| | |
| | | ("dict", "AttrInfo4", 0),
|
| | | ("dict", "AttrInfo5", 0),
|
| | | ),
|
| | |
|
| | | "MagicWeaponOfKing":(
|
| | | ("DWORD", "MWID", 1),
|
| | | ("BYTE", "AwardMark", 1),
|
| | | ("dict", "AddAttr", 0),
|
| | | ),
|
| | |
|
| | | "Coat":(
|
| | | ("DWORD", "CoatID", 1),
|
| | | ("list", "EquipItemID", 0),
|
| | | ("DWORD", "UnlockItemID", 0),
|
| | | ("DWORD", "MaxLV", 0),
|
| | | ("list", "CostItemCnt", 0),
|
| | | ("dict", "StarAttr", 0),
|
| | | ),
|
| | |
|
| | | "CoatChestUp":(
|
| | | ("DWORD", "LV", 1),
|
| | | ("BYTE", "NeedExp", 0),
|
| | | ("dict", "AddAttr", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | | |
| | |
| | | def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数
|
| | | def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…)
|
| | | def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数 |
| | | |
| | | # 王者法宝表 |
| | | class IPY_MagicWeaponOfKing(): |
| | | |
| | | def __init__(self): |
| | | self.MWID = 0
|
| | | self.AwardMark = 0
|
| | | self.AddAttr = {} |
| | | return |
| | | |
| | | def GetMWID(self): return self.MWID # 法宝ID
|
| | | def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
|
| | | def GetAddAttr(self): return self.AddAttr # 属性 |
| | | |
| | | # 时装表 |
| | | class IPY_Coat(): |
| | | |
| | | def __init__(self): |
| | | self.CoatID = 0
|
| | | self.EquipItemID = []
|
| | | self.UnlockItemID = 0
|
| | | self.MaxLV = 0
|
| | | self.CostItemCnt = []
|
| | | self.StarAttr = {} |
| | | return |
| | | |
| | | def GetCoatID(self): return self.CoatID # 时装编号
|
| | | def GetEquipItemID(self): return self.EquipItemID # 装备物品ID(按职业顺序)
|
| | | def GetUnlockItemID(self): return self.UnlockItemID # 材料物品ID
|
| | | def GetMaxLV(self): return self.MaxLV # 最大星级
|
| | | def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
|
| | | def GetStarAttr(self): return self.StarAttr # 属性 |
| | | |
| | | # 时装柜升级表 |
| | | class IPY_CoatChestUp(): |
| | | |
| | | def __init__(self): |
| | | self.LV = 0
|
| | | self.NeedExp = 0
|
| | | self.AddAttr = {} |
| | | return |
| | | |
| | | def GetLV(self): return self.LV # 等级
|
| | | def GetNeedExp(self): return self.NeedExp # 升级所需经验
|
| | | def GetAddAttr(self): return self.AddAttr # 属性 |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache)
|
| | | self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr)
|
| | | self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
|
| | | self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
|
| | | self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
|
| | | self.ipyCoatCache = self.__LoadFileData("Coat", IPY_Coat)
|
| | | self.ipyCoatLen = len(self.ipyCoatCache)
|
| | | self.ipyCoatChestUpCache = self.__LoadFileData("CoatChestUp", IPY_CoatChestUp)
|
| | | self.ipyCoatChestUpLen = len(self.ipyCoatChestUpCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | | def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index]
|
| | | def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen
|
| | | def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
|
| | | def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
|
| | | def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
|
| | | def GetCoatCount(self): return self.ipyCoatLen
|
| | | def GetCoatByIndex(self, index): return self.ipyCoatCache[index]
|
| | | def GetCoatChestUpCount(self): return self.ipyCoatChestUpLen
|
| | | def GetCoatChestUpByIndex(self, index): return self.ipyCoatChestUpCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|