xdh
2019-01-22 b61fe6ed796dfeb1a7ed718d8099d6edb05f36f6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -49,6 +49,7 @@
FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间
FBDict_HasGiveAward = 'FBDict_HasGiveAward'  # 是否有给奖励
FBDict_HasAddCnt = 'FBDict_HasAddCnt'  # 是否有扣次数
# 副本通用配置
(
@@ -191,7 +192,14 @@
# @remarks 玩家主动离开副本.
def DoExitFB(curPlayer, tick):
    # 玩家退出默认关闭副本
    #GameWorldProcess.CloseFB(tick)
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_State_FreeTime:
        #退出时,若s级则补发奖励
        curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
        if curStar == Def_MaxStar:
            __GiveFBPassPrize(curPlayer)
        GameWorldProcess.CloseFB(tick)
    return
@@ -317,6 +325,12 @@
    gameFB.SetGameFBDict(FBDict_BossTotalHP, totalHP * 1000)
    gameFB.SetGameFBDict(FBDict_Speed, 1000)  #速度默认1000
    gameFB.SetGameFBDict(FBDict_RemainHP, totalHP * 1000)
    gameFB.SetGameFBDict(FBDict_IsReduceing, 0)
    gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
    gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
    gameFB.SetGameFBDict(FBDict_StartTick, 0)
    gameFB.SetGameFBDict(FBDict_FBStar, 0)
    prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
@@ -407,7 +421,8 @@
    # 给过关奖励
    prizeItemList = __GiveFBPassPrize(curPlayer, False)
    
    prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
    prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList),
                 FBCommon.Over_grade:curStar}
    __SendZhuXianTowerOverInfo(curPlayer, fbLevel, True if prizeItemList else False, prizeDict)
    
    #任务
@@ -463,8 +478,10 @@
        for itemID, itemCnt, isBind in prizeItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
                                            event=["ZhuXianTower", False, {}])
    FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
    #本次副本里第一次给奖励时扣次数
    if not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
        gameFB.SetGameFBDict(FBDict_HasAddCnt, 1)
        
    gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
    
@@ -562,7 +579,7 @@
        #领取奖励
        if fbStep != FB_State_FreeTime:
            return
        __GiveFBPassPrize(curPlayer, False)
        __GiveFBPassPrize(curPlayer)
    return