| | |
| | | if alchemyLV < learnNeedAlchemLV:
|
| | | GameWorld.DebugLog('丹方学习需要炼丹等级 %s' % learnNeedAlchemLV)
|
| | | return
|
| | | learnNeedLuck = alchemyIpyData.GetLearnNeedLuck()
|
| | | if curLuckValue < learnNeedLuck:
|
| | | GameWorld.DebugLog('丹方学习需要慧根 %s' % learnNeedLuck)
|
| | | learnNeedLingGenPoint = alchemyIpyData.GetLearnNeedLingGenPoint()
|
| | | if PlayerControl.GetTotalLingGenPoint(curPlayer) < learnNeedLingGenPoint:
|
| | | GameWorld.DebugLog('丹方学习需要总灵根点 %s' % learnNeedLingGenPoint)
|
| | | return
|
| | | learnNeedItemID = alchemyIpyData.GetLearnNeedItemID()
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|