hch
2018-11-22 b1e9c98deb64aad68692ac2e3005babdc1855385
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -4825,7 +4825,7 @@
    
    mission_1.SetProperty(Def_Around_AllCount, allCount)
    EventShell.EventRespons_RunTaskAllCnt(curPlayer, curMissionData.Type, allCount)
    GameWorld.DebugLog("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT))
    GameWorld.Log("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT))
    if allCount < RUNCOUNT:
@@ -4890,6 +4890,7 @@
# @return 无
# @remarks 跑环任务结束处理,删除或者随机下一个
def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
    GameWorld.Log("__RunAroundMission----%s"%missionID)
    #任务完成,触发随机跑环
    run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
    firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
@@ -5433,6 +5434,8 @@
# @return 返回值无意义
# @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" /> 
def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
    curMissionID = curMission.GetMissionID()
    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
    idNameStr = curActionNode.GetAttribute("id_name")
    if curMission and idNameStr != "":
        questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)
@@ -5441,7 +5444,6 @@
            if curMission == None:
                curMission = QuestCommon.AddNewMission(curPlayer, questID)
            
    curMissionID = curMission.GetMissionID()
    curMissionData = FindQuestFunc(curMissionID)
    if not curMissionData:
        return