| | |
| | | import SkillShell
|
| | | import BuffSkill
|
| | | import BaseAttack
|
| | | import PlayerTruck
|
| | | import ChNetSendPack
|
| | | import SkillCommon
|
| | | import AttackCommon
|
| | | import ItemControler
|
| | |
| | | import BossHurtMng
|
| | | import PlayerSuperMarket
|
| | | import GameLogic_FamilyInvade
|
| | | #import GameLogic_MunekadoTrial
|
| | | import GameLogic_GatherSoul
|
| | | import FormulaControl
|
| | | import PlayerMagicWeapon
|
| | | import PlayerBossReborn
|
| | | import PlayerFairyCeremony
|
| | | import PlayerWeekParty
|
| | | import FamilyRobBoss
|
| | | import IpyGameDataPY
|
| | | import PlayerState
|
| | | import PyGameData
|
| | | import PlayerTeam
|
| | | import PlayerVip
|
| | |
| | | # 根据平均等级
|
| | | elif lvStrengthenType == 1:
|
| | | strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV)
|
| | | # 根据按成长等级的上下限随机
|
| | | elif lvStrengthenType == 4:
|
| | | randMinLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMinLV)
|
| | | randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
|
| | | strengthenLV = random.randint(randMinLV, randMaxLV)
|
| | |
|
| | | if strengthenIpyData.GetCmpNPCBaseLV():
|
| | | strengthenLV = max(strengthenLV, curNPC.GetLV())
|
| | | |
| | | if lvStrengthenType in [1, 2] and not strengthenLV:
|
| | | GameWorld.ErrLog("NPC配置了成长等级类型,但是无法获取到对应的成长等级值!npcID=%s,lvStrengthenType=%s" % (npcID, lvStrengthenType))
|
| | | return
|
| | |
| | | curNPC.Notify_HPEx()
|
| | | curNPC.Notify_MaxHPEx()
|
| | | #GameWorld.DebugLog(" aftHP=%s,aftMaxHP=%s" % (aftHP, aftMaxHP))
|
| | | |
| | | # 机器人复活初始化给技能
|
| | | if isReborn and curNPC.GetType() == ChConfig.ntRobot:
|
| | | __OnFBRobotReborn(curNPC, strengthenLV)
|
| | | |
| | | return
|
| | |
|
| | | def __OnFBRobotReborn(curNPC, npcLV):
|
| | | tick = GameWorld.GetGameWorld().GetTick()
|
| | | lineID = GameWorld.GetGameWorld().GetLineID()
|
| | | objID = curNPC.GetID()
|
| | | jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("FBRobotCfg", 1)
|
| | | robotJob = random.choice(jobSkillDict.keys())
|
| | | lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
|
| | | lineRobotJobDict[objID] = robotJob
|
| | | PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
|
| | | skillInfoDict = jobSkillDict[robotJob]
|
| | | skillIDList = []
|
| | | for skillInfo, needLV in skillInfoDict.items():
|
| | | if npcLV < needLV:
|
| | | continue
|
| | | if isinstance(skillInfo, int):
|
| | | skillIDList.append(skillInfo)
|
| | | else:
|
| | | skillIDList += list(skillInfo)
|
| | | GameWorld.DebugLog("给机器人NPC技能: objID=%s,robotJob=%s,npcLV=%s, %s" % (objID, robotJob, npcLV, skillIDList))
|
| | | skillManager = curNPC.GetSkillManager()
|
| | | for skillID in skillIDList:
|
| | | skillManager.LearnSkillByID(skillID)
|
| | | playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | for index in xrange(playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(index)
|
| | | if not curPlayer:
|
| | | continue
|
| | | FBLogic.DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | |
|
| | | def __DoGiveVSPlayerNPCSkill(curNPC, job, npcLV):
|
| | | skillManager = curNPC.GetSkillManager()
|
| | | jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("XMZZRobotSkill", 1)
|
| | | if job not in jobSkillDict:
|
| | | return
|
| | | skillInfoDict = jobSkillDict[job]
|
| | | #{1:{(100, 101, 102, 103):1, 50000:100, 50100:200, 50400:300}, 2:{(200, 201, 202, 203):1, 55000:100, 55100:200, 55200:300}}
|
| | | skillIDList = []
|
| | | for skillInfo, needLV in skillInfoDict.items():
|
| | | if npcLV < needLV:
|
| | | continue
|
| | | if isinstance(skillInfo, int):
|
| | | skillIDList.append(skillInfo)
|
| | | else:
|
| | | skillIDList += list(skillInfo)
|
| | | GameWorld.DebugLog("给NPC技能: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
|
| | | for skillID in skillIDList:
|
| | | skillManager.LearnSkillByID(skillID)
|
| | | return
|
| | |
|
| | | def GetNPCStrengthenAttrDict(npcID, strengthenLV=0, strengthenPlayerCnt=0, strengthenIpyData=None):
|
| | |
| | |
|
| | | attrDict = {}
|
| | | paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
|
| | | attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
|
| | | attrStrengthenDict = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
|
| | | playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
|
| | | npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
|
| | | baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
|
| | |
| | | paramDict["AtkReplyCoefficient"])) # 怪物攻击回复调整值
|
| | | MonterHurt = eval(FormulaControl.GetCompileFormula("NPCParam_MonterHurt", paramDict["MonterHurt"])) # 怪物固定伤害
|
| | | LostHPPerSecond = eval(FormulaControl.GetCompileFormula("NPCParam_LostHPPerSecond", paramDict["LostHPPerSecond"])) # 玩家每秒掉血量
|
| | | |
| | | LVStrengthenMark = strengthenIpyData.GetLVStrengthenMark()
|
| | | attrStrengthenList = attrStrengthenDict.get(LVStrengthenMark, [])
|
| | | for attrKey, strengthenFormat in attrStrengthenList:
|
| | | strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s" % attrKey, strengthenFormat)))
|
| | | strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s_%s" % (attrKey,LVStrengthenMark), strengthenFormat)))
|
| | | #GameWorld.DebugLog(" %s=%s" % (attrKey, strengthenValue))
|
| | | locals()[attrKey] = strengthenValue # 创建该属性局部变量作为参数提供给后面属性计算时用
|
| | | attrDict[attrKey] = strengthenValue
|
| | |
| | | if strengthenPlayerCnt:
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | dataMapID = FBCommon.GetRecordMapID(mapID)
|
| | | formulaKey = "MapCoefficient_%s" % mapID
|
| | | playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {})
|
| | | if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient:
|
| | | playerCntAttrCoefficient = playerCntCoefficient[dataMapID]
|
| | | formulaKey = "MapCoefficient_%s" % dataMapID
|
| | | if npcID in npcIDPlayerCntCoefficient:
|
| | | playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID]
|
| | | formulaKey = "NPCCoefficient_%s" % npcID
|
| | | for attrKey, coefficientDict in playerCntAttrCoefficient.items():
|
| | | if attrKey in attrDict:
|
| | | attrValue = attrDict[attrKey]
|
| | |
| | | if not hasattr(npcData, attrFuncName):
|
| | | continue
|
| | | attrValue = getattr(npcData, attrFuncName)()
|
| | | coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1)
|
| | | # 按字典配置
|
| | | if isinstance(coefficientDict, dict):
|
| | | coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1)
|
| | | # 按公式配置
|
| | | elif isinstance(coefficientDict, str):
|
| | | formulaKey = "%s_%s" % (formulaKey, attrKey)
|
| | | coefficient = eval(FormulaControl.GetCompileFormula(formulaKey, coefficientDict))
|
| | | else:
|
| | | coefficient = 1
|
| | | attrDict[attrKey] = int(attrValue * coefficient)
|
| | |
|
| | | #GameWorld.DebugLog("计算NPC属性成长: npcID=%s,strengthenLV=%s,strengthenPlayerCnt=%s,baseMaxHP=%s,attrDict=%s"
|
| | |
| | | return attrDict
|
| | |
|
| | | def GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate=None, mailTypeKey=None, isMail=False,
|
| | | extraItemList=[], prizeMultiple=1, dropItemMapInfo=[]):
|
| | | extraItemList=[], prizeMultiple=1, dropItemMapInfo=[], curGrade=0):
|
| | | '''给玩家击杀NPC掉落奖励
|
| | | @param mapID: 击杀的NPC所在地图ID,注意次地图并不一定是玩家当前地图
|
| | | @param npcCountDict: 执行单次时所击杀的npc数量字典 {npcID:count, ...}
|
| | |
| | | # 掉落有概率因素,需多次执行
|
| | | for dCount in xrange(1, totalCount + 1):
|
| | | isKillCountDropEquipEx = dCount == 1 # 同一只NPC一次处理中多次击杀的情况,只算一次附加装备处理
|
| | | dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx)
|
| | | dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx, curGrade=curGrade)
|
| | | if not dropInfo:
|
| | | continue
|
| | | dropIDList, dropIDBindDict, dropMoneyCnt, moneyValue = dropInfo
|
| | |
| | | % (npcID, killCount, dropIDCountDict, dropIDBindDict, dropMoney), playerID)
|
| | | return dropIDCountDict, dropIDBindDict, dropMoney
|
| | |
|
| | | def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True):
|
| | | def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True, curGrade=0):
|
| | | '''获取NPC掉落信息, 击杀及扫荡通用,调用该函数获得掉落信息,然后再看掉落地板上还是直接放入背包
|
| | | @param dropPlayer: 用于判断调用相关用的玩家示例,该玩家并不一定是击杀者,只是按一定规则设定的掉落判断依据的玩家
|
| | | 如队伍,取等级最大的玩家,该玩家并不一定是击杀者
|
| | |
| | | indepRateDoCnt = ipyDrop.GetIndepRateDoCnt()
|
| | | if indepRateDoCnt:
|
| | | indepRateDoCnt = __GetNPCDropDoCountChange(indepRateDoCnt, doCountRate + equipDropDoCountPlus, doCountAdd)
|
| | | dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus)
|
| | | dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus, curGrade)
|
| | |
|
| | | #GameWorld.DebugLog("阶,颜色,部位集合key,dropEquipInfoList=%s" % (dropEquipInfoList))
|
| | | placeDict = IpyGameDataPY.GetFuncCfg("EquipDropPartSets", 1)
|
| | |
| | | fbGradeColorStarRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 2) # 评级影响品质星级概率 {npcID:{(颜色,星级):[D级影响概率, ..., S级影响概率], ...}, ...}
|
| | | if npcID in fbGradeColorStarRateDict:
