| | |
| | | import CrossRealmPlayer
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| | | import GameWorldBoss
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| | | import CrossRealmPK
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| | | import PlayerQuery
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| | | import CrossBoss
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| | | import ChConfig
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| | | import GMShell
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| | |
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
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| | | CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
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| | | PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
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| | |
|
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
|
| | |
| | | elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
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| | | GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
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| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
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| | | PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
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| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
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| | | MapServer_ClientServerReceiveMsg(msgType, msgData)
|