ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -1223,6 +1223,98 @@
    # 找不到的默认取最后一名
    return orderDict[orderList[-1]] if isDefaultLast else defaultValue
def GetActBillboardTempAward(playerID, billID, billRank, awardTemplateID, billValue=None, fmLV=None):
    '''获取玩家活动榜单领奖奖励
    @param playerID: 领奖玩家ID
    @param billID: 上榜ID,不一定是玩家ID,比如仙盟ID
    @param billRank: 上榜名次
    @param awardTemplateID: 活动奖励模版ID
    @param billValue: 榜单上榜值,None时不处理
    @param fmLV: 活动时的仙盟成员等级,None时不处理
    '''
    playerAwardItemList = []
    if not billRank:
        return playerAwardItemList
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActBillboardAwardTemp", awardTemplateID)
    if not ipyDataList:
        ErrLog("活动榜单奖励模版找不到模版! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s"
               % (billID, billRank, awardTemplateID, billValue, fmLV), playerID)
        return playerAwardItemList
    for ipyData in ipyDataList:
        rank = ipyData.GetRank()
        if billRank > rank:
            continue
        needValue = ipyData.GetNeedValue()
        if needValue and billValue != None and billValue < needValue:
            continue
        awardItemList = ipyData.GetAwardItemList()
        leaderAwardItemList = ipyData.GetLeaderAwardItemList()
        eliteAwardItemList = ipyData.GetEliteAwardItemList()
        if fmLV != None and fmLV == IPY_GameServer.fmlLeader and leaderAwardItemList:
            playerAwardItemList += leaderAwardItemList
        elif fmLV != None and fmLV > IPY_GameServer.fmlMember and eliteAwardItemList:
            playerAwardItemList += eliteAwardItemList
        else:
            playerAwardItemList += awardItemList
        valueAwardEx = ipyData.GetValueAwardEx()
        if valueAwardEx and billValue != None:
            valueAwardExList = valueAwardEx.keys()
            valueAwardExList.sort()
            awardItemExList = []
            for valueEx in valueAwardExList:
                if billValue < valueEx:
                    break
                awardItemExList = valueAwardEx[valueEx] # 取最大满足条件的一档
            playerAwardItemList += awardItemExList
        return playerAwardItemList
    ErrLog("活动榜单奖励模版找不到奖励! billID=%s,billRank=%s,awardTemplateID=%s,billValue=%s,fmLV=%s"
           % (billID, billRank, awardTemplateID, billValue, fmLV), playerID)
    return playerAwardItemList
def GetActGuessRightRankAwardIDDict(guessTemplateID):
    ## 获取活动竞猜默认猜中名次对应奖励ID信息
    # @return: {(名次, ...):awardID, ...} 用于 StatActGuessRet 统计竞猜结果
    rightRankAwardIDDict = {}
    guessIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGuess", guessTemplateID)
    if guessIpyDataList:
        for ipyData in guessIpyDataList:
            awardID = ipyData.GetAwardID()
            rightRankList = ipyData.GetRightRankList()
            rightRankAwardIDDict[tuple(rightRankList)] = awardID
    return rightRankAwardIDDict
def StatActGuessRet(playerID, playerGuessIDList, finalRankIDList, rightRankAwardIDDict, statGuessRetDict, actName=""):
    '''统计活动竞猜结果
    @param playerID: 参与竞猜的玩家ID
    @param playerGuessIDList: 玩家竞猜选择的ID顺序列表
    @param finalRankIDList: 活动最终排名顺序列表
    @param rightRankAwardIDDict: GetActGuessRightRankAwardIDDict 返回值
    @param statGuessRetDict: 统计结果 {awardID:[猜中的玩家ID, ...], ...}
    @param actName: 活动名称,可选参数,输出日志用
    '''
    rightRankList = [] # 玩家猜中的名次列表
    for index, finalID in enumerate(finalRankIDList):
        rank = index + 1
        guessID = playerGuessIDList[index] if len(playerGuessIDList) > index else 0
        if guessID == finalID:
            rightRankList.append(rank)
    rightRankTuple = tuple(rightRankList)
    awardID = rightRankAwardIDDict.get(rightRankTuple, 0)
    if awardID not in statGuessRetDict:
        statGuessRetDict[awardID] = []
    rightPlayerIDList = statGuessRetDict[awardID]
    rightPlayerIDList.append(playerID)
    DebugLog("    %s统计玩家竞猜结果: playerID=%s,rightRankTuple=%s,awardID=%s,%s"
             % (actName, playerID, rightRankTuple, awardID, len(rightPlayerIDList)))
    return
##概率相关, 这个事件是否能够出现
# @param rate 基础几率
# @param maxRate 最大几率