ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -178,3 +178,93 @@
    gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurt, value % ShareDefine.Def_PerPointValue)
    gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurtEx, value / ShareDefine.Def_PerPointValue)
    return
def GetAtkSpeed(gameObj):
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        return gameObj.GetBattleValEx1()
    return gameObj.GetDictByKey(ChConfig.AttrName_AtkSpeed)
def SetAtkSpeed(gameObj, value):
    ## 攻击速度
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        gameObj.SetBattleValEx1(value, True)
    else:
        gameObj.SetDict(ChConfig.AttrName_AtkSpeed, value)
    return
#---暴击概率---- 都是用 gameObj.GetSuperHitRate() gameObj.SetSuperHitRate()
def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitRateReduce)
def SetSuperHitRateReduce(gameObj, value):
    ## 抗暴击概率
    gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitRateReduce, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitRateReduce, value)
    return
def GetFaintRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
def SetFaintRate(gameObj, value):
    ## 击晕概率
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintRate, value)
    return
def GetFaintDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintDefRate)
def SetFaintDefRate(gameObj, value):
    ## 抗击晕概率
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintDefRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintDefRate, value)
    return
def GetComboRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboRate)
def SetComboRate(gameObj, value):
    ## 连击概率
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboRate, value)
    return
def GetComboDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_ComboDefRate)
def SetComboDefRate(gameObj, value):
    ## 抗连击概率
    gameObj.SetDict(ChConfig.AttrName_ComboDefRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDefRate, value)
    return
def GetComboDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboDamPer)
def SetComboDamPer(gameObj, value):
    ## 连击伤害
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboDamPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDamPer, value)
    return
def GetAtkBackRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackRate)
def SetAtkBackRate(gameObj, value):
    ## 反击概率
    gameObj.SetDict(ChConfig.AttrName_AtkBackRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackRate, value)
    return
def GetAtkBackDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackDefRate)
def SetAtkBackDefRate(gameObj, value):
    ## 抗反击概率
    gameObj.SetDict(ChConfig.AttrName_AtkBackDefRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackDefRate, value)
    return
def GetSuckHPPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPPer)
def SetSuckHPPer(gameObj, value):
    ## 吸血比率
    gameObj.SetDict(ChConfig.AttrName_SuckHPPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPPer, value)
    return
def GetSuckHPDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPDefPer)
def SetSuckHPDefPer(gameObj, value):
    ## 抗吸血比率
    gameObj.SetDict(ChConfig.AttrName_SuckHPDefPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPDefPer, value)
    return