| | |
| | | import PlayerRecData
|
| | | import GameWorship
|
| | | import GameXiangong
|
| | | import CrossFamilyGCZ
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | return
|
| | |
|
| | | def IsOnline(self, playerID): return playerID in self.onlinePlayerDict
|
| | | |
| | | def GetOLPlayerServerGroupID(self, playerID): return self.onlinePlayerDict.get(playerID, 0)
|
| | |
|
| | | def __SetOnline(self, playerID, serverGroupID):
|
| | | self.onlinePlayerDict[playerID] = serverGroupID
|
| | |
| | | CrossBattlefield.OnPlayerLogin(curPlayer)
|
| | | #跨服排位
|
| | | CrossChampionship.OnPlayerLogin(curPlayer, tick)
|
| | | #仙盟攻城战
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| | | CrossFamilyGCZ.OnPlayerLogin(curPlayer)
|
| | | #跨服全民充值
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| | | CrossActAllRecharge.OnPlayerLogin(curPlayer)
|
| | | #跨服妖魔boss
|
| | |
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerPackDataState, syncStateInfo, [serverGroupID])
|
| | |
|
| | | GameXiangong.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
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| | | #仙盟攻城战
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| | | CrossFamilyGCZ.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
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| | |
|
| | | # 下线
|
| | | else:
|