|
| | | gradeColorStarRateDict = fbGradeColorStarRateDict[npcID]
|
| | | curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | | curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | |
|
| | | colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
|
| | | colorMaxDropCntDict = ipyDrop.GetIndepRateMaxDropCount() # {颜色:上限数量,...}
|
| | |
| | | fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
|
| | | if npcID in fbGradePriItemIDDropDict:
|
| | | gradePriItemIDDropDict = fbGradePriItemIDDropDict[npcID]
|
| | | curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | | curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | | priDropInfoList = gradePriItemIDDropDict.get(curGrade, [])
|
| | | priDropIDList = []
|
| | | for priItemID, priItemCount in priDropInfoList:
|
| | |
| | | # 1. 职业物品ID集合
|
| | | job = curPlayer.GetJob()
|
| | | JobItemDropSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 1) # {物品ID集合key:[职业顺序物品ID列表], ...}
|
| | | itemDropSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 2) # {物品ID集合key:[随机物品ID列表], ...}
|
| | | itemDropRateSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 3) # {物品ID集合key:[随机物品ID饼图列表], ...}
|
| | | ItemKeyMaxDropCountDict = ipyDrop.GetItemKeyMaxDropCount() # {物品ID集合key:随机次数,...}
|
| | |
|
| | | # 1.1 只掉本职业的
|
| | |
| | | # 1.2 随机掉落一个
|
| | | ItemKeyDropRateDict = ipyDrop.GetItemKeyDropRate() # {物品ID集合key:概率, ...}, 随机掉一个,优先级低
|
| | | if ItemKeyDropRateDict:
|
| | | for jobItemKey, dropRate in ItemKeyDropRateDict.items():
|
| | | if jobItemKey not in JobItemDropSets:
|
| | | continue
|
| | | jobItemList = JobItemDropSets[jobItemKey]
|
| | | if len(jobItemList) < job:
|
| | | GameWorld.ErrLog("职业物品集合key没有配置对应职业ID: npcID=%s,jobItemKey=%s,job=%s" % (npcID, jobItemKey, job))
|
| | | continue
|
| | | for itemKey, dropRate in ItemKeyDropRateDict.items():
|
| | | # 在只掉本职业里的不处理
|
| | | if jobItemKey in ItemKeyDropRateJobDict:
|
| | | if itemKey in ItemKeyDropRateJobDict:
|
| | | continue
|
| | | mustDropCount = dropRate / Def_NPCMaxDropRate
|
| | | dropRate = dropRate % Def_NPCMaxDropRate # 基础概率
|
| | | canDropCount = mustDropCount
|
| | | doCnt = ItemKeyMaxDropCountDict.get(jobItemKey, 1) # 默认1个
|
| | | doCnt = ItemKeyMaxDropCountDict.get(itemKey, 1) # 默认1个
|
| | | doCnt = __GetNPCDropDoCountChange(doCnt, doCountRate, doCountAdd)
|
| | | for _ in xrange(doCnt):
|
| | | if not GameWorld.CanHappen(dropRate, maxRate=Def_NPCMaxDropRate):
|
| | |
| | | canDropCount += 1
|
| | |
|
| | | for _ in xrange(canDropCount):
|
| | | randJobItemID = random.choice(jobItemList)
|
| | | dropItemIDList.append(randJobItemID)
|
| | | #GameWorld.DebugLog("掉落随机职业指定物品ID: jobItemKey=%s,randJobItemID=%s" % (jobItemKey, randJobItemID))
|
| | | if itemKey in itemDropRateSets:
|
| | | randItemRateList = itemDropRateSets[itemKey]
|
| | | randItemID = GameWorld.GetResultByRandomList(randItemRateList)
|
| | | #GameWorld.DebugLog("掉落饼图物品ID: itemKey=%s,randItemRateList=%s,randItemID=%s" % (itemKey, randItemRateList, randItemID))
|
| | | elif itemKey in itemDropSets:
|
| | | randItemList = itemDropSets[itemKey]
|
| | | randItemID = random.choice(randItemList)
|
| | | #GameWorld.DebugLog("掉落随机物品ID: itemKey=%s,randItemList=%s,randItemID=%s" % (itemKey, randItemList, randItemID))
|
| | | else:
|
| | | continue
|
| | | if not randItemID:
|
| | | continue
|
| | | dropItemIDList.append(randItemID)
|
| | | #GameWorld.DebugLog("掉落随机指定物品ID: itemKey=%s,randItemID=%s" % (itemKey, randItemID))
|
| | |
|
| | | # 2. 指定掉落ID处理, 受全局设定影响
|
| | | itemIDDropRateDict = ipyDrop.GetItemIDDropRate() # {物品ID:概率, ...}
|
| | |
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalDropRate", msgInfo, len(msgInfo))
|
| | |
|
| | | # 4. 指定全服击杀次数必掉,算额外掉落
|
| | | globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, [物品ID, ...], [随机物品ID, ...]]}, ...}
|
| | | globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, {物品ID:个数, ...}, [[随机物品ID,个数], ...]]}, ...}
|
| | | if npcID in globalKillDropDict:
|
| | | killCountDropDict = globalKillDropDict[npcID]
|
| | | updNPCKilledCount = min(gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID) + 1, ShareDefine.Def_UpperLimit_DWord)
|
| | | GameWorld.DebugLog("更新全服击杀次数: %s" % updNPCKilledCount)
|
| | | GameWorld.Log("更新全服击杀次数:npcID=%s, %s" % (npcID, updNPCKilledCount))
|
| | | # 通知GameServer记录
|
| | | msgInfo = str([npcID, updNPCKilledCount])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalKillCount", msgInfo, len(msgInfo))
|
| | | if updNPCKilledCount in killCountDropDict:
|
| | | isJobLimit, itemIDList, randItemIDList = killCountDropDict[updNPCKilledCount]
|
| | | for itemID in itemIDList:
|
| | | isJobLimit, itemIDCountDict, randItemIDCountList = killCountDropDict[updNPCKilledCount]
|
| | | for itemID, itemCount in itemIDCountDict.items():
|
| | | if isJobLimit:
|
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | if not itemData:
|
| | |
| | | # 非本职业可用,不掉落
|
| | | GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
|
| | | continue
|
| | | dropItemIDList.append(itemID)
|
| | | GameWorld.DebugLog("全服击杀次数必掉物品: itemID=%s" % itemID)
|
| | | if randItemIDList:
|
| | | dropItemIDList += [itemID] * itemCount
|
| | | GameWorld.Log("全服击杀次数必掉物品: itemID=%s,itemCount=%s" % (itemID, itemCount))
|
| | | if randItemIDCountList:
|
| | | if isJobLimit:
|
| | | randJobItemList = []
|
| | | for rItemID in randItemIDList:
|
| | | for rItemID, rItemCount in randItemIDCountList:
|
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
|
| | | if not itemData:
|
| | | continue
|
| | |
| | | # 非本职业可用,不掉落
|
| | | GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
|
| | | continue
|
| | | randJobItemList.append(rItemID)
|
| | | randItemID = random.choice(randJobItemList)
|
| | | randJobItemList.append([rItemID, rItemCount])
|
| | | randItemID, randItemCount = random.choice(randJobItemList)
|
| | | else:
|
| | | randItemID = random.choice(randItemIDList)
|
| | | dropItemIDList.append(randItemID)
|
| | | GameWorld.DebugLog("全服击杀次数必掉随机物品: randItemID=%s" % randItemID)
|
| | | randItemID, randItemCount = random.choice(randItemIDCountList)
|
| | | dropItemIDList += [randItemID] * randItemCount
|
| | | GameWorld.Log("全服击杀次数必掉随机物品: randItemID=%s,randItemCount=%s" % (randItemID, randItemCount))
|
| | |
|
| | | return dropItemIDList
|
| | |
|
| | |
| | | #GameWorld.DebugLog("饼图装备掉落结果: doCnt=%s, %s" % (doCnt, dropEquipInfoList))
|
| | | return dropEquipInfoList
|
| | |
|
| | | def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus):
|
| | | def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus, curGrade=0):
|
| | | ## 获取NPC独立掉率装备掉落信息
|
| | | npcID = ipyDrop.GetNPCID()
|
| | | indepRateDict = ipyDrop.GetIndepRateDrop() # {(阶,颜色,部位集合key):概率,...}
|
| | |
| | | fbGradeColorRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 1) #{npcID:{颜色:[D级影响概率, ..., S级影响概率], ...}, ...}
|
| | | if npcID in fbGradeColorRateDict:
|
| | | gradeColorRateDict = fbGradeColorRateDict[npcID]
|
| | | curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | | curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | |
|
| | | #colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
|
| | | dropEquipInfoList = []
|
| | |
| | | # 设置npc死亡及自身处理
|
| | | SetDeadEx(summonNPC)
|
| | |
|
| | | if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC and \
|
| | | curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
|
| | | FBLogic.DoFB_SummonNPCDead(curNPC)
|
| | | if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC:
|
| | | FBLogic.DoFB_NPCDead(curNPC)
|
| | |
|
| | | summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID)
|
| | | if summonPlayerID > 0:
|
| | |
| | | if ChConfig.IsGameBoss(curNPC):
|
| | | # 通知GameServer boss状态 封魔坛在副本里单独处理
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
|
| | | if ipyData and ipyData.GetMapID() != ChConfig.Def_FBMapID_SealDemon:
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | lineID = GameWorld.GetGameWorld().GetLineID()
|
| | | msgList = [npcid, 0, mapID, lineID]
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState',
|
| | | '%s' % (msgList), len(str(msgList)))
|
| | | bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % npcid
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(bosskey, 0)
|
| | | if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
|
| | | GameServe_GameWorldBossState(npcid, 0)
|
| | | #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
|
| | | #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
|
| | | GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
|
| | |
| | | AttackCommon.ClearTeamPlayerHurtValue(curNPC)
|
| | | # 清除自定义伤血列表
|
| | | #BossHurtMng.ClearHurtValueList(curNPC)
|
| | |
|
| | | if curNPC.GetType() == ChConfig.ntRobot:
|
| | | lineID = GameWorld.GetGameWorld().GetLineID()
|
| | | lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
|
| | | lineRobotJobDict.pop(curNPC.GetID(), 0)
