xdh
2019-06-03 b2c3652b5c42feaaaa0867c44662201db89d9e97
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -40,6 +40,7 @@
import FBHelpBattle
import SkillShell
import PyGameData
import PetControl
import NPCCommon
import time
@@ -481,31 +482,50 @@
def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
    ## 进入自定义场景状态
    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
    resultPack.MapID = mapID
    resultPack.FuncLineID = lineID
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        curMapID = PlayerControl.GetCustomMapID(curPlayer)
        curLineID = PlayerControl.GetCustomLineID(curPlayer)
        if mapID == curMapID and lineID == curLineID:
            GameWorld.Log("    玩家当前已经在自定义场景中!无需重新请求!", playerID)
            result = 1
        else:
            GameWorld.Log("    玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s"
                          % (curMapID, curLineID), playerID)
            result = 0
        StartCustomSceneResult(curPlayer, mapID, lineID, result)
        return
    
    #进入副本通用检查
    if mapID:
        fbIpyData = FBCommon.GetFBIpyData(mapID)
        fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
        if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
            resultPack.Result = 0
            NetPackCommon.SendFakePack(curPlayer, resultPack)
            PlayerControl.SetCustomMap(curPlayer, 0, 0)
            StartCustomSceneResult(curPlayer, mapID, lineID, 0)
            return
    
    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
        
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
    PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
    NPCCommon.ClearPriWoodPile(curPlayer)
    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
    if mapID:
        PetControl.DoLogic_PetLoadMapOK(curPlayer)
        FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
        
    #通知进入状态
    resultPack.Result = 1
    StartCustomSceneResult(curPlayer, mapID, lineID, 1)
    return
def StartCustomSceneResult(curPlayer, mapID, lineID, result):
    if result != 1:
        DoExitCustomScene(curPlayer)
    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
    resultPack.MapID = mapID
    resultPack.FuncLineID = lineID
    resultPack.Result = result
    NetPackCommon.SendFakePack(curPlayer, resultPack)
    return