| | |
| | | curPlayerPropDict["MaxHP"] = GameObj.GetMaxHP(curPlayer)
|
| | | curPlayerPropDict["Hit"] = curPlayer.GetHit()
|
| | | curPlayerPropDict["Miss"] = curPlayer.GetMiss()
|
| | | curPlayerPropDict["AtkSpeed"] = GameObj.GetAtkSpeed(curPlayer)
|
| | | curPlayerPropDict["SkillAtkRate"] = curPlayer.GetSkillAtkRate() # 技能攻击比例加成
|
| | | curPlayerPropDict["SkillAtkRateReduce"] = PlayerControl.GetSkillAtkRateReduce(curPlayer) # 技能攻击比例减少
|
| | | curPlayerPropDict["LuckyHitRate"] = curPlayer.GetLuckyHitRate() # 会心一击几率
|
| | |
| | | curPlayerPropDict["LuckyHitReduce"] = PlayerControl.GetLuckyHitReduce(curPlayer) # 会心一击伤害减免固定值
|
| | | curPlayerPropDict["SuperHitRate"] = curPlayer.GetSuperHitRate() # 暴击概率
|
| | | curPlayerPropDict["SuperHit"] = curPlayer.GetSuperHit() # 暴击伤害固定值
|
| | | curPlayerPropDict["SuperHitRateReduce"] = PlayerControl.GetSuperHitRateReduce(curPlayer) # 暴击概率抗性
|
| | | curPlayerPropDict["SuperHitRateReduce"] = GameObj.GetSuperHitRateReduce(curPlayer) # 暴击概率抗性
|
| | | curPlayerPropDict["SuperHitReduce"] = PlayerControl.GetSuperHitReduce(curPlayer) # 暴击伤害抗性固定值
|
| | | curPlayerPropDict["IceAtk"] = curPlayer.GetIceAtk() # 真实伤害 固定值
|
| | | curPlayerPropDict["IceDef"] = curPlayer.GetIceDef() # 真实伤害防御 固定值
|
| | |
| | | curPlayerPropDict["NPCHurtAddPer"] = PlayerControl.GetNPCHurtAddPer(curPlayer) # 对怪物伤害加成
|
| | | curPlayerPropDict["AtkBackHPPer"] = PlayerControl.GetAtkBackHPPer(curPlayer) # 攻击回复血量固定值
|
| | | curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP攻击回血
|
| | | curPlayerPropDict["FaintRate"] = PlayerControl.GetFaintRate(curPlayer) # 触发击晕
|
| | | curPlayerPropDict["FaintDefRate"] = PlayerControl.GetFaintDefRate(curPlayer) # 击晕抵抗
|
| | | curPlayerPropDict["FaintRate"] = GameObj.GetFaintRate(curPlayer) # 触发击晕
|
| | | curPlayerPropDict["FaintDefRate"] = GameObj.GetFaintDefRate(curPlayer) # 击晕抵抗
|
| | | curPlayerPropDict["ComboRate"] = GameObj.GetComboRate(curPlayer) # 连击
|
| | | curPlayerPropDict["ComboDefRate"] = GameObj.GetComboDefRate(curPlayer) # 抗连击
|
| | | curPlayerPropDict["AtkBackRate"] = GameObj.GetAtkBackRate(curPlayer) # 反击
|
| | | curPlayerPropDict["AtkBackDefRate"] = GameObj.GetAtkBackDefRate(curPlayer) # 抗反击
|
| | | curPlayerPropDict["SuckHPPer"] = GameObj.GetSuckHPPer(curPlayer) # 吸血比率
|
| | | curPlayerPropDict["SuckHPDefPer"] = GameObj.GetSuckHPDefPer(curPlayer) # 抗吸血比率
|
| | |
|
| | | #推送提醒
|
| | | curPlayerPropDict[ChConfig.Def_PDict_GeTuiSet] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)
|
| | |
| | | petClassLVList.append({"id":petNPCID, 'lv':classLV})
|
| | |
|
| | | petInfo["PetLV"] = petClassLVList
|
| | | petInfo["AtkSpeed"] = PlayerControl.GetAtkSpeed(curPlayer)
|
| | | petInfo["AtkSpeed"] = GameObj.GetAtkSpeed(curPlayer)
|
| | | return petInfo
|
| | |
|
| | | ## 坐骑信息
|