ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -511,6 +511,16 @@
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "FightPowerLackAtkLimit", 0),
                        ("DWORD", "SuppressFightPower", 0),
                        ("DWORD", "AtkSpeed", 0),
                        ("DWORD", "SuperHitRateReduce", 0),
                        ("DWORD", "FaintRate", 0),
                        ("DWORD", "FaintDefRate", 0),
                        ("DWORD", "ComboRate", 0),
                        ("DWORD", "ComboDefRate", 0),
                        ("DWORD", "AtkBackRate", 0),
                        ("DWORD", "AtkBackDefRate", 0),
                        ("DWORD", "SuckHPPer", 0),
                        ("DWORD", "SuckHPDefPer", 0),
                        ),
                "NPCRealmStrengthen":(
@@ -724,6 +734,8 @@
                        ("DWORD", "DataMapID", 1),
                        ("WORD", "LineID", 1),
                        ("DWORD", "NPCID", 0),
                        ("DWORD", "SummerNPCID", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "FBHelpBattle":(
@@ -3224,12 +3236,32 @@
    def __init__(self):
        self.NPCID = 0
        self.FightPowerLackAtkLimit = 0
        self.SuppressFightPower = 0
        self.SuppressFightPower = 0
        self.AtkSpeed = 0
        self.SuperHitRateReduce = 0
        self.FaintRate = 0
        self.FaintDefRate = 0
        self.ComboRate = 0
        self.ComboDefRate = 0
        self.AtkBackRate = 0
        self.AtkBackDefRate = 0
        self.SuckHPPer = 0
        self.SuckHPDefPer = 0
        return
        
    def GetNPCID(self): return self.NPCID # NPCID
    def GetFightPowerLackAtkLimit(self): return self.FightPowerLackAtkLimit # 战力不足限制攻击
    def GetSuppressFightPower(self): return self.SuppressFightPower # 推荐/压制战力
    def GetSuppressFightPower(self): return self.SuppressFightPower # 推荐/压制战力
    def GetAtkSpeed(self): return self.AtkSpeed # 攻击速度
    def GetSuperHitRateReduce(self): return self.SuperHitRateReduce # 抗暴击概率
    def GetFaintRate(self): return self.FaintRate # 击晕概率
    def GetFaintDefRate(self): return self.FaintDefRate # 抗击晕概率
    def GetComboRate(self): return self.ComboRate # 连击概率
    def GetComboDefRate(self): return self.ComboDefRate # 抗连击概率
    def GetAtkBackRate(self): return self.AtkBackRate # 反击概率
    def GetAtkBackDefRate(self): return self.AtkBackDefRate # 抗反击概率
    def GetSuckHPPer(self): return self.SuckHPPer # 吸血比率
    def GetSuckHPDefPer(self): return self.SuckHPDefPer # 抗吸血比率
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
@@ -3664,12 +3696,16 @@
    def __init__(self):
        self.DataMapID = 0
        self.LineID = 0
        self.NPCID = 0
        self.NPCID = 0
        self.SummerNPCID = 0
        self.AwardItemList = []
        return
        
    def GetDataMapID(self): return self.DataMapID # 数据地图ID
    def GetLineID(self): return self.LineID # 功能线路ID
    def GetNPCID(self): return self.NPCID # NPCID
    def GetNPCID(self): return self.NPCID # NPCID
    def GetSummerNPCID(self): return self.SummerNPCID # 召唤兽ID
    def GetAwardItemList(self): return self.AwardItemList # 过关奖励列表,[[物品ID,个数,是否拍品], ...]
# 副本助战表
class IPY_FBHelpBattle():