xdh
2018-08-30 b2aa714eafbfd5e7e04ac09d1368231701bbcf71
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -176,6 +176,10 @@
        __SetIsAlive(bossID, isAlive)
        # 全服广播世界boss变更信息
        Sync_BossInfo(None, [bossID])
    # 仙盟归属boss的重置
    if bossID in PyGameData.g_familyOwnerBossInfo:
        PyGameData.g_familyOwnerBossInfo.pop(bossID)
    return
@@ -472,6 +476,10 @@
    if IsMapNeedBossShunt(0):
        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
        GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine)
    #通知一个参数
    bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
    onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossID, onlineCnt)
    return
@@ -586,6 +594,8 @@
    
    newNum = newOnlieCnt * 100 + unUpdataCnt
    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_GameWorldBossOnlineCnt % bossid, newNum)
    if bossid == IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2):
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossid, newOnlieCnt)
    GameWorld.DebugLog("设置计算boss刷新时间用的在线人数 Change:bossid=%s, beforeOnlineCnt = %s, newOnlieCnt = %s, unUpdataCnt=%s" % (bossid, beforeOnlineCnt, newOnlieCnt, unUpdataCnt))
    return
@@ -1001,3 +1011,71 @@
        NetPackCommon.SendFakePack(curPlayer, packData)
    return
def Sync_DogzNPCRefreshTime(msgList):
    #同步神兽副本NPC刷新时间
    playerID, refreshTimeDict = msgList
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if playerID else None
    if playerID and not curPlayer:
        return
    if not refreshTimeDict:
        return
    packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime()
    packData.InfoList=[]
    for npcid, rTime in refreshTimeDict.items():
        timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj()
        timeInfo.NPCID = npcid
        timeInfo.RefreshSecond = rTime
        packData.InfoList.append(timeInfo)
    packData.Cnt = len(packData.InfoList)
    if not playerID:
        playerManager = GameWorld.GetPlayerManager()
        for i in xrange(playerManager.GetActivePlayerCount()):
            curPlayer = playerManager.GetActivePlayerAt(i)
            if curPlayer == None or not curPlayer.GetInitOK():
                continue
            if PlayerControl.GetIsTJG(curPlayer):
                continue
            NetPackCommon.SendFakePack(curPlayer, packData)
    else:
        if PlayerControl.GetIsTJG(curPlayer):
            return
        NetPackCommon.SendFakePack(curPlayer, packData)
    return
def MapServer_FamilyOwnerBossInfo(msgInfo):
    ## 地图同步仙盟归属boss信息
    #GameWorld.DebugLog("地图同步仙盟归属boss信息: %s" % msgInfo)
    if not isinstance(msgInfo, dict):
        return
    PyGameData.g_familyOwnerBossInfo.update(msgInfo)
    return
#// AC 04 查询仙盟抢Boss所有Boss当前进度 #tagCGQueryAllFamilyBossHurt
#
#struct    tagCGQueryAllFamilyBossHurt
#{
#    tagHead        Head;
#};
def OnQueryAllFamilyBossHurt(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    hurtPack = ChPyNetSendPack.tagGCAllFamilyBossHurtInfoList()
    hurtPack.NPCHurtInfo = []
    for npcID, hurtInfo in PyGameData.g_familyOwnerBossInfo.items():
        curHP, maxHP, firstFamilyID, firstFamilyName = hurtInfo
        hurtInfo = ChPyNetSendPack.tagGCFamilyBossHurtInfo()
        hurtInfo.NPCID = npcID
        hurtInfo.CurHP = curHP%ShareDefine.Def_PerPointValue
        hurtInfo.CurHPEx = curHP/ShareDefine.Def_PerPointValue
        hurtInfo.MaxHP = maxHP%ShareDefine.Def_PerPointValue
        hurtInfo.MaxHPEx = maxHP/ShareDefine.Def_PerPointValue
        hurtInfo.FamilyID = firstFamilyID
        hurtInfo.FamilyName = firstFamilyName
        hurtInfo.NameLen = len(hurtInfo.FamilyName)
        hurtPack.NPCHurtInfo.append(hurtInfo)
    hurtPack.NPCCount = len(hurtPack.NPCHurtInfo)
    NetPackCommon.SendFakePack(curPlayer, hurtPack)
    return