|
| | | PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
|
| | | |
| | | # C++设置npc死亡
|
| | | curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
|
| | | curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
|
| | | curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID))
|
| | | return
|
| | |
|
| | | def GameServer_KillGameWorldBoss(bossID, killerName, hurtValue, isNotify=True):
|
| | | isAddKillCnt = 0 # 页游逻辑,手游暂写死不增
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | killMsg = str([bossID, killerName, hurtValue, isAddKillCnt, isNotify, mapID])
|
| | | def GameServer_KillGameWorldBoss(bossID, killPlayerName, hurtValue, isNotify=True, killerIDList=[]):
|
| | | dataMapID = GameWorld.GetGameWorld().GetMapID()
|
| | | realMapID = GameWorld.GetGameWorld().GetRealMapID()
|
| | | copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
|
| | | killMsg = str([bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'KillGameWorldBoss', killMsg, len(killMsg))
|
| | | GameWorld.DebugLog("Boss被击杀: bossID=%s,dataMapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" % (bossID, dataMapID, realMapID, copyMapID, killerIDList))
|
| | | return
|
| | |
|
| | | def GameServe_GameWorldBossState(bossID, isAlive):
|
| | | dataMapID = GameWorld.GetGameWorld().GetMapID()
|
| | | realMapID = GameWorld.GetGameWorld().GetRealMapID()
|
| | | copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
|
| | | stateMsg = str([bossID, isAlive, dataMapID, realMapID, copyMapID])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState', '%s' % stateMsg, len(stateMsg))
|
| | | GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,dataMapID=%s,realMapID=%s,copyMapID=%s" |
| | | % (bossID, isAlive, dataMapID, realMapID, copyMapID))
|
| | | if not isAlive:
|
| | | if dataMapID in ChConfig.Def_CrossZoneTableName:
|
| | | tableName = ChConfig.Def_CrossZoneTableName[dataMapID]
|
| | | realMapID = GameWorld.GetGameWorld().GetRealMapID()
|
| | | copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
|
| | | zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
|
| | | if not zoneIpyData:
|
| | | return
|
| | | zoneID = zoneIpyData.GetZoneID()
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
|
| | | else:
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 0)
|
| | | return
|
| | |
|
| | | def OnPlayerKillBoss(curPlayer, npcID, mapID, isCrossServer): |
| | | killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
|
| | | limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
|
| | | if limitIndex != None:
|
| | | #今日杀怪次数+1
|
| | | key = ChConfig.Def_PDict_Boss_KillCnt % limitIndex
|
| | | newCnt = curPlayer.NomalDictGetProperty(key, 0) + 1
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, key, newCnt)
|
| | | BossHurtMng.NotifyAttackBossCnt(curPlayer, limitIndex)
|
| | | GameWorld.DebugLog("今日杀怪次数 playerID=%s, newCnt=%s" % (curPlayer.GetPlayerID(), newCnt))
|
| | | |
| | | dataDict = {"objID":npcID, "bossID":npcID, "touchCnt":newCnt,
|
| | | "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
|
| | | DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
|
| | | |
| | | if isCrossServer:
|
| | | return
|
| | | |
| | | if limitIndex == ShareDefine.Def_Boss_Func_World:
|
| | | # 世界BOSS击杀成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
|
| | | # 每日活动
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
|
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_WorldBOSS, 1)
|
| | | |
| | | if mapID == ChConfig.Def_FBMapID_BossHome:
|
| | | #BOSS之家
|
| | | # BOSS之家BOSS击杀成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
|
| | | # 每日活动
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
|
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_BOSSHome, 1)
|
| | | return
|
| | | |
| | | #################################################
|
| | | ## NPC控制定义
|
| | | #
|
| | |
| | | self.__Killer = None # 击杀者, 由各种规则得出, 一般也是物品归属的代表, 用于广播、记录等确保与归属一致
|
| | | self.__AllKillerDict = {} # 所有击杀的玩家ID对应字典, 非队伍, 一般也是归属的拥有者
|
| | | self.__FeelPlayerList = [] # 所有摸怪玩家列表,处理任务及某些逻辑用
|
| | | self.__ownerPlayerList = [] # 归属者列表
|
| | |
|
| | | self.__OwnerHurtType = 0
|
| | | self.__OwnerHurtID = 0
|
| | |
| | | def GetIsBossView(self):
|
| | | # 主动视野情况,GetIsBoss 0 1 4 为普通NPC视野(有视野范围配置,但去除视野刷新),其他为BOSS类视野有刷新
|
| | | curNPC = self.__Instance
|
| | | if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC):
|
| | | if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC) and curNPC.GetType() != ChConfig.ntRobot:
|
| | | return False
|
| | |
|
| | | return True
|
| | |
| | | #范围校验
|
| | | posMapX = posMap.GetPosX()
|
| | | posMapY = posMap.GetPosY()
|
| | | posMapArea = posMap.GetArea()
|
| | | |
| | | if curNPC.GetType() == IPY_GameWorld.ntFunctionNPC: #功能NPC
|
| | | posMapArea = 0
|
| | | else:
|
| | | posMapArea = posMap.GetArea()
|
| | | |
| | | #获取范围内一点可以移动的点
|
| | | posX, poxY = GameMap.GetNearbyPosByDis(posMapX, posMapY, posMapArea)
|
| | |
|
| | |
| | | # 通知GameServer boss刷新成功
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', curNPCID)
|
| | | if ipyData:
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | lineID = GameWorld.GetGameWorld().GetLineID()
|
| | | msgList = [curNPCID, 1, mapID, lineID]
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState',
|
| | | '%s' % (msgList), len(str(msgList)))
|
| | | |
| | | GameServe_GameWorldBossState(curNPCID, 1)
|
| | | if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
|
| | | FamilyRobBoss.FamilyOwnerBossOnReborn(curNPC)
|
| | |
|
| | |
| | | # @remarks 刷新NPC属性
|
| | | def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False):
|
| | | curNPC = self.__Instance
|
| | | curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC)
|
| | | #curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC)
|
| | | #清空NPC战斗属性
|
| | | curNPC.ClearBattleEffect()
|
| | | #--------------------------------------------
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def SetHelpBattleRobotRebornAttr(self, fightPower):
|
| | | '''助战机器人只设置血量属性
|
| | | 血量算法,(助战玩家=助战机器人):每个副本配置伤害*(助战玩家战力/副本规定战力)*系数值 系数值暂定为50
|
| | | '''
|
| | | curNPC = self.__Instance
|
| | | mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
|
| | | funcLineID = FBCommon.GetFBPropertyMark()
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
|
| | | if not ipyData:
|
| | | return
|
| | | |
| | | SetSuppressFightPower(curNPC, fightPower)
|
| | | fbFightPower = ipyData.GetFightPowerMin()
|
| | | baseHurt = ipyData.GetRobotBaseHurt()
|
| | | hpCoefficient = ipyData.GetRobotHPCoefficient()
|
| | | maxHP = int(eval(IpyGameDataPY.GetFuncCompileCfg("HelpBattleRobot", 2)))
|
| | | GameWorld.DebugLog("设置助战机器人属性: objID=%s,fightPower=%s,maxHP=%s" % (curNPC.GetID(), fightPower, maxHP))
|
| | | GameObj.SetMaxHP(curNPC, maxHP)
|
| | | GameObj.SetHP(curNPC, maxHP)
|
| | | curNPC.Notify_HPEx()
|
| | | curNPC.Notify_MaxHPEx()
|
| | | return
|
| | |
|
| | | # NPC移动速度特殊处理,只处理百分比不能处理固定值
|
| | | # 因为 ChConfig.TYPE_Calc_AttrSpeed 非服务端移动速度,偷懒处理法
|
| | |
| | | if not speedPer:
|
| | | if curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SpeedPer):
|
| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, 0)
|
| | | return
|
| | | speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
|
| | | |
| | | curNPC.SetSpeed(speed)
|
| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
|
| | | else:
|
| | | speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
|
| | | curNPC.SetSpeed(speed)
|
| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
|
| | | if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
|
| | | #目前只在聚魂副本里通知
|
| | | NPCSpeedChangeNotify(curNPC, curNPC.GetSpeed())
|
| | | return
|
| | |
|
| | |
|
| | |
| | | # @remarks 刷新NPC行为属性
|
| | | def RefreshNPCActionState(self):
|
| | | curNPC = self.__Instance
|
| | | |
| | | OperControlManager.ClearObjActionState(curNPC)
|
| | |
|
| | | #根据BUFF 加上状态
|
| | |
| | | if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
|
| | | killerName = FamilyRobBoss.FamilyOwnerBossOnKilled(curNPC, self.__OwnerHurtID)
|
| | | #KillerJob = 0 if not self.__Killer else self.__Killer.GetJob()
|
| | | GameServer_KillGameWorldBoss(curNPC.GetNPCID(), killerName, 0)
|
| | | killerIDList = [player.GetPlayerID() for player in self.__ownerPlayerList]
|
| | | GameServer_KillGameWorldBoss(curNPC.GetNPCID(), killerName, 0, True, killerIDList)
|
| | | #===========================================================================================
|
| | | # # 暗金boss
|
| | | # if curNPC.GetIsBoss() == ChConfig.Def_NPCType_Boss_Dark:
|
| | |
| | | return moneyID
|
| | | return moneyItemList[-1][1]
|
| | |
|
| | | def __NPCSpecialDropItem(self, ownerPlayerList, ipyDrop):
|
| | | def __NPCSpecialDropItem(self, dropPlayer, ownerPlayerList, ipyDrop):
|
| | | '''特殊掉落 (私有特殊掉落 + 击杀次数特殊掉落), 支持摸怪
|
| | | @return: None
|
| | | @return: [[ownerPlayer, itemID, isBind, isDropInItemPack], ...]
