| | |
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
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| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | | FBDict_HasGiveAward = 'FBDict_HasGiveAward' # 是否有给奖励
|
| | | FBDict_HasAddCnt = 'FBDict_HasAddCnt' # 是否有扣次数
|
| | |
|
| | | # 副本通用配置
|
| | | (
|
| | |
| | | # @remarks 玩家主动离开副本.
|
| | | def DoExitFB(curPlayer, tick):
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| | | # 玩家退出默认关闭副本
|
| | | #GameWorldProcess.CloseFB(tick)
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| | | gameFB = GameWorld.GetGameFB()
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| | | fbStep = gameFB.GetFBStep()
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| | | if fbStep == FB_State_FreeTime:
|
| | | #退出时,若s级则补发奖励
|
| | | curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
|
| | | if curStar == Def_MaxStar:
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| | | __GiveFBPassPrize(curPlayer)
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| | | GameWorldProcess.CloseFB(tick)
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| | | return
|
| | |
|
| | |
|
| | |
| | | gameFB.SetGameFBDict(FBDict_BossTotalHP, totalHP * 1000)
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| | | gameFB.SetGameFBDict(FBDict_Speed, 1000) #速度默认1000
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| | | gameFB.SetGameFBDict(FBDict_RemainHP, totalHP * 1000)
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| | | gameFB.SetGameFBDict(FBDict_IsReduceing, 0)
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| | | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
|
| | | gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
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| | | gameFB.SetGameFBDict(FBDict_StartTick, 0)
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| | | gameFB.SetGameFBDict(FBDict_FBStar, 0)
|
| | | |
| | | prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
|
| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
|
| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
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| | |
| | | # 给过关奖励
|
| | | prizeItemList = __GiveFBPassPrize(curPlayer, False)
|
| | |
|
| | | prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
|
| | | prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList),
|
| | | FBCommon.Over_grade:curStar}
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| | | __SendZhuXianTowerOverInfo(curPlayer, fbLevel, True if prizeItemList else False, prizeDict)
|
| | |
|
| | | #任务
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| | |
| | | for itemID, itemCnt, isBind in prizeItemList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
|
| | | event=["ZhuXianTower", False, {}])
|
| | | |
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
|
| | | #本次副本里第一次给奖励时扣次数
|
| | | if not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
|
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
|
| | | gameFB.SetGameFBDict(FBDict_HasAddCnt, 1)
|
| | |
|
| | | gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
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| | |
|
| | |
| | | #领取奖励
|
| | | if fbStep != FB_State_FreeTime:
|
| | | return
|
| | | __GiveFBPassPrize(curPlayer, False)
|
| | | __GiveFBPassPrize(curPlayer)
|
| | | return
|
| | |
|
| | |
|