ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1363,6 +1363,9 @@
#  @return None
#  @remarks 函数详细说明.
def __Sync_AttackResult(attacker, defender, curSkill):
    battleType = AttackCommon.GetBattleType(attacker, curSkill)
    turnBattleType = attacker.GetDictByKey(ChConfig.Def_Obj_Dict_TurnBattleType)
    battleType = turnBattleType * 10 + battleType # 通知的battle修改: 回合攻击战斗类型*10+原战斗类型
    #普通攻击
    if not curSkill:
        #GameWorld.Log("玩家普通攻击成功")
@@ -1373,7 +1376,7 @@
        else:
            curHurt = g_skillHurtList.GetHurtAt(0)
            attacker.BaseAttack(curHurt.GetObjID(), curHurt.GetObjType(),
                                AttackCommon.GetBattleType(attacker, curSkill),
                                battleType,
                                curHurt.GetAttackType(), curHurt.GetHurtHP(), curHurt.GetHurtHPEx(), curHurt.GetCurHP(), curHurt.GetCurHPEx())
        
        #//返回值无意义
@@ -1384,7 +1387,6 @@
    changeSkillID = PassiveBuffEffMng.GetPassiveSkillValueByTriggerTypeEx(attacker, None, curSkill, ChConfig.TriggerType_ChangeSkillEff)
    if changeSkillID:
        skillID = changeSkillID
    battleType = AttackCommon.GetBattleType(attacker, curSkill)
    #无目标类技能
    if not defender:
        #玩家处理
@@ -1698,7 +1700,7 @@
    if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return
    
    faintRate = PlayerControl.GetFaintRate(attacker)
    faintRate = GameObj.GetFaintRate(attacker)
    if not faintRate:
        #GameWorld.DebugLog("没有击晕概率!", attacker.GetID())
        return
@@ -1724,7 +1726,7 @@
    if GameObj.GetHP(defender) <= 0:
        return
    tagFaintRate = PlayerControl.GetFaintDefRate(defender) if defender.GetGameObjType() == IPY_GameWorld.gotPlayer else 0
    tagFaintRate = GameObj.GetFaintDefRate(defender) if defender.GetGameObjType() == IPY_GameWorld.gotPlayer else 0
    # 添加最高60%击晕效果
    maxRate = IpyGameDataPY.GetFuncCfg("PassiveSkillFaint", 1)