| | |
| | | import IpyGameDataPY
|
| | | import DataRecordPack
|
| | | import PlayerGubao
|
| | | import PlayerArena
|
| | | import EventShell
|
| | | import PlayerTask
|
| | | import PlayerVip
|
| | |
| | | tagItem.Clear()
|
| | | return True
|
| | |
|
| | | #增加竞技场次数
|
| | | if itemEff.GetEffectID() == ChConfig.Def_Effect_AddArenaBattleCount:
|
| | | PlayerArena.AddArenaBattleCount(curPlayer, itemEff.GetEffectValue(0))
|
| | | #GameWorld.DebugLog("增加竞技场次数物品默认使用!")
|
| | | tagItem.Clear()
|
| | | return True
|
| | | |
| | | if itemID in ChConfig.Def_TransformItemIDList or tagItem.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
|
| | | # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
|
| | | if packIndex == IPY_GameWorld.rptItem:
|