ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -2327,6 +2327,7 @@
                         1000 * 20,                        # 仙盟充值互助
                         1000 * 20,                        # 仙盟珍宝阁
                         300,                              # 砍树
                         1000 * 20,                        # 仙盟攻城战
                         ]
TYPE_Player_Tick_Count = len(TYPE_Player_Tick_Time) 
@@ -2411,6 +2412,7 @@
TYPE_Player_Tick_FamilyCTGAssist,        #仙盟充值互助
TYPE_Player_Tick_FamilyZhenbaoge,        #仙盟珍宝阁
TYPE_Player_Tick_CutTree,        #砍树
TYPE_Player_Tick_FamilyGCZ,        #仙盟攻城战
) = range(0, TYPE_Player_Tick_Count)
#---------------------------------------------------------------------
@@ -4245,6 +4247,16 @@
#购买次数礼包活动
Def_PDict_BuyCountGiftID = "BuyCountGiftID_%s"  # 玩家身上的活动ID,唯一标识,取活动开始日期time,参数(活动编号)
Def_PDict_BuyCountGiftAward = "BuyCountGiftAward_%s"  # 礼包奖励记录,按位记录是否已领取,参数(活动编号)
#仙盟攻城战
Def_PDict_FamilyGCZID = "FamilyGCZID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
Def_PDict_FamilyGCZZoneID = "FamilyGCZZoneID"  # 参与的分区ID
Def_PDict_FamilyGCZFamilyID = "FamilyGCZFamilyID"  # 参与的仙盟ID
Def_PDict_FamilyGCZRoundNum = "FamilyGCZRoundNum"  # 记录的轮次
Def_PDict_FamilyGCZContributionCnt = "FamilyGCZContributionCnt"  # 轮次低级捐献次数
Def_PDict_FamilyGCZEnergy = "FamilyGCZEnergy"  # 进攻剩余体力
Def_PDict_FamilyGCZEnergyTime = "FamilyGCZEnergyTime"  # 上次恢复体力时间戳,为0时不再恢复
Def_PDict_FamilyGCZAwardState = "FamilyGCZAwardState"  # 活动奖励领取状态,按二进制位判断是否已领取,0-竞猜奖励;1-个人排行奖励;2-仙盟排名奖励;
#-------------------------------------------------------------------------------
#开服活动,Def_PDictType_OpenServerCampaign
@@ -6178,7 +6190,9 @@
Def_RewardType_OpenServerDailyAward, # 开服每日奖励 76
Def_RewardType_TreasureCntAward, # 寻宝累计次数奖励 77
Def_RewardType_LunhuidianAward, # 轮回殿奖励 78
)= range(79)
Def_RewardType_RechargeDayAward, # 累充每日奖励 79
Def_RewardType_FamilyGCZ, # 仙盟攻城战 80
)= range(81)
#boss复活相关活动定义
BossRebornActIDList = (