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| | | # @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
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| | | def __Func_PlayerLogin(curPlayer, tick):
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| | |
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| | | GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
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| | | curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
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| | | #玩家在线时间初始化
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| | | InitPlayerOnLineTime(curPlayer, tick)
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| | | #玩家响应信息初始化
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| | |
| | | #改到mapServer登录成功通知
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| | | #Sync_PyServerDataTimeToClient(curPlayer, tick)
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| | |
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| | | #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
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| | | PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
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| | |
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| | | #刷新人物日期状态
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| | | PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
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