|
| | |
| | | curNPC = self.__Instance
|
| | | npcID = curNPC.GetNPCID()
|
| | | specDropItemList = []
|
| | | |
| | | playerLV = dropPlayer.GetLV()
|
| | | maxDropLV = ipyDrop.GetMaxDropLV()
|
| | | if maxDropLV and playerLV > maxDropLV:
|
| | | GameWorld.DebugLog("超过最大可掉落等级,不掉落物品,特殊掉落!npcID=%s,playerLV(%s) > maxDropLV(%s)" % (npcID, playerLV, maxDropLV))
|
| | | return specDropItemList
|
| | |
|
| | | # 私有掉落
|
| | | fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
|
| | |
| | | npcID = curNPC.GetNPCID()
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | mapID = FBCommon.GetRecordMapID(mapID)
|
| | | isGameBoss = ChConfig.IsGameBoss(curNPC)
|
| | | if isGameBoss:
|
| | | GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
|
| | | if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
|
| | | return
|
| | | ipyDrop = GetNPCDropIpyData(npcID)
|
| | | if not ipyDrop:
|
| | | if isGameBoss:
|
| | | curWorldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | GameWorld.ErrLog("取不到NPC掉落信息!npcID=%s,curWorldLV=%s" % (npcID, curWorldLV))
|
| | | return
|
| | |
|
| | | #if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
|
| | |
| | | dropIDList += [moneyID] * dropMoneyCnt
|
| | |
|
| | | specItemSign = "SpecItem"
|
| | | playerSpecDropList = self.__NPCSpecialDropItem(ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落
|
| | | playerSpecDropList = self.__NPCSpecialDropItem(dropPlayer, ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落
|
| | | dropIDList += [specItemSign] * len(playerSpecDropList)
|
| | |
|
| | | if len(dropIDList) > 5:
|
| | | #打乱物品顺序
|
| | | random.shuffle(playerSpecDropList)
|
| | | random.shuffle(dropIDList)
|
| | | |
| | | if not dropIDList and isGameBoss:
|
| | | GameWorld.ErrLog("Boss没有掉落: dropPlayerLV=%s,ipyWorldLV=%s,maxDropLV=%s" |
| | | % (dropPlayer.GetLV(), ipyDrop.GetMaxWorldLV(), ipyDrop.GetMaxDropLV()), dropPlayer.GetPlayerID())
|
| | |
|
| | | gameMap = GameWorld.GetMap()
|
| | | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY() # 以NPC为中心点开始掉落
|
| | |
| | | ownerType, ownerID = hurtType, hurtID
|
| | | itemCnt = moneyValue if itemID == moneyID else 1
|
| | | isBind = dropIDBindDict.get(itemID, 1)
|
| | | |
| | | |
| | | curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
|
| | | if not curItem:
|
| | | continue
|
| | | |
| | | if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
|
| | | GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
|
| | | dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
|
| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
|
| | | curItem.Clear()
|
| | | continue
|
| | |
|
| | | if isDropInItemPack:
|
| | |
| | | if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
|
| | | event=["NPCDrop", False, {"npcID":npcID}]):
|
| | | #通知客户端
|
| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
|
| | | vItemDrop.ItemTypeID = itemID
|
| | | vItemDrop.PosX = resultX
|
| | | vItemDrop.PosY = resultY
|
| | | vItemDrop.UserData = dropItemDataStr
|
| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
|
| | | NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
|
| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
|
| | | |
| | | else:
|
| | | self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
|
| | | return
|
| | |
|
| | | def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
|
| | | #通知客户端
|
| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
|
| | | vItemDrop.ItemTypeID = itemID
|
| | | vItemDrop.PosX = posX
|
| | | vItemDrop.PosY = posY
|
| | | vItemDrop.UserData = userDataStr
|
| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
|
| | | NetPackCommon.SendFakePack(player, vItemDrop)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ## NPC被杀死逻辑处理
|
| | | # @param self 类实例
|
| | |
| | | self.__LastHurtPlayer = self.__FindLastTimeHurtObjEx()
|
| | | self.__MaxHurtPlayer = self.__FindBossMaxHurtObj() # py自定义伤血所得到的Boss最大伤血玩家
|
| | |
|
| | | self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo()
|
| | | self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID
|
| | | isGameBoss = ChConfig.IsGameBoss(curNPC)
|
| | | self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo(isGameBoss)
|
| | | self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID
|
| | | if isGameBoss:
|
| | | GameWorld.Log("__GiveObjPrize npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
|
| | |
|
| | | #最后一击处理
|
| | | self.__DoLastTimeHurtLogic()
|
| | |
| | | dropPlayer = curPlayer
|
| | | self.__KilledByPlayerSetPrize(curPlayer)
|
| | | ownerPlayerList.append(curPlayer)
|
| | | |
| | | self.__ownerPlayerList = ownerPlayerList
|
| | | |
| | | #调用物品掉落
|
| | | self.__NPCDropItem(dropPlayer, hurtType, hurtID, ownerPlayerList)
|
| | |
|
| | |
| | | ## NPC死亡, 分享经验逻辑
|
| | | # @param self 类实例
|
| | | # @return 返回击杀玩家信息元组, (玩家列表实例,队伍实例,归属类型,归属ID)
|
| | | def __FindNPCKillerInfo(self):
|
| | | def __FindNPCKillerInfo(self, isGameBoss):
|
| | | curNPC = self.__Instance
|
| | | npcID = curNPC.GetNPCID()
|
| | | objID = curNPC.GetID()
|
| | |
| | |
|
| | | #isLog = self.__GetIsLog()
|
| | | dropOwnerType = GetDropOwnerType(curNPC)
|
| | | #GameWorld.DebugLog("NPC击杀者信息...npcID=%s,dropOwnerType=%s" % (npcID, dropOwnerType))
|
| | | |
| | | if isGameBoss:
|
| | | GameWorld.Log("NPC被击杀, key=%s,dropOwnerType=%s" % (key, dropOwnerType))
|
| | | |
| | | # 最大伤血 - 伤血可能被重置
|
| | | if dropOwnerType == ChConfig.DropOwnerType_MaxHurt:
|
| | | npcHurtList = curNPC.GetPlayerHurtList()
|
| | | npcHurtList.Sort()
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog("NPC被击杀,npcID=%s,dropOwnerType=%s,hurtCount=%s" % (npcID, dropOwnerType, npcHurtList.GetHurtCount()))
|
| | | if isGameBoss:
|
| | | GameWorld.Log("hurtCount=%s" % (npcHurtList.GetHurtCount()))
|
| | | for i in xrange(npcHurtList.GetHurtCount()):
|
| | | #获得最大伤血对象
|
| | | maxHurtObj = npcHurtList.GetHurtAt(i)
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" i=%s,hurtValueType=%s,valueID=%s" % (i, maxHurtObj.GetValueType(), maxHurtObj.GetValueID()))
|
| | | curPlayer, curTeam = self.__GetTagByHurtObj(maxHurtObj)
|
| | | if isGameBoss:
|
| | | GameWorld.Log("hurtIndex=%s,hurtValueType=%s,valueID=%s" % (i, maxHurtObj.GetValueType(), maxHurtObj.GetValueID()))
|
| | | curPlayer, curTeam = self.__GetTagByHurtObj(maxHurtObj, isLog=isGameBoss)
|
| | | #当前伤血对象超出指定范围或已经死亡
|
| | | if curPlayer == None and curTeam == None:
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" 当前伤血对象超出指定范围或已经死亡")
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 当前伤血对象超出指定范围或已经死亡")
|
| | | continue
|
| | |
|
| | | if curPlayer:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID not in killerDict:
|
| | | killerDict[playerID] = curPlayer
|
| | | GameWorld.Log(" 归属最大伤血玩家: npcID=%s,dropOwnerType=%s,playerID=%s" % (npcID, dropOwnerType, playerID))
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 归属最大伤血玩家: npcID=%s,dropOwnerType=%s,playerID=%s" % (npcID, dropOwnerType, playerID))
|
| | | return killerDict, None, ChConfig.Def_NPCHurtTypePlayer, playerID
|
| | |
|
| | | if curTeam:
|
| | | killTeam = curTeam
|
| | | GameWorld.Log(" 归属最大伤血队伍: npcID=%s,dropOwnerType=%s,teamID=%s" % (npcID, dropOwnerType, curTeam.GetTeamID()))
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 归属最大伤血队伍: npcID=%s,dropOwnerType=%s,teamID=%s" % (npcID, dropOwnerType, curTeam.GetTeamID()))
|
| | | return killerDict, curTeam, ChConfig.Def_NPCHurtTypeTeam, curTeam.GetTeamID()
|
| | | # 最大伤血玩家 - 伤血不会被重置
|
| | | elif dropOwnerType == ChConfig.DropOwnerType_MaxHurtPlayer:
|
| | |
| | | if self.__LastHurtPlayer:
|
| | | lastHurtPlayerID = self.__LastHurtPlayer.GetPlayerID()
|
| | | teamID = self.__LastHurtPlayer.GetTeamID()
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" 归属最后一击,npcID=%s,lastHurtPlayerID=%s,teamID=%s" % (npcID, lastHurtPlayerID, teamID))
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 归属最后一击,npcID=%s,lastHurtPlayerID=%s,teamID=%s" % (npcID, lastHurtPlayerID, teamID))
|
| | | if teamID:
|
| | | killTeam = GameWorld.GetTeamManager().FindTeam(teamID)
|
| | | if not killTeam and lastHurtPlayerID not in killerDict:
|
| | |
| | |
|
| | | if dropOwnerType == ChConfig.DropOwnerType_All:
|
| | | hurtType = ChConfig.Def_NPCHurtTypeAll
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" 无归属...npcID=%s" % npcID)
|
| | | #GameWorld.DebugLog(" 无归属...")
