| | |
| | | import PlayerPet
|
| | | import PlayerGeTui
|
| | | import ChEquip
|
| | |
|
| | | import QuestCommon
|
| | | import random
|
| | |
|
| | | # 可吞噬的装备位
|
| | | Def_EatItem_EquipPlace = [
|
| | |
| | | if curPlayer.GetIP() != "127.0.0.1":
|
| | | return
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, clientData.NPCID)
|
| | | |
| | | GameWorld.DebugLog("%s---OnTJGNPC:%s"%(curPlayer.GetName(),clientData.NPCID))
|
| | | return
|
| | |
|
| | |
| | |
|
| | | # 2.物品
|
| | | OnTJGDropItems(curPlayer, npcID, killCnt)
|
| | | |
| | | #任务道具
|
| | | OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt)
|
| | | # VIP杀怪加攻
|
| | | PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt)
|
| | |
|
| | |
| | | NoteEatEquip(curPlayer, eatCount, giveCnt)
|
| | | CheckPackFull(curPlayer)
|
| | |
|
| | | def OnTJGDropTaskItems(curPlayer, npclv, killCnt):
|
| | | #掉落任务道具
|
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat):
|
| | | # 满了不再给物品
|
| | | return
|
| | | dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {})
|
| | | for missionID, dropInfo in dropTaskItemDict.items():
|
| | | if not curPlayer.FindMission(missionID):
|
| | | continue
|
| | | npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo
|
| | | if npclv < npclvLimit:
|
| | | continue
|
| | | haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
|
| | | giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula))
|
| | | if giveItemCnt <= 0:
|
| | | continue
|
| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
|
| | | if packSpace < 1:
|
| | | #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt))
|
| | | continue
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem])
|
| | | return
|
| | |
|
| | | def CheckPackFull(curPlayer):
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
|
| | |
| | | def NotifyTJGInfo(curPlayer):
|
| | |
|
| | | if curPlayer.GetIP() == "127.0.0.1":
|
| | | LoginFixTJG(curPlayer, True)
|
| | | return
|
| | | |
| | | # 脱机挂没有运作情况下 弥补收益
|
| | | LoginFixTJG(curPlayer)
|
| | |
|
| | | times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Time, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | if times == 0:
|
| | |
| | | ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
|
| | | curPlayer.Kick(IPY_GameWorld.disMapCopyFull) # 随便记录一个死亡
|
| | | return
|
| | |
|
| | |
|
| | | def TJGGM(curPlayer, times):
|
| | | # 真实上线
|
| | | npcID = FindTJGNPC(curPlayer)
|
| | | if not npcID:
|
| | | return
|
| | | |
| | | # 此时由服务端重新找一次挂机NPC
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
|
| | |
|
| | | GameWorld.DebugAnswer(curPlayer, "GM模拟脱机产出,npcid:%s, 时间秒:%s, 经验倍率:%s"%(
|
| | | curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
|
| | | curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
|
| | | |
| | | |
| | | # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
|
| | | notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | if not notifyLV:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
|
| | | |
| | | |
| | | # 记录秒单位
|
| | | NoteTJGTime(curPlayer, times)
|
| | | OnTJGKillNPCByTimes(curPlayer, times)
|
| | |
|
| | | sendPack = ChPyNetSendPack.tagMCTJGInfo()
|
| | | sendPack.Clear()
|
| | | sendPack.Exp1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp1, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | sendPack.Exp2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp2, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | sendPack.Times = times
|
| | | sendPack.PurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Purple, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | sendPack.OrangeEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Orange, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | sendPack.EatPurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_EatPurple, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | sendPack.GiveCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_GiveCnt, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | sendPack.BeforeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | sendPack.Items = []
|
| | | itemIDList = IpyGameDataPY.GetFuncEvalCfg('OfflinePostItem', 1)
|
| | | for itemID in itemIDList:
|
| | | count = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_ItemID%itemID, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | if count == 0:
