ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -591,7 +591,7 @@
            return
    #请求记录申请进入家族信息
    sendMsg = cPickle.dumps([familyID, curPlayer.GetFightPower()], 2)
    sendMsg = cPickle.dumps([familyID, PlayerControl.GetFightPower(curPlayer)], 2)
    curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, 
                                        ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
    
@@ -969,9 +969,9 @@
        if eatItemID != eatItemIDList[i]:
            GameWorld.Log('家族兑换活跃令 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s' % (index, eatItemID, eatItemIDList[i]), playerID)
            continue
        if eatItem.GetIsBind():
            GameWorld.DebugLog("装备已绑定,无法兑换!itemIndex=%s" % index)
            continue
        #if eatItem.GetIsBind():
        #    GameWorld.DebugLog("装备已绑定,无法兑换!itemIndex=%s" % index)
        #    continue
        if eatItem.GetEndureReduceType():
            GameWorld.DebugLog("有时效耐久物品,无法兑换!itemIndex=%s" % index)
            continue