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 无归属...npcID=%s" % npcID)
|
| | |
|
| | | elif dropOwnerType == ChConfig.DropOwnerType_Faction:
|
| | | #阵营归属
|
| | |
| | | if protectFaction > 0:
|
| | | hurtType = ChConfig.Def_NPCHurtTypeFaction
|
| | | hurtID = protectFaction
|
| | | #GameWorld.DebugLog(" 阵营归属...factionID=%s" % protectFaction)
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 阵营归属...factionID=%s" % protectFaction)
|
| | |
|
| | | if hurtType == 0:
|
| | | #归属队伍
|
| | | if killTeam:
|
| | | hurtType = ChConfig.Def_NPCHurtTypeTeam
|
| | | hurtID = killTeam.GetTeamID()
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" 归属默认队伍, npcID=%s,teamID=%s" % (npcID, hurtID))
|
| | | #GameWorld.DebugLog(" 归属默认队伍, teamID=%s" % hurtID)
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 归属默认队伍, npcID=%s,teamID=%s" % (npcID, hurtID))
|
| | | #伤血归属玩家
|
| | | elif killerDict:
|
| | | hurtType = ChConfig.Def_NPCHurtTypePlayer
|
| | | hurtID = killerDict.keys()[0]
|
| | | #if isLog:
|
| | | # GameWorld.DebugLog(" 归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
|
| | | #GameWorld.DebugLog(" 归属默认玩家, playerID=%s" % hurtID)
|
| | | if isGameBoss:
|
| | | GameWorld.Log(" 归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
|
| | | elif GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
|
| | | player = FBCommon.GetCurSingleFBPlayer()
|
| | | if player:
|
| | | hurtID = player.GetPlayerID()
|
| | | killerDict[hurtID] = player
|
| | | hurtType = ChConfig.Def_NPCHurtTypePlayer
|
| | | #GameWorld.Log(" 聚魂副本归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
|
| | |
|
| | | return killerDict, killTeam, hurtType, hurtID
|
| | |
|
| | |
| | | # @param maxHurtObj 最大伤血对象
|
| | | # @return 返回值, 伤血对象
|
| | | # @remarks 获得伤血对象,支持抢怪
|
| | | def __GetTagByHurtObj(self, maxHurtObj, isCheckRefreshArea=False):
|
| | | def __GetTagByHurtObj(self, maxHurtObj, isCheckRefreshArea=False, isLog=False):
|
| | | #获得死亡的NPC
|
| | | curNPC = self.__Instance
|
| | | npcID = curNPC.GetNPCID()
|
| | | # 伤害的obj类型元组(玩家, 队伍)
|
| | | hurtObjTuple = (None, None)
|
| | | if maxHurtObj == None:
|
| | |
| | | curPlayer = GameWorld.GetObj(maxHurtObj.GetValueID(), IPY_GameWorld.gotPlayer)
|
| | |
|
| | | if curPlayer == None:
|
| | | if isLog:
|
| | | GameWorld.Log("找不到该目标伤血玩家: npcID=%s,playerID=%s" % (npcID, maxHurtObj.GetValueID()))
|
| | | return hurtObjTuple
|
| | |
|
| | | #支持抢怪,个人杀死,但自己死亡,不算
|
| | | if curPlayer.GetHP() <= 0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
|
| | | if isLog:
|
| | | GameWorld.Log("该目标伤血玩家已死亡: npcID=%s,playerID=%s" % (npcID, maxHurtObj.GetValueID()))
|
| | | return hurtObjTuple
|
| | |
|
| | | if isCheckRefreshArea:
|
| | | if not self.GetIsInRefreshPoint(curPlayer.GetPosX(), curPlayer.GetPosY(), refreshPoint):
|
| | | if isLog:
|
| | | GameWorld.Log("该目标伤血玩家不在NPC区域内: npcID=%s,playerID=%s,pos(%s,%s)" |
| | | % (npcID, maxHurtObj.GetValueID(), curPlayer.GetPosX(), curPlayer.GetPosY()))
|
| | | return hurtObjTuple
|
| | | #如果玩家已经超出指定距离,不加经验
|
| | | elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(),
|
| | | curPlayer.GetPosX(), curPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
|
| | | if isLog:
|
| | | GameWorld.Log("该目标伤血玩家超出指定距离: npcID=%s,playerID=%s,npcPos(%s,%s),playerPos(%s,%s)" |
| | | % (npcID, maxHurtObj.GetValueID(), curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY()))
|
| | | return hurtObjTuple
|
| | |
|
| | | #正常返回
|
| | |
| | | #获得当前队伍
|
| | | teamID = maxHurtObj.GetValueID()
|
| | | curTeam = GameWorld.GetTeamManager().FindTeam(teamID)
|
| | | if isLog:
|
| | | GameWorld.Log("目标伤血队伍: npcID=%s,teamID=%s" % (npcID, teamID))
|
| | | if curTeam == None:
|
| | | if isLog:
|
| | | GameWorld.Log("找不到目标队伍, teamID=%s" % (teamID))
|
| | | return hurtObjTuple
|
| | |
|
| | | if isLog:
|
| | | GameWorld.Log("队伍成员数: GetMemberCount=%s" % (curTeam.GetMemberCount())) |
| | | #遍历队伍,半径为一屏半的距离内的所有队伍/团队成员,可以获得经验
|
| | | for i in xrange(curTeam.GetMemberCount()):
|
| | | curTeamPlayer = curTeam.GetMember(i)
|
| | | if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
|
| | | if isLog:
|
| | | GameWorld.Log(" i=%s, 无该队员!" % (i))
|
| | | continue
|
| | |
|
| | | if curTeamPlayer.GetHP() <= 0 or curTeamPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
|
| | | if isLog:
|
| | | GameWorld.Log(" i=%s, 队员已死亡!memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
|
| | | continue
|
| | |
|
| | | if isCheckRefreshArea:
|
| | | if not self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
|
| | | if isLog:
|
| | | GameWorld.Log(" i=%s, 队员不在NPC区域内!memPlayerID=%s,pos(%s,%s)" |
| | | % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY()))
|
| | | continue
|
| | | elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(),
|
| | | curTeamPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
|
| | | if isLog:
|
| | | GameWorld.Log(" i=%s, 队员超出指定距离!memPlayerID=%s,npcPos(%s,%s),playerPos(%s,%s)" |
| | | % (i, curTeamPlayer.GetPlayerID(), curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY()))
|
| | | continue
|
| | |
|
| | | hurtObjTuple = (None, curTeam)
|
| | |
| | |
|
| | | self.__DoNormalTeamExp(curPlayer)
|
| | | self.__KillNPCFuncEx(curPlayer, curNPC, maxHurtID, True)
|
| | | self.__ownerPlayerList = ownerPlayerList
|
| | |
|
| | | #调用物品掉落
|
| | | self.__NPCDropItem(dropPlayer, hurtType, hurtID, ownerPlayerList)
|
| | |
| | | maxLV = curPlayerLV
|
| | | dropPlayer = player
|
| | | ownerPlayerList.append(player)
|
| | | self.__ownerPlayerList = ownerPlayerList
|
| | |
|
| | | if not ownerPlayerList:
|
| | | GameWorld.Log("奖励归属仙盟,但是不存在可获得该奖励的成员!npcID=%s,hurtType=%s,hurtID=%s"
|
| | |
| | | npcID = curNPC.GetNPCID()
|
| | | defObjType = curNPC.GetGameObjType()
|
| | | mapFBType = GameWorld.GetMap().GetMapFBType()
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
|
| | | #playerID = curPlayer.GetPlayerID()
|
| | |
|
| | | # 如果是NPC
|
| | | if defObjType == IPY_GameWorld.gotNPC:
|
| | | if defObjType != IPY_GameWorld.gotNPC:
|
| | | return
|
| | | |
| | | # 跨服服务器处理
|
| | | if GameWorld.IsCrossServer():
|
| | | #掉落归属
|
| | | if mapFBType != IPY_GameWorld.fbtNull:
|
| | | FBLogic.DoFB_DropOwner(curPlayer , curNPC)
|
| | | else:
|
| | | if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
|
| | |
|
| | | killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
|
| | | limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
|
| | | if limitIndex != None:
|
| | | #今日杀怪次数+1
|
| | | key = ChConfig.Def_PDict_Boss_KillCnt % limitIndex
|
| | | newCnt = curPlayer.NomalDictGetProperty(key, 0) + 1
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, key, newCnt)
|
| | | BossHurtMng.NotifyAttackBossCnt(curPlayer, limitIndex)
|
| | | GameWorld.DebugLog("今日杀怪次数 playerID=%s, newCnt=%s" % (curPlayer.GetPlayerID(), newCnt))
|
| | | |
| | | dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "touchCnt":newCnt,
|
| | | "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
|
| | | DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
|
| | | if limitIndex == 0:
|
| | | # 世界BOSS击杀成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
|
| | | # 每日活动
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
|
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
|
| | | elif limitIndex == 1: #BOSS之家
|
| | | # BOSS之家BOSS击杀成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
|
| | | # 每日活动
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
|
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
|
| | | if ChConfig.IsGameBoss(curNPC):
|
| | | OnPlayerKillBoss(curPlayer, npcID, mapID, True)
|
| | | return
|
| | | |
| | | #掉落归属
|
| | | if mapFBType != IPY_GameWorld.fbtNull:
|
| | | FBLogic.DoFB_DropOwner(curPlayer , curNPC)
|
| | | else:
|
| | | if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
|
| | |
|
| | | |
| | | if ChConfig.IsGameBoss(curNPC):
|
| | | OnPlayerKillBoss(curPlayer, npcID, mapID, False)
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
|
| | | killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
|
| | | limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
|
| | | isWorldBoos = limitIndex == 0
|
| | | isWorldBoos = limitIndex == ShareDefine.Def_Boss_Func_World
|
| | | if isFeel:
|
| | | #击杀NPC触发摸怪任务事件
|
| | | EventShell.EventRespons_OnKillByFeel(curPlayer, curNPC)
|
| | |
| | | def __GetIsLog(self):
|
| | | ## 测试查错日志,临时用
|
| | | ## 相关bug: 仙界秘境无经验、boss无掉落
|
| | | return False
|
| | | return ChConfig.IsGameBoss(self.__Instance)
|
| | | #return GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_BZZD or ChConfig.IsGameBoss(self.__Instance)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | return max(value / pow(10, nlen), 1)
|
| | |
|
| | |
|
| | | Def_CollNPCCfg_Len = 9
|
| | | Def_CollNPCCfg_Len = 10
|
| | | (
|
| | | Def_CollNPCCfg_CanTogether, # 是否允许同时采集
|
| | | Def_CollNPCCfg_SysMsgMark, # 不可同时采集提示
|
| | |
| | | Def_CollNPCCfg_ZhenQi, # 获得的真气/魔魂
|
| | | Def_CollNPCCfg_GiveItemModeID, # 获得的物品信息模板编号
|
| | | Def_CollNPCCfg_NotCostItemNotify, # 消耗品不足提示
|
| | | Def_CollNPCCfg_LimitSysMsgMark, #采集上限提示
|
| | | ) = range(Def_CollNPCCfg_Len)
|
| | |
|
| | |
|
| | | ## 该NPC可否同时采集
|
| | | # @param curNPC:采集NPC实例
|
| | | # @return False-不可以,True-可以
|
| | | def CanNPCCollectTogether(curNPC):
|
| | | npcID = curNPC.GetNPCID()
|
| | | collectNPCCfg = ReadChConfig.GetEvalChConfig('CollectNPCCfg')
|
| | | if npcID not in collectNPCCfg:
|
| | | def CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
|
| | | # 根据NPCID判断是否可以采集
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | return True
|
| | |
|
| | | collectNPCInfo = collectNPCCfg[npcID]
|
| | | if len(collectNPCInfo) != Def_CollNPCCfg_Len:
|
| | | return True
|
| | | |
| | | canCollTogether = collectNPCInfo[Def_CollNPCCfg_CanTogether]
|
| | | return canCollTogether
|
| | |
|
| | | ## 采集NPC开始采集
|
| | | # @param curPlayer:采集玩家实例
|
| | | # @param curNPC:采集NPC实例
|
| | | # @return False-非采集NPC,True-是采集NPC逻辑
|
| | | def DoCollectNPCBegin(curPlayer, curNPC):
|
| | | npcID = curNPC.GetNPCID()
|
| | | collectNPCCfg = ReadChConfig.GetEvalChConfig('CollectNPCCfg')
|
| | | if npcID not in collectNPCCfg:
|
| | | GameWorld.DebugLog("DoCollectNPCBegin 非特定采集NPC...")
