xdh
2019-01-07 b2e2ebd12c8d1754ebfcee7f38f59f68b25c91c8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1161,6 +1161,27 @@
                        ("dict", "AttrInfo4", 0),
                        ("dict", "AttrInfo5", 0),
                        ),
                "MagicWeaponOfKing":(
                        ("DWORD", "MWID", 1),
                        ("BYTE", "AwardMark", 1),
                        ("dict", "AddAttr", 0),
                        ),
                "Coat":(
                        ("DWORD", "CoatID", 1),
                        ("list", "EquipItemID", 0),
                        ("DWORD", "UnlockItemID", 0),
                        ("DWORD", "MaxLV", 0),
                        ("list", "CostItemCnt", 0),
                        ("dict", "StarAttr", 0),
                        ),
                "CoatChestUp":(
                        ("DWORD", "LV", 1),
                        ("BYTE", "NeedExp", 0),
                        ("dict", "AddAttr", 0),
                        ),
                }
@@ -3532,6 +3553,51 @@
    def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数
    def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…)
    def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数
# 王者法宝表
class IPY_MagicWeaponOfKing():
    def __init__(self):
        self.MWID = 0
        self.AwardMark = 0
        self.AddAttr = {}
        return
    def GetMWID(self): return self.MWID # 法宝ID
    def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
    def GetAddAttr(self): return self.AddAttr # 属性
# 时装表
class IPY_Coat():
    def __init__(self):
        self.CoatID = 0
        self.EquipItemID = []
        self.UnlockItemID = 0
        self.MaxLV = 0
        self.CostItemCnt = []
        self.StarAttr = {}
        return
    def GetCoatID(self): return self.CoatID # 时装编号
    def GetEquipItemID(self): return self.EquipItemID # 装备物品ID(按职业顺序)
    def GetUnlockItemID(self): return self.UnlockItemID # 材料物品ID
    def GetMaxLV(self): return self.MaxLV # 最大星级
    def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
    def GetStarAttr(self): return self.StarAttr # 属性
# 时装柜升级表
class IPY_CoatChestUp():
    def __init__(self):
        self.LV = 0
        self.NeedExp = 0
        self.AddAttr = {}
        return
    def GetLV(self): return self.LV # 等级
    def GetNeedExp(self): return self.NeedExp # 升级所需经验
    def GetAddAttr(self): return self.AddAttr # 属性
def Log(msg, playerID=0, par=0):
@@ -3775,6 +3841,12 @@
        self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache)
        self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr)
        self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
        self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
        self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
        self.ipyCoatCache = self.__LoadFileData("Coat", IPY_Coat)
        self.ipyCoatLen = len(self.ipyCoatCache)
        self.ipyCoatChestUpCache = self.__LoadFileData("CoatChestUp", IPY_CoatChestUp)
        self.ipyCoatChestUpLen = len(self.ipyCoatChestUpCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -4159,6 +4231,12 @@
    def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index]
    def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen
    def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
    def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
    def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
    def GetCoatCount(self): return self.ipyCoatLen
    def GetCoatByIndex(self, index): return self.ipyCoatCache[index]
    def GetCoatChestUpCount(self): return self.ipyCoatChestUpLen
    def GetCoatChestUpByIndex(self, index): return self.ipyCoatChestUpCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData