ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -17,7 +17,6 @@
import ShareDefine
import ReadChConfig
import GameLogic_SealDemon
import CrossRealmPlayer
import PlayerControl
import IPY_GameWorld
import IpyGameDataPY
@@ -26,6 +25,7 @@
import FBLogic
import random
import time
#---------------------------------------------------------------------
## 所有npc刷新
@@ -900,3 +900,86 @@
################################################################################
def ProcessMapRandomRefreshNPC(gameWorld, tick):
    ''' 地图自定义随机刷怪,支持多点随机刷多种怪,标试点不可重复,支持跨服地图
            注意:同个虚拟线路中,标试点不可重复!标试点不可重复!标试点不可重复!
    '''
    mapID = gameWorld.GetMapID()
    # {mapID:{编号:[[多个NPCID], [多个标试点], 单个点最大数量, 所有点总数量, 刷怪间隔秒], ...}, ...}
    randRefreshNPCDict = IpyGameDataPY.GetFuncEvalCfg("RandomRefreshNPC", 1, {})
    if mapID not in randRefreshNPCDict:
        return
    mapRandRefreshNPCDict = randRefreshNPCDict[mapID]
    #copyMapID = gameWorld.GetCopyMapID()
    gameFB = GameWorld.GetGameFB()
    lastCheckTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCTick)
    if lastCheckTick and tick - lastCheckTick < 1000:
        return
    gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCTick, tick)
    curTime = int(time.time())
    refreshNumList = []
    for num, refreshInfo in mapRandRefreshNPCDict.items():
        refreshCD = refreshInfo[-1]
        numLastTime = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num)
        if numLastTime and curTime - numLastTime < refreshCD:
            continue
        gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, curTime)
        refreshNumList.append(num)
    if not refreshNumList:
        #GameWorld.DebugLog("没有需要刷怪的", copyMapID)
        return
    npcCountDict = {}  # 标识点对应NPC数量
    rMarkNPCRefreshDict = {} # 标试点对应标试点实例 {标试点:IPY_CustomNPCRefresh, ...}
    gameNPC = GameWorld.GetNPCManager()
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
        npcCount = npcRefresh.GetCount()
        #if not npcCount: # 因为要记录刷怪点实例,所以0的不屏蔽
        #    continue
        rMark = npcRefresh.GetRefreshMark()
        npcCountDict[rMark] = npcCountDict.get(rMark, 0) + npcCount
        rMarkNPCRefreshDict[rMark] = npcRefresh
    #GameWorld.DebugLog("npcCountDict=%s" % npcCountDict, copyMapID)
    for num in refreshNumList:
        npcIDList, markList, maxCount, totalMaxCount = mapRandRefreshNPCDict[num][:-1]
        curTotalCount = 0
        for rMark in markList:
            curTotalCount += npcCountDict.get(rMark, 0)
        refreshCount = totalMaxCount - curTotalCount
        #GameWorld.DebugLog("    num=%s,markList=%s,curTotalCount=%s,totalMaxCount=%s,refreshCount=%s"
        #                   % (num, markList, curTotalCount, totalMaxCount, refreshCount), copyMapID)
        if refreshCount <= 0:
            continue
        random.shuffle(markList) # 随机打乱顺序
        #GameWorld.DebugLog("    markList=%s" % markList, copyMapID)
        for rMark in markList:
            if rMark not in rMarkNPCRefreshDict:
                #GameWorld.DebugLog("        标试点不存在: rMark=%s" % rMark, copyMapID)
                continue
            if refreshCount <= 0:
                #GameWorld.DebugLog("        不需要刷怪了: rMark=%s" % rMark, copyMapID)
                break
            curCount = npcCountDict.get(rMark, 0)
            if curCount >= maxCount:
                #GameWorld.DebugLog("        该点已经达到单点最大数: rMark=%s" % rMark, copyMapID)
                continue
            needRefreshCount = min(refreshCount, maxCount - curCount)
            refreshCount -= needRefreshCount
            npcID = npcIDList[0] if len(npcIDList) == 1 else random.choice(npcIDList)
            #GameWorld.DebugLog("        刷怪: rMark=%s,needRefreshCount=%s,还需=%s" % (rMark, needRefreshCount, refreshCount), copyMapID)
            npcRefresh = rMarkNPCRefreshDict[rMark]
            npcRefresh.Refresh(npcID, ChConfig.Def_NormalNPCAngryCount, needRefreshCount, False)
            __InitNewBornNPC(npcRefresh , tick)
    return