ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
@@ -286,6 +286,9 @@ ##发送Map到GameServer的沟通包 # def SendPyPackToGameServer(sendPack): if hasattr(sendPack, 'PlayerID'): if sendPack.PlayerID >= 100000000: return routeIndex = GameWorld.GetGameWorld().GetLineNO() #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题 mapID = GameWorld.GetGameWorld().GetRealMapID()