ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -185,6 +185,7 @@
    curPlayerPropDict["MaxHP"] = GameObj.GetMaxHP(curPlayer)
    curPlayerPropDict["Hit"] = curPlayer.GetHit()
    curPlayerPropDict["Miss"] = curPlayer.GetMiss()
    curPlayerPropDict["AtkSpeed"] = GameObj.GetAtkSpeed(curPlayer)
    curPlayerPropDict["SkillAtkRate"] = curPlayer.GetSkillAtkRate() # 技能攻击比例加成
    curPlayerPropDict["SkillAtkRateReduce"] = PlayerControl.GetSkillAtkRateReduce(curPlayer) # 技能攻击比例减少
    curPlayerPropDict["LuckyHitRate"] = curPlayer.GetLuckyHitRate() # 会心一击几率
@@ -193,7 +194,7 @@
    curPlayerPropDict["LuckyHitReduce"] = PlayerControl.GetLuckyHitReduce(curPlayer) # 会心一击伤害减免固定值
    curPlayerPropDict["SuperHitRate"] = curPlayer.GetSuperHitRate() # 暴击概率
    curPlayerPropDict["SuperHit"] = curPlayer.GetSuperHit() # 暴击伤害固定值
    curPlayerPropDict["SuperHitRateReduce"] = PlayerControl.GetSuperHitRateReduce(curPlayer) # 暴击概率抗性
    curPlayerPropDict["SuperHitRateReduce"] = GameObj.GetSuperHitRateReduce(curPlayer) # 暴击概率抗性
    curPlayerPropDict["SuperHitReduce"] = PlayerControl.GetSuperHitReduce(curPlayer) # 暴击伤害抗性固定值
    curPlayerPropDict["IceAtk"] = curPlayer.GetIceAtk() # 真实伤害            固定值
    curPlayerPropDict["IceDef"] = curPlayer.GetIceDef() # 真实伤害防御        固定值
@@ -214,8 +215,14 @@
    curPlayerPropDict["NPCHurtAddPer"] = PlayerControl.GetNPCHurtAddPer(curPlayer) # 对怪物伤害加成
    curPlayerPropDict["AtkBackHPPer"] = PlayerControl.GetAtkBackHPPer(curPlayer) # 攻击回复血量固定值
    curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP攻击回血
    curPlayerPropDict["FaintRate"] = PlayerControl.GetFaintRate(curPlayer) # 触发击晕
    curPlayerPropDict["FaintDefRate"] = PlayerControl.GetFaintDefRate(curPlayer) # 击晕抵抗
    curPlayerPropDict["FaintRate"] = GameObj.GetFaintRate(curPlayer) # 触发击晕
    curPlayerPropDict["FaintDefRate"] = GameObj.GetFaintDefRate(curPlayer) # 击晕抵抗
    curPlayerPropDict["ComboRate"] = GameObj.GetComboRate(curPlayer) # 连击
    curPlayerPropDict["ComboDefRate"] = GameObj.GetComboDefRate(curPlayer) # 抗连击
    curPlayerPropDict["AtkBackRate"] = GameObj.GetAtkBackRate(curPlayer) # 反击
    curPlayerPropDict["AtkBackDefRate"] = GameObj.GetAtkBackDefRate(curPlayer) # 抗反击
    curPlayerPropDict["SuckHPPer"] = GameObj.GetSuckHPPer(curPlayer) # 吸血比率
    curPlayerPropDict["SuckHPDefPer"] = GameObj.GetSuckHPDefPer(curPlayer) # 抗吸血比率
    
    #推送提醒
    curPlayerPropDict[ChConfig.Def_PDict_GeTuiSet] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)
@@ -320,7 +327,7 @@
        petClassLVList.append({"id":petNPCID, 'lv':classLV})
        
    petInfo["PetLV"] = petClassLVList
    petInfo["AtkSpeed"] = PlayerControl.GetAtkSpeed(curPlayer)
    petInfo["AtkSpeed"] = GameObj.GetAtkSpeed(curPlayer)
    return petInfo
## 坐骑信息