|
| | | limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
|
| | | if limitMaxTime > 0 and GetTodayCollectCount(curPlayer, npcID) >= limitMaxTime:
|
| | | PlayerControl.NotifyCode(curPlayer, collectNPCIpyData.GetCollectCountLimitNotify(), [limitMaxTime])
|
| | | return False
|
| | |
|
| | | collectNPCInfo = collectNPCCfg[npcID]
|
| | | if len(collectNPCInfo) != Def_CollNPCCfg_Len:
|
| | | GameWorld.ErrLog("CollectNPCCfg.txt配置错误,npcID=%s" % npcID)
|
| | | return True
|
| | | #如果是打坐召唤的NPC
|
| | | isSitCollect = npcID == IpyGameDataPY.GetFuncCfg('RealmSitNPCID')
|
| | | if isSitCollect:
|
| | | summonOwner = GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
|
| | | #ownerDetail = GetNpcObjOwnerDetail(curNPC)
|
| | | if not summonOwner:
|
| | | return True
|
| | | if summonOwner.GetID() == curPlayer.GetID():
|
| | | GameWorld.DebugLog("不能采集自己的打坐召唤兽 summonOwner.GetID()=%s" % summonOwner.GetID())
|
| | | return True
|
| | | #背包空间判断
|
| | | if collectNPCIpyData.GetCollectAward() and not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
|
| | | return False
|
| | |
|
| | | canCollTogether = collectNPCInfo[Def_CollNPCCfg_CanTogether]
|
| | | #消耗物品采集,待扩展...
|
| | | |
| | | return True
|
| | |
|
| | | def GetTodayCollectCount(curPlayer, npcID):
|
| | | ## 获取采集NPC今日已采集次数
|
| | | todayCollTime = 0
|
| | | collectTimeShareIDList = IpyGameDataPY.GetFuncEvalCfg("CollectNPC", 1)
|
| | | for npcIDList in collectTimeShareIDList:
|
| | | if npcID not in npcIDList:
|
| | | continue
|
| | | for collNPCID in npcIDList:
|
| | | todayCollTime += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % collNPCID)
|
| | | return todayCollTime
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID)
|
| | |
|
| | | def OnCollectNPCBegin(curPlayer, curNPC, tick):
|
| | | ## 采集NPC开始采集
|
| | | npcID = curNPC.GetNPCID()
|
| | | collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
|
| | | if not collectNPCIpyData:
|
| | | GameWorld.DebugLog("非特定采集NPC...")
|
| | | return False
|
| | | |
| | | if not CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
|
| | | return True
|
| | | |
| | | canCollTogether = 1
|
| | | collectPlayerID = GetCollectNPCPlayerID(curNPC)
|
| | | # 如果不允许同时采,且有人在采,则直接返回
|
| | | if not canCollTogether and collectPlayerID > 0 and collectPlayerID != curPlayer.GetPlayerID():
|
| | | GameWorld.DebugLog("DoCollectNPCBegin 不允许同时采集!")
|
| | | sysMark = collectNPCInfo[Def_CollNPCCfg_SysMsgMark]
|
| | | GameWorld.DebugLog("不允许同时采集!")
|
| | | sysMark = "GeRen_liubo_436832"
|
| | | if sysMark:
|
| | | PlayerControl.NotifyCode(curPlayer, sysMark)
|
| | | return True
|
| | |
|
| | | # 采集次数判断
|
| | | limitMaxTime, todayCollTime = 0, 0
|
| | | npcFuncType = curNPC.GetFunctionType()
|
| | | npcFuncCollectCntLimitDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
|
| | | if npcFuncType in npcFuncCollectCntLimitDict:
|
| | | vipLV = curPlayer.GetVIPLv()
|
| | | limitMaxTime = eval(npcFuncCollectCntLimitDict[npcFuncType])
|
| | | todayBuyTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcBuyTime % npcFuncType)
|
| | | todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcCollTime % npcFuncType)
|
| | | limitMaxTime += todayBuyTime
|
| | | GameWorld.DebugLog(" vipLV=%s,maxTime=%s,todayTime=%s,todayBuyTime=%s" % (vipLV, limitMaxTime, todayCollTime, todayBuyTime))
|
| | | |
| | | npcIDCollectCntLimitDict = ReadChConfig.GetEvalChConfig("CollectNPCIDTimeLimit")
|
| | | if npcID in npcIDCollectCntLimitDict:
|
| | | limitMaxTime = npcIDCollectCntLimitDict[npcID][0]
|
| | | todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID)
|
| | | GameWorld.DebugLog(" maxTime=%s,todayTime=%s" % (limitMaxTime, todayCollTime))
|
| | | |
| | | if limitMaxTime > 0 and todayCollTime >= limitMaxTime:
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_807125")
|
| | | return True
|
| | | DoCollectNPCBegin(curPlayer, curNPC, collectNPCIpyData, tick)
|
| | | return True
|
| | |
|
| | | def DoCollectNPCBegin(curPlayer, curNPC, collectNPCIpyData, tick):
|
| | | ## 开始采集
|
| | |
|
| | | # 采集消耗
|
| | | isAutoBuy = True #默认自动购买
|
| | | costItemInfo = collectNPCInfo[Def_CollNPCCfg_CostItemInfo]
|
| | | if costItemInfo:
|
| | | costItemID, costItemCnt = costItemInfo
|
| | | if costItemID > 0:
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(
|
| | | costItemID, itemPack, costItemCnt)
|
| | | if not enough and not isAutoBuy:
|
| | | GameWorld.DebugLog("DoCollectNPCLogic 采集消耗物品不足,npcID=%s,costItemID=%s,cnt=%s" \
|
| | | % (npcID, costItemID, costItemCnt))
|
| | | PlayerControl.NotifyCode(curPlayer, collectNPCInfo[Def_CollNPCCfg_NotCostItemNotify],
|
| | | [npcID, costItemID, costItemCnt])
|
| | | return True
|
| | | |
| | | |
| | | # 改为在采集成功后扣除道具
|
| | | #ItemCommon.ReduceItem(curPlayer, itemPack, indexList, costItemCnt, False)
|
| | | |
| | | #背包空间判断
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
|
| | | return True
|
| | | |
| | | canCollTogether = 1
|
| | | if not canCollTogether and not SetCollectNPC(curPlayer, curNPC):
|
| | | GameWorld.ErrLog("DoCollectNPCBegin SetCollectNPC fail!")
|
| | | return True
|
| | | GameWorld.ErrLog("SetCollectNPC fail!")
