| | |
| | | #------------------------------------------------------------------------------
|
| | | import GameWorld
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| | | import ChPyNetSendPack
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| | | import IPY_PlayerDefine
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| | | import PlayerFamilyAction
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| | | import PlayerControl
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| | | import NetPackCommon
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| | | import ReadChConfig
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| | | import PlayerFamily
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| | | import IPY_GameServer
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| | | import PlayerFBHelpBattle
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| | | import IpyGameDataPY
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| | | import ShareDefine
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| | |
| | | # if not curBillboard:
|
| | | # continue
|
| | | # if curBillboard.FindByID(PlayerID):
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| | | # return True
|
| | | # |
| | | # #校验玩家竞技场是否进入排名
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| | | # hightLadderMgr = GameWorld.GetHightLadderMgr()
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| | | # hightLadderData = hightLadderMgr.FindPlayerData(PlayerID)
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| | | # if hightLadderData:
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| | | # if hightLadderData.GetOrder() < HighLadderLimitOrder:
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| | | # return True
|
| | | #
|
| | | # curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
|