPoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
    if addPoint != 0:
        setFreePoint = curFreePoint + addPoint
        DataRecordPack.DR_Freepoint(curPlayer, "RealmLVUp", addPoint)
        curPlayer.SetFreePoint(setFreePoint)
    return
def DoRealmLVUpLogic(curPlayer, needSys=True):
    curRealmLV = curPlayer.GetOfficialRank()
@@ -153,6 +168,9 @@
        return
    
    curPlayer.SetOfficialRank(nextRealmLv)
    # 提升1级境界加点
    __DoRealmLVUpAddPoint(curPlayer)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBIsOpen, 0)
    if needSys:
        addBuffID = nextRealmIpyData.GetBuffID()