ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerLuckyTreasure.py
@@ -190,7 +190,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LuckyTreasureCnt, curLuckyCnt + 1)
    
    for itemID, itemCount, isBind in [giveItem]:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], event=[ChConfig.ItemGive_LuckyTreasure, False, {"isFree":not hasFree}])
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], event=[ChConfig.ItemGive_LuckyTreasure, False, {"isFree":not hasFree}])
    
    SyncLuckyTreasureResultInfo(curPlayer, giveItem)
    return
@@ -206,11 +206,11 @@
    actIpyData = IpyGameDataPY.GetIpyGameData("ActLuckyTreasure", cfgID)
    if not actIpyData:
        return
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(actIpyData)
    actInfo = ChPyNetSendPack.tagMCLuckyTreasureInfo()
    actInfo.Clear()
    actInfo.StartDate = GameWorld.GetOperationActionDateStr(actIpyData.GetStartDate(), openServerDay)
    actInfo.EndtDate = GameWorld.GetOperationActionDateStr(actIpyData.GetEndDate(), openServerDay)
    actInfo.StartDate = startDateStr
    actInfo.EndtDate = endDateStr
    actInfo.ResetType = actIpyData.GetResetType()
    actInfo.LimitLV = actIpyData.GetLVLimit()
    actInfo.LuckyPoint = actIpyData.GetLuckyPoint()