| | |
| | | import CrossChampionship
|
| | | import CrossBattlefield
|
| | | import CrossActAllRecharge
|
| | | import CrossFamilyGCZ
|
| | | import PlayerActGubao
|
| | | import PlayerActHorsePetTrain
|
| | | import PlayerActLianqi
|
| | |
| | | return
|
| | | resultName = '%s' % ret
|
| | |
|
| | | # 仙盟攻城战
|
| | | if callName == "FamilyGCZ":
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
|
| | | if not curPlayer:
|
| | | return
|
| | | ret = CrossFamilyGCZ.MapServer_FamilyGCZ(curPlayer, eval(resultName))
|
| | | if ret == None:
|
| | | return
|
| | | resultName = '%s' % ret
|
| | | |
| | | # 仙盟珍宝阁
|
| | | if callName =="FamilyZhenbaoge":
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
|