|
| | | return
|
| | |
|
| | | # 采集耗时
|
| | | prepareTime = collectNPCInfo[Def_CollNPCCfg_PrepareTime]
|
| | | prepareTime = collectNPCIpyData.GetPrepareTime() * 1000
|
| | | collTimeReduceRate = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_CollTimeReduceRate)
|
| | | if collTimeReduceRate:
|
| | | prepareTime = max(1000, int(prepareTime * (ShareDefine.Def_MaxRateValue - collTimeReduceRate) / float(ShareDefine.Def_MaxRateValue)))
|
| | |
|
| | | PlayerControl.Sync_PrepareBegin(curPlayer, prepareTime, IPY_GameWorld.pstMissionCollecting, \
|
| | | prepareID=curNPC.GetID())
|
| | | PlayerControl.Sync_PrepareBegin(curPlayer, prepareTime, IPY_GameWorld.pstMissionCollecting, prepareID=curNPC.GetID())
|
| | |
|
| | | if collectNPCIpyData.GetLostHPPer():
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
|
| | | |
| | | FBLogic.OnBeginCollect(curPlayer, curNPC)
|
| | | ##添加这个NPC的伤血列表,用于判断可否同时采集,改为字典判断
|
| | | AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, 1)
|
| | | return
|
| | |
|
| | |
|
| | | ## 设置玩家采集该NPC
|
| | | # @param curPlayer:玩家实例
|
| | | # @param curNPC:采集NPC实例
|
| | | # @return False-失败,True-成功
|
| | | def SetCollectNPC(curPlayer, curNPC):
|
| | | ## 设置玩家采集该NPC
|
| | | curPlayerID = curPlayer.GetPlayerID()
|
| | | curNPCObjID = curNPC.GetID()
|
| | | curCollectPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_CollectPlayerID)
|
| | |
| | | #GameWorld.DebugLog(" set collectNPCObjID 0")
|
| | | return
|
| | |
|
| | | ## 采集NPC采集结束
|
| | | # @param curPlayer:采集玩家实例
|
| | | # @param npcID:采集NPCID
|
| | | # @return False-非采集NPC,True-是采集NPC逻辑
|
| | | def DoCollectNPCOK(curPlayer, npcID):
|
| | | isOK = DoGetCollectionNPCAwardLogic(curPlayer, npcID, True, 1)
|
| | | ClearCollectNPC(curPlayer)
|
| | | return isOK
|
| | |
|
| | | #// A2 20 开启采集NPC奖励箱子 #tagCMOpenCollNPCBox
|
| | | #
|
| | | #struct tagCMOpenCollNPCBox
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD MapID; //MapID
|
| | | # DWORD NPCID; //NPCID
|
| | | # BYTE OpenCnt; //开启次数
|
| | | # BYTE IsAutoBuy; //消耗道具不足是否自动购买
|
| | | # BYTE IsOnlyGold; //是否只消耗钻石
|
| | | #};
|
| | | def OnOpenCollNPCBox(index, clientData, tick):
|
| | | mapID = clientData.MapID
|
| | | npcID = clientData.NPCID
|
| | | openCnt = clientData.OpenCnt
|
| | | isAutoBuy = clientData.IsAutoBuy
|
| | | isOnlyGold = clientData.IsOnlyGold
|
| | | npcIDCollectCntLimitDict = ReadChConfig.GetEvalChConfig("CollectNPCIDTimeLimit")
|
| | | if npcID not in npcIDCollectCntLimitDict:
|
| | | GameWorld.DebugLog("该NPC不是自定义采集NPC箱子, 不可开启! npcID=%s" % npcID)
|
| | | def DoCollectNPCOK(curPlayer, npcID, tick):
|
| | | ## 采集NPC采集结束
|
| | | collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
|
| | | if not collectNPCIpyData:
|
| | | GameWorld.DebugLog(" 非特定采集NPC...npcID=%s" % npcID)
|
| | | return
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | GameWorld.DebugLog("OnOpenCollNPCBox...npcID=%s,openCnt=%s,isAutoBuy=%s" % (npcID, openCnt, isAutoBuy))
|
| | | DoGetCollectionNPCAwardLogic(curPlayer, npcID, isAutoBuy, openCnt, mapID, isOnlyGold)
|
| | | |
| | | PlayerState.DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, True)
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | # 发送回本服采集完成
|
| | | serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
|
| | | msgInfo = {"Result":1, "PlayerID":curPlayer.GetPlayerID(), "NPCID":npcID}
|
| | | GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_CollectNPCOK, msgInfo, [serverGroupID])
|
| | | else:
|
| | | DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData)
|
| | | |
| | | FBLogic.OnCollectOK(curPlayer, npcID, tick)
|
| | | |
| | | ClearCollectNPC(curPlayer) |
| | | return True
|
| | |
|
| | | def CrossServerMsg_CollectNPCOK(curPlayer, msgData):
|
| | | ## 收到跨服同步的采集完成
|
| | | if not msgData["Result"]:
|
| | | return
|
| | | npcID = msgData["NPCID"]
|
| | | collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
|
| | | if collectNPCIpyData:
|
| | | DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData)
|
| | | return
|
| | |
|
| | | ## isOnlyGold:是否全消耗钻石,不扣道具
|
| | | def DoGetCollectionNPCAwardLogic(curPlayer, npcID, isAutoBuy=False, collectCnt=1, mapID=None, isOnlyGold=False):
|
| | | GameWorld.DebugLog("DoGetCollectionNPCAwardLogic...npcID=%s,collectCnt=%s" % (npcID, collectCnt))
|
| | | collectNPCCfg = ReadChConfig.GetEvalChConfig('CollectNPCCfg')
|
| | | if npcID not in collectNPCCfg:
|
| | | GameWorld.DebugLog(" 非特定采集NPC...npcID=%s" % npcID)
|
| | | return False
|
| | | |
| | | def DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData, collectCnt=1):
|
| | | GameWorld.DebugLog("给采集奖励: npcID=%s,collectCnt=%s" % (npcID, collectCnt))
|
| | | if collectCnt <= 0:
|
| | | return True
|
| | |
|
| | | collectNPCInfo = collectNPCCfg[npcID]
|
| | | if len(collectNPCInfo) != Def_CollNPCCfg_Len:
|
| | | GameWorld.ErrLog("CollectNPCCfg.txt配置错误,npcID=%s" % npcID)
|
| | | return True
|
| | | return
|
| | |
|
| | | # 采集消耗
|
| | | costItemID, costItemCnt = 0, 0
|
| | | costItemInfo = collectNPCInfo[Def_CollNPCCfg_CostItemInfo]
|
| | | if costItemInfo and len(costItemInfo) == 2:
|
| | | costItemID, costItemCnt = costItemInfo
|
| | | |
| | | curNPC = GameWorld.GetGameData().FindNPCDataByID(npcID)
|
| | | if not curNPC:
|
| | | return True
|
| | |
|
| | | # 根据NPC功能号
|
| | | npcFuncType = curNPC.GetFunctionType()
|
| | | npcFuncCollectCntLimitDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
|
| | | limitMaxTime = 0 # 0表示不限制次数
|
| | | todayCollTime = 0
|
| | | if npcFuncType in npcFuncCollectCntLimitDict:
|
| | | vipLV = curPlayer.GetVIPLv()
|
| | | todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcCollTime % npcFuncType)
|
| | | limitMaxTime = eval(npcFuncCollectCntLimitDict[npcFuncType])
|
| | | |
| | | # 根据NPCID
|
| | | npcIDCollectCntLimitDict = ReadChConfig.GetEvalChConfig("CollectNPCIDTimeLimit")
|
| | | if npcID in npcIDCollectCntLimitDict:
|
| | | limitMaxTime = npcIDCollectCntLimitDict[npcID][0]
|
| | | todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID)
|
| | | |
| | | limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
|
| | | if limitMaxTime > 0:
|
| | | todayCollTime = GetTodayCollectCount(curPlayer, npcID)
|
| | | canCollectCnt = max(0, limitMaxTime - todayCollTime)
|
| | | collectCnt = min(collectCnt, canCollectCnt)
|
| | | if collectCnt <= 0:
|
| | | GameWorld.DebugLog(" 该NPC已达到最大采集次数: todayCollTime=%s,limitMaxTime=%s" % (todayCollTime, limitMaxTime))
|
| | | return True
|
| | | return
|
| | |
|
| | | costItemCntTotal = costItemCnt * collectCnt
|
| | | # 需要消耗道具的情况
|
| | | bindCnt = 0
|
| | | if costItemID > 0 and costItemCntTotal > 0:
|
| | | costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID)
|
| | | lackCnt = max(0, costItemCntTotal - bindCnt - unBindCnt) if not isOnlyGold else costItemCntTotal
|
| | | lackCost = 0 # 缺少道具个数
|
| | | itemGold = 0 # 自动购买单价
|
| | | if lackCnt > 0 and not isAutoBuy:
|
| | | GameWorld.DebugLog(" 采集消耗物品不足,npcID=%s,costItemID=%s,costItemCnt=%s,collectCnt=%s,hasCnt=(%s+%s)" \
|
| | | % (npcID, costItemID, costItemCnt, collectCnt, bindCnt, unBindCnt))
|
| | | PlayerControl.NotifyCode(curPlayer, collectNPCInfo[Def_CollNPCCfg_NotCostItemNotify],
|
| | | [npcID, costItemID, costItemCnt])
|
| | | return True
|
| | | |
| | | if lackCnt > 0:
|
| | | itemGold = PlayerSuperMarket.GetStoreItemPrice(costItemID, IPY_GameWorld.TYPE_Price_Gold_Money)
|
| | | lackCost = lackCnt * itemGold
|
| | | if lackCost <= 0:
|
| | | return True
|
| | | if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, lackCost, True):
|
| | | return True
|
| | | |
| | | giveItemInfoList = []
|
| | | # 饼图随机表, 独立概率随机表
|
| | | prizeInfo = __GetGiveCollectItemInfo(curPlayer, collectNPCInfo[Def_CollNPCCfg_GiveItemModeID])
|
| | | pieRandomList, randomAllInfoList = prizeInfo[:2]
|
| | | besureInfoList = prizeInfo[2] if len(prizeInfo) > 2 else [] # 按次数必出配置
|
| | | |
| | | if not mapID:
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | |
| | | successCnt = 0 # 成功次数
|
| | | if pieRandomList or randomAllInfoList:
|
| | | |
| | | for i in xrange(collectCnt):
|
| | | isBind = 1 if successCnt < bindCnt else 0
|
| | | getItemInfo = __DoGiveCollectionNPCSingleAward(curPlayer, mapID, npcID, isBind, pieRandomList, randomAllInfoList, besureInfoList)
|
| | | if not getItemInfo:
|
| | | break
|
| | | giveItemInfoList.extend(getItemInfo)
|
| | | successCnt += 1
|
| | | |
| | | if successCnt <= 0:
|
| | | return True
|
| | | else:
|
| | | successCnt = collectCnt
|
| | | |
| | | # 给额外奖励
|
| | | reLV = curPlayer.GetLV()
|
| | | reExp = PlayerControl.GetPlayerReExp(curPlayer)
|
| | | reMoney = PlayerControl.GetPlayerReMoney(curPlayer)
|
| | |
|
| | | addExp = eval(collectNPCInfo[Def_CollNPCCfg_ExpFormat]) * successCnt
|
| | | addMoney = eval(collectNPCInfo[Def_CollNPCCfg_MoneyFormat]) * successCnt
|
| | | addZhenQi = collectNPCInfo[Def_CollNPCCfg_ZhenQi] * successCnt
|
| | | |
| | | playerControl = PlayerControl.PlayerControl(curPlayer)
|
| | | playerControl.AddExp(addExp)
|
| | | addDataDict = {ChConfig.Def_Give_Reason_SonKey:npcID}
|
| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, addMoney,
|
| | | ChConfig.Def_GiveMoney_CollectNPC, addDataDict)
|