|
| | | continue
|
| | | itemInfo = ChPyNetSendPack.tagMCTJGItems()
|
| | | itemInfo.ItemID = itemID
|
| | | itemInfo.Count = count
|
| | | sendPack.Items.append(itemInfo)
|
| | | sendPack.Cnt = len(sendPack.Items)
|
| | | |
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | |
| | | curPlayer.ClearNomalDict(ChConfig.Def_PDictType_TJGNotify)
|
| | |
|
| | |
|
| | |
|
| | | # 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
|
| | | # 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
|
| | | # 按当前经验倍率计算,且不会减buff时间
|
| | | # 找到对应的NPC,需读取对应挂机表
|
| | | def LoginFixTJG(curPlayer, isTJG=False):
|
| | | # 外层需判断是真实玩家登录
|
| | | tjgTime = GetTJGTime(curPlayer) # 秒
|
| | | if not tjgTime:
|
| | | return
|
| | | |
| | | if curPlayer.GetState() == 2:
|
| | | # 玩家脱机死亡不处理
|
| | | GameWorld.DebugLog("脱机死亡玩家不做时差补偿。")
|
| | | return
|
| | |
|
| | | |
| | | # 超过5分钟部分补偿
|
| | | seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - IpyGameDataPY.GetFuncCfg('AutoUseGuardian', 2)
|
| | | if seconds <= 0:
|
| | | return
|
| | | times = min(seconds, tjgTime)
|
| | |
|
| | | if not isTJG:
|
| | | # 真实上线
|
| | | npcID = FindTJGNPC(curPlayer)
|
| | | if not npcID:
|
| | | return
|
| | | |
| | | # 此时由服务端重新找一次挂机NPC
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
|
| | | |
| | | GameWorld.DebugLog("弥补脱机----npcid %s-%s-%s"%(
|
| | | curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
|
| | | curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
|
| | | |
| | | |
| | | # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
|
| | | notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
|
| | | if not notifyLV:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
|
| | | |
| | | |
| | | # 记录秒单位
|
| | | NoteTJGTime(curPlayer, times)
|
| | | SetTJGTime(curPlayer, max(tjgTime - times, 0))
|
| | | |
| | | OnTJGKillNPCByTimes(curPlayer, times)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | | def FindTJGNPC(curPlayer):
|
| | | # 1.找到对应等级点,判断任务是否完成,与策划约定挂机地图ID10000开头
|
| | | # 3.找到可以进入的野外地图后,根据等级防御在此地图挂机
|
| | | |
| | | missionMapStep = GetMissionMapStep(curPlayer)
|
| | | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
|
| | | maxMapID = 0
|
| | | # ---找到可以挂机的最高级地图---
|
| | | for i in xrange(ipyDataMgr.GetMapEventPointCount()):
|
| | | mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
|
| | | mapID = mapInfo.GetMapID()
|
| | | if mapID/10000 != 1:
|
| | | # 非野外地图
|
| | | continue
|
| | | |
| | | # ---判断地图表的任务和等级限制---
|
| | | mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
|
| | | if not mapData:
|
| | | continue |
| | | enterLV = mapData.GetLV()
|
| | | |
| | | if curPlayer.GetLV() < enterLV:
|
| | | continue
|
| | | openMapStep = mapData.GetTreasureID() #需要完成的主线任务ID
|
| | | if missionMapStep < openMapStep:
|
| | | continue
|
| | |
|
| | | if mapID < maxMapID:
|
| | | continue
|
| | | maxMapID = mapID
|
| | | |
| | | if not maxMapID:
|
| | | return 0
|
| | | |
| | | # ---找到挂机等级点---
|
| | | lv = curPlayer.GetLV()
|
| | | myPoint = None
|
| | | mapList = IpyGameDataPY.GetIpyGameDataByCondition("MapEventPoint", {"MapID":maxMapID}, True)
|
| | |
|
| | | mapEffList = [] # 有效挂机点,同地图中存在不需要挂机的NPC点
|
| | | for mapInfo in mapList:
|
| | | if mapInfo.GetLowLV() == 0:
|
| | | continue
|
| | | |
| | | mapEffList.append(mapInfo)
|
| | | |
| | | if lv >= mapInfo.GetLowLV():
|
| | | if myPoint and myPoint.GetLowLV() >= mapInfo.GetLowLV():
|
| | | continue
|
| | | myPoint = mapInfo
|
| | |
|
| | | if not mapEffList:
|
| | | return 0
|
| | | |
| | | # ---根据防御上下调整
|
| | | if not myPoint:
|
| | | # 寻找异常取最低点
|
| | | return mapEffList[0].GetNPCID()
|
| | | |
| | | pointLen = len(mapEffList)
|
| | | defense = curPlayer.GetDef()
|
| | | pIndex = mapEffList.index(myPoint)
|
| | | if defense >= mapEffList[min(pointLen-1, pIndex+1)].GetDefense():
|
| | | # 高一级
|
| | | return mapEffList[min(pointLen-1, pIndex+1)].GetNPCID()
|
| | |
|
| | | if defense < myPoint.GetDefense():
|
| | | # 低一级
|
| | | return mapEffList[max(0, pIndex-1)].GetNPCID()
|
| | | |
| | | return myPoint.GetNPCID()
|
| | |
|
| | |
|
| | | |
| | | |
| | | def GetMissionMapStep(curPlayer):
|
| | | # 主线任务完成时会设置标志可进地图标志
|
| | | mission_1 = QuestCommon.GetCommonMission(curPlayer)
|
| | | if not mission_1:
|
| | | return 0
|
| | | return mission_1.GetProperty("OpenMap")
|
| | |
|
| | |
|