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| | |
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| | | ##某主技能对应专精技能达到激活X等级的数量是否达到
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| | | # @param None
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| | | # @return None <Elementskillcnt value="cnt" mainskill="[]" activelv=""/>
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| | | # @return None <Elementskillcnt value="cnt" mainskill="[]" activelv="" elementtype="专精类型"/>
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| | | def ConditionType_Elementskillcnt(curPlayer, curMission, curActionNode):
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| | | cnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
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| | | mainskill = curActionNode.GetAttribute("mainskill")
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| | | mainSkillIDList = eval(mainskill) if mainskill else []
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| | | activeLV = GameWorld.ToIntDef(curActionNode.GetAttribute("activelv"), 1)
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| | | return SkillShell.GetElementSkillCnt(curPlayer, mainSkillIDList, activeLV) >= cnt
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| | | elementType = GameWorld.ToIntDef(curActionNode.GetAttribute("elementtype"), 0)
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| | | return SkillShell.GetElementSkillCnt(curPlayer, mainSkillIDList, activeLV, elementType) >= cnt
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| | |
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| | | ##设置已选择的专精技能数量
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| | | # @param curPlayer 玩家实例
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| | | # @param curMission 任务实例
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| | | # @param curActionNode节点信息
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| | | # @return 返回值无意义
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| | | # @remarks <Set_Elementskillcnt key="" mainskill="[]" activelv=""/>
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| | | # @remarks <Set_Elementskillcnt key="" mainskill="[]" activelv="" elementtype="专精类型"/>
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| | | def DoType_Set_Elementskillcnt(curPlayer, curMission, curActionNode):
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| | | key = curActionNode.GetAttribute("key")
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| | | questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
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| | |
| | | activeLV = GameWorld.ToIntDef(curActionNode.GetAttribute("activelv"), 1)
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| | | if questID != 0:
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| | | curMission = curPlayer.FindMission(questID)
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| | | curMission.SetProperty(key, SkillShell.GetElementSkillCnt(curPlayer, mainSkillIDList, activeLV))
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| | | elementType = GameWorld.ToIntDef(curActionNode.GetAttribute("elementtype"), 0)
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| | | curMission.SetProperty(key, SkillShell.GetElementSkillCnt(curPlayer, mainSkillIDList, activeLV, elementType))
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| | | return
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| | |
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| | | ##设置符合条件的已穿基础装备数量
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