| | | PlayerControl.PlayerAddZhenQi(curPlayer, addZhenQi, True, True, "Collection")
|
| | | GameWorld.DebugLog(" successCnt=%s,addExp=%s,addMoney=%s,addZhenQi=%s" |
| | | % (successCnt, addExp, addMoney, addZhenQi))
|
| | | |
| | | # 需要消耗道具的情况, 扣除消耗
|
| | | if costItemID > 0 and costItemCntTotal > 0:
|
| | | unCostCnt = successCnt # 未扣除的消耗个数
|
| | | if not isOnlyGold:
|
| | | bindIndexList, unBindIndexList = costItemIndexList
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | if bindCnt > 0:
|
| | | bindCostCnt = bindCnt if unCostCnt >= bindCnt else unCostCnt # 绑定道具消耗个数
|
| | | unCostCnt -= bindCostCnt
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, bindIndexList, bindCostCnt, True, "CollectNPC")
|
| | | GameWorld.DebugLog(" 扣除绑定道具: %s" % (bindCostCnt), curPlayer.GetPlayerID())
|
| | | |
| | | if unCostCnt > 0 and unBindCnt > 0:
|
| | | unBindCostCnt = unBindCnt if unCostCnt >= unBindCnt else unCostCnt # 绑定道具消耗个数
|
| | | unCostCnt -= unBindCostCnt
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, unBindIndexList, unBindCostCnt, True, "CollectNPC")
|
| | | GameWorld.DebugLog(" 扣除未绑道具: %s" % (unBindCostCnt), curPlayer.GetPlayerID())
|
| | | |
| | | if unCostCnt > 0:
|
| | | reduceGold = int(unCostCnt * itemGold)
|
| | | infoDict = {"PerGold":itemGold, "unCostCnt":unCostCnt, ChConfig.Def_Cost_Reason_SonKey:costItemID}
|
| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, reduceGold,
|
| | | ChConfig.Def_Cost_BuyStoreItem, infoDict, unCostCnt)
|
| | | GameWorld.DebugLog(" 扣除消耗钻石: unCostCnt=%s,perGold=%s,reduceGold=%s" |
| | | % (unCostCnt, itemGold, reduceGold), curPlayer.GetPlayerID())
|
| | | |
| | | # 增加当日采集次数
|
| | | if limitMaxTime > 0:
|
| | | updCollTime = todayCollTime + successCnt
|
| | | npcFuncType = curNPC.GetFunctionType()
|
| | | npcFuncCollectCntLimitDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
|
| | | if npcFuncType in npcFuncCollectCntLimitDict:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcCollTime % npcFuncType, updCollTime)
|
| | | SyncCollNPCTime(curPlayer, [npcFuncType])
|
| | | |
| | | if npcID in npcIDCollectCntLimitDict:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
|
| | | SyncCollNPCTime(curPlayer, npcIDList=[npcID])
|
| | | updCollTime = todayCollTime + collectCnt
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
|
| | | SyncCollNPCTime(curPlayer, [npcID])
|
| | | GameWorld.DebugLog(" 增加当日采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime))
|
| | | |
| | | giveItemList = collectNPCIpyData.GetCollectAward()
|
| | | if giveItemList:
|
| | | itemID, itemCount, isBind = giveItemList
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
|
| | |
|
| | | SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
|
| | | #DataRecordPack.DR_CollectNPCOK(curPlayer, npcID, addMoney, addExp, addZhenQi, giveItemInfoList)
|
| | | return True
|
| | |
|
| | | def __DoGiveCollectionNPCSingleAward(curPlayer, mapID, npcID, setBind, pieRandomList, randomAllInfoList, besureInfoList):
|
| | | # 单次采集NPC箱子奖励
|
| | | |
| | | giveItemInfoList = [] # 最终会给到玩家身上的物品列表
|
| | | #GameWorld.DebugLog(" 给物品几率列表giveItemRateList=%s" % giveItemInfoList)
|
| | | # 先随机饼图概率物品
|
| | | if pieRandomList:
|
| | | pieRandomItemInfo = GameWorld.GetResultByRandomList(pieRandomList)
|
| | | giveItemInfoList.append(pieRandomItemInfo)
|
| | | |
| | | #GameWorld.DebugLog(" 饼图物品giveItemInfoList=%s" % giveItemInfoList)
|
| | | # 再处理各自概率的物品
|
| | | if randomAllInfoList:
|
| | | maxRandomCnt, randomInfoList = randomAllInfoList
|
| | | randomInfoListEx = []
|
| | | for itemInfo in randomInfoList:
|
| | | giveRate = itemInfo[0]
|
| | | appendItemInfo = itemInfo[1:]
|
| | | # 最大概率必出,不受maxRandomCnt影响
|
| | | if giveRate == ShareDefine.Def_MaxRateValue:
|
| | | giveItemInfoList.append(appendItemInfo)
|
| | | maxRandomCnt -= 1
|
| | | continue
|
| | | |
| | | if not GameWorld.CanHappen(giveRate, ShareDefine.Def_MaxRateValue):
|
| | | continue
|
| | | |
| | | # 先加到待出列表里,再按需要出的个数随机
|
| | | randomInfoListEx.append(appendItemInfo)
|
| | | |
| | | #GameWorld.DebugLog(" maxRandomCnt=%s,randomInfoListEx=%s" % (maxRandomCnt, randomInfoListEx))
|
| | | #GameWorld.DebugLog(" giveItemInfoList=%s" % giveItemInfoList)
|
| | | |
| | | if maxRandomCnt > 0 and randomInfoListEx:
|
| | | getRandomCnt = min(maxRandomCnt, len(randomInfoListEx))
|
| | | giveItemInfoList.extend(random.sample(randomInfoListEx, getRandomCnt))
|
| | | |
| | | # 必出物品
|
| | | if besureInfoList:
|
| | | collTotalCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcCollTotalCnt % npcID)
|
| | | besureCnt, besureItemInfo = besureInfoList
|
| | | if collTotalCnt == besureCnt:
|
| | | giveItemInfoList = [besureItemInfo] # 必出时设定只给必出的物品
|
| | | GameWorld.DebugLog(" 此次必出物品, npcID=%s,besureCnt=%s,collTotalCnt=%s" % (npcID, besureCnt, collTotalCnt))
|
| | | |
| | | if collTotalCnt <= besureCnt:
|
| | | # 目前只在小于等于的时候才增加次数,为以后如果需要做多个必出配置时,老玩家不用再管key的值
|
| | | collTotalCnt += 1
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcCollTotalCnt % npcID, collTotalCnt)
|
| | | GameWorld.DebugLog(" 更新采集总次数: %s" % collTotalCnt)
|
| | | |
| | | GameWorld.DebugLog(" 最终可得到物品giveItemInfoList=%s" % giveItemInfoList)
|
| | | |
| | | syncItemInfoList = [] # 同步的采集到的物品信息列表
|
| | | for itemType, itemID, itemCnt, isBind in giveItemInfoList:
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
|
| | | break
|
| | | |
| | | isBind = setBind or isBind
|
| | | if itemType == 0:
|
| | | getItemObj = ItemControler.GetOutPutItemObj(itemID)
|
| | | elif itemType == 1:
|
| | | itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind)
|
| | | getItemObj = ItemControler.GetItemByData(itemDictData)
|
| | | elif itemType == 2:
|
| | | quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality")
|
| | | if quality == 0:
|
| | | isBroadcast = False
|
| | | getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip")
|
| | | else:
|
| | | getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality)
|
| | | if getItemObj == None:
|
| | | continue
|
| | | |
| | | itemID = getItemObj.GetItemTypeID()
|
| | | userData = getItemObj.GetUserData()
|
| | | getItemObj.SetCount(itemCnt)
|
| | | getItemObj.SetIsBind(isBind)
|
| | | ItemCommon.NotifyItemDropByKill(curPlayer, getItemObj, npcID)
|
| | | |
| | | SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID)
|
| | | #可以放入背包
|
| | | if not ItemControler.DoLogic_PutItemInPack(curPlayer, getItemObj, True, True,
|
| | | event=["CollectNPC", False, {"npcID":npcID}]):
|
| | | break
|
| | | syncItemInfoList.append([itemType, itemID, itemCnt, isBind, userData])
|
| | | return syncItemInfoList
|
| | | #采集成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, collectCnt, [npcID])
|
| | | #SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
|
| | | return
|
| | |
|
| | | ## 采集结果同步
|
| | | # @param None
|
| | | # @param None
|
| | | def SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, syncItemInfoList, collectNPCID=0):
|
| | | return #暂不同步
|
| | | if addExp <= 0 and addMoney <= 0 and addZhenQi <= 0 and not syncItemInfoList:
|
| | |
|
| | | def SyncCollNPCTime(curPlayer, npcIDList=[]):
|
| | | ## 同步采集NPC功能号采集次数
|
| | | |
| | | isSyncAll = False
|
| | | if not npcIDList:
|
| | | isSyncAll = True
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetCollectNPCCount()):
|
| | | ipyData = ipyDataMgr.GetCollectNPCByIndex(index)
|
| | | if ipyData.GetMaxCollectCount():
|
| | | npcIDList.append(ipyData.GetNPCID())
|
| | | |
| | | if not npcIDList:
|
| | | return
|
| | |
|
| | | collItemInfo = ChPyNetSendPack.tagMCCollectionItemInfo()
|
| | | collItemInfo.Clear()
|
| | | collItemInfo.NPCID = collectNPCID
|
| | | collItemInfo.Exp = addExp
|
| | | collItemInfo.SilverMoney = addMoney
|
| | | collItemInfo.ZhenQi = addZhenQi
|
| | | collItemInfo.CollItemList = []
|
| | | |
| | | for syncItemInfo in syncItemInfoList:
|
| | | itemType, itemID, itemCnt, isBind, itemInfo = 0, 0, 0, 0, ""
|
| | | if len(syncItemInfo) == 3:
|
| | | itemID, itemCnt, isBind = syncItemInfo
|
| | | elif len(syncItemInfo) == 4:
|
| | | itemType, itemID, itemCnt, isBind = syncItemInfo
|
| | | elif len(syncItemInfo) == 5:
|
| | | itemType, itemID, itemCnt, isBind, itemInfo = syncItemInfo
|
| | | |
| | | if itemID <= 0:
|
| | | syncList = []
|
| | | for npcID in npcIDList:
|
| | | collCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID)
|
| | | if isSyncAll and not collCount:
|
| | | continue
|
| | | collCntInfo = ChPyNetSendPack.tagMCNPCIDCollectionCnt()
|
| | | collCntInfo.Clear()
|
| | | collCntInfo.NPCID = npcID
|
| | | collCntInfo.CollectionCnt = collCount
|
| | | syncList.append(collCntInfo)
|
| | |
|
| | | collItem = ChPyNetSendPack.tagMCCollectionItem()
|
| | | collItem.Clear()
|
| | | collItem.ItemType = itemType
|
| | | collItem.ItemID = itemID
|
| | | collItem.ItemCnt = itemCnt
|
| | | collItem.IsBind = isBind
|
| | | collItem.ItemInfoLen = len(itemInfo)
|
| | | collItem.ItemInfo = itemInfo
|
| | | collItemInfo.CollItemList.append(collItem)
|
| | | if not syncList:
|
| | | return
|
| | |
|
| | | collItemInfo.CollItemIDCnt = len(collItemInfo.CollItemList)
|
| | | NetPackCommon.SendFakePack(curPlayer, collItemInfo)
|
| | | npcIDCollInfo