ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py
@@ -31,6 +31,8 @@
import ChMapToGamePyPack
import CrossRealmMsg
import PlayerControl
import ChPlayer
import ShareDefine
#-------------------------------------------------------------------------------
#---全局变量---
@@ -241,6 +243,34 @@
        SendFakePack(curPlayer, clientPack)
    return
def SendFakePackByCross(onlinePlayerIDDict, clientPack):
    '''由跨服服务器直接给子服在线玩家发送封包,适用于接受的玩家封包数据一致的
    @param onlinePlayerIDDict: 在线玩家GroupID字典 {playerID:groupID, ...}
        功能自行通过 onlineMgr = ChPlayer.GetOnlinePlayerMgr() 过滤
     onlineMgr.GetOLPlayerServerGroupID(playerID) 获取ServerGroupID
    '''
    if not onlinePlayerIDDict:
        return
    innerPackData = clientPack.GetBuffer()
    dataMsg = {"playerIDList":onlinePlayerIDDict.keys(), "innerPackData":innerPackData}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_SendFakePack, dataMsg, onlinePlayerIDDict.values())
    return
def CrossServerMsg_SendFakePack(msgData):
    ## 子服收到由跨服直接发送给玩家的封包
    playerIDList = msgData["playerIDList"]
    innerPackData = msgData["innerPackData"]
    playerManager = GameWorld.GetPlayerManager()
    for playerID in playerIDList:
        curPlayer = playerManager.FindPlayerByID(playerID)
        if curPlayer == None:
            continue
        if PlayerControl.GetIsTJG(curPlayer):
            continue
        curPlayer.Sync_GeneralPack(len(innerPackData), innerPackData)
    return
#-------------------------------------------------------------------------------
#---Py封包注册信息
PyPackTable = ReadPyPackTable("PyNetPack")