hch
2019-06-24 b56aec8d5b6fad48119cb7154dea6b834ec442cf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -29,6 +29,7 @@
import PyGameData
import GameFuncComm
import EventShell
import PlayerPet
#关联类型
(
@@ -239,7 +240,31 @@
    DoAddActivity(curPlayer, addValue, True)
    return
def DoAddActivity(curPlayer, addValue, isMultiple=False):
def DoAddActivityByLV(curPlayer, befLV, aftLV):
    ##升级增加活跃点
    perLVAddPoint = IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint', 3)
    skillTypeID, perAddLV, addPoint, maxPoint = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomainActivePoint', 4)
    learnSkillList, passiveSkillList = PlayerPet.GetPetLearnSkill(curPlayer)
    addValue = (aftLV-befLV)*perLVAddPoint
    if skillTypeID in passiveSkillList:
        for lv in xrange(befLV+1, aftLV+1):
            addValue += min(((lv-1)/perAddLV+1) * addPoint, maxPoint)
    DoAddActivity(curPlayer, addValue, False, True)
    return
def AddActivityByLVOnLearnSkill(curPlayer, skillID):
    ## 获得技能时,处理增加升级获得活跃点效果
    skillTypeID, perAddLV, addPoint, maxPoint = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomainActivePoint', 4)
    if skillID != skillTypeID:
        return
    curLV = curPlayer.GetLV()
    addValue = 0
    for lv in xrange(2, curLV+1):
        addValue += min(((lv-1)/perAddLV+1) * addPoint, maxPoint)
    DoAddActivity(curPlayer, addValue, False, True)
    return
def DoAddActivity(curPlayer, addValue, isMultiple=False, isLVUp=False):
    if not addValue:
        return
    multiple = 1
@@ -253,7 +278,7 @@
        addValue = addValue + addExtraPoint
    curTotalPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint)
    __SetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint, curTotalPoint + addValue)
    AddCanCostActivityPoint(curPlayer, addValue)
    AddCanCostActivityPoint(curPlayer, addValue, isLVUp)
    historyPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityHistoryPoint)
    __SetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityHistoryPoint,
                    min(ChConfig.Def_UpperLimit_DWord, historyPoint + addValue))
@@ -280,10 +305,14 @@
        return multiple, extraPointLimit
    return actRealmPointIpyData.GetMultiple(), actRealmPointIpyData.GetPointLimit()
def AddCanCostActivityPoint(curPlayer, addValue):
def AddCanCostActivityPoint(curPlayer, addValue, isLVUp):
    # 增加可消耗的活跃点
    curPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint)
    __SetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint, min(IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint'), curPoint + addValue))
    if isLVUp:
        updPoint = min(ChConfig.Def_UpperLimit_DWord, curPoint + addValue)
    else:
        updPoint = min(IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint'), curPoint + addValue)
    __SetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint, updPoint)
    return
def CostActivityPoint(curPlayer, costPoint, isOnlyCheck=False):