| | |
| | | # 找不到的默认取最后一名
|
| | | return orderDict[orderList[-1]] if isDefaultLast else defaultValue
|
| | |
|
| | | def GetActBillboardTempAward(playerID, billID, billRank, awardTemplateID, billValue=None, fmLV=None):
|
| | | '''获取玩家活动榜单领奖奖励
|
| | | @param playerID: 领奖玩家ID
|
| | | @param billID: 上榜ID,不一定是玩家ID,比如仙盟ID
|
| | | @param billRank: 上榜名次
|
| | | @param awardTemplateID: 活动奖励模版ID
|
| | | @param billValue: 榜单上榜值,None时不处理
|
| | | @param fmLV: 活动时的仙盟成员等级,None时不处理
|
| | | '''
|
| | | playerAwardItemList = []
|
| | | if not billRank:
|
| | | return playerAwardItemList
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActBillboardAwardTemp", awardTemplateID)
|
| | | if not ipyDataList:
|
| | | ErrLog("活动榜单奖励模版找不到模版! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s" |
| | | % (billID, billRank, awardTemplateID, billValue, fmLV), playerID)
|
| | | return playerAwardItemList
|
| | | |
| | | for ipyData in ipyDataList:
|
| | | rank = ipyData.GetRank()
|
| | | if billRank > rank:
|
| | | continue
|
| | | needValue = ipyData.GetNeedValue()
|
| | | if needValue and billValue != None and billValue < needValue:
|
| | | continue
|
| | | |
| | | awardItemList = ipyData.GetAwardItemList()
|
| | | leaderAwardItemList = ipyData.GetLeaderAwardItemList()
|
| | | eliteAwardItemList = ipyData.GetEliteAwardItemList()
|
| | | |
| | | if fmLV != None and fmLV == IPY_GameServer.fmlLeader and leaderAwardItemList:
|
| | | playerAwardItemList += leaderAwardItemList
|
| | | elif fmLV != None and fmLV > IPY_GameServer.fmlMember and eliteAwardItemList:
|
| | | playerAwardItemList += eliteAwardItemList
|
| | | else:
|
| | | playerAwardItemList += awardItemList
|
| | | |
| | | valueAwardEx = ipyData.GetValueAwardEx()
|
| | | if valueAwardEx and billValue != None:
|
| | | valueAwardExList = valueAwardEx.keys()
|
| | | valueAwardExList.sort()
|
| | | awardItemExList = []
|
| | | for valueEx in valueAwardExList:
|
| | | if billValue < valueEx:
|
| | | break
|
| | | awardItemExList = valueAwardEx[valueEx] # 取最大满足条件的一档
|
| | | playerAwardItemList += awardItemExList
|
| | | |
| | | return playerAwardItemList
|
| | | |
| | | ErrLog("活动榜单奖励模版找不到奖励! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s" |
| | | % (billID, billRank, awardTemplateID, billValue, fmLV), playerID)
|
| | | return playerAwardItemList
|
| | |
|
| | | def GetActGuessRightRankAwardIDDict(guessTemplateID):
|
| | | ## 获取活动竞猜默认猜中名次对应奖励ID信息
|
| | | # @return: {(名次, ...):awardID, ...} 用于 StatActGuessRet 统计竞猜结果
|
| | | rightRankAwardIDDict = {}
|
| | | guessIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGuess", guessTemplateID)
|
| | | if guessIpyDataList:
|
| | | for ipyData in guessIpyDataList:
|
| | | awardID = ipyData.GetAwardID()
|
| | | rightRankList = ipyData.GetRightRankList()
|
| | | rightRankAwardIDDict[tuple(rightRankList)] = awardID
|
| | | return rightRankAwardIDDict
|
| | |
|
| | | def StatActGuessRet(playerID, playerGuessIDList, finalRankIDList, rightRankAwardIDDict, statGuessRetDict, actName=""):
|
| | | '''统计活动竞猜结果
|
| | | @param playerID: 参与竞猜的玩家ID
|
| | | @param playerGuessIDList: 玩家竞猜选择的ID顺序列表
|
| | | @param finalRankIDList: 活动最终排名顺序列表
|
| | | @param rightRankAwardIDDict: GetActGuessRightRankAwardIDDict 返回值
|
| | | @param statGuessRetDict: 统计结果 {awardID:[猜中的玩家ID, ...], ...}
|
| | | @param actName: 活动名称,可选参数,输出日志用
|
| | | '''
|
| | | rightRankList = [] # 玩家猜中的名次列表
|
| | | for index, finalID in enumerate(finalRankIDList):
|
| | | rank = index + 1
|
| | | guessID = playerGuessIDList[index] if len(playerGuessIDList) > index else 0
|
| | | if guessID == finalID:
|
| | | rightRankList.append(rank)
|
| | | |
| | | rightRankTuple = tuple(rightRankList)
|
| | | awardID = rightRankAwardIDDict.get(rightRankTuple, 0)
|
| | | if awardID not in statGuessRetDict:
|
| | | statGuessRetDict[awardID] = []
|
| | | rightPlayerIDList = statGuessRetDict[awardID]
|
| | | rightPlayerIDList.append(playerID)
|
| | | DebugLog(" %s统计玩家竞猜结果: playerID=%s,rightRankTuple=%s,awardID=%s,%s" |
| | | % (actName, playerID, rightRankTuple, awardID, len(rightPlayerIDList)))
|
| | | return
|
| | |
|
| | | ##概率相关, 这个事件是否能够出现
|
| | | # @param rate 基础几率
|
| | | # @param maxRate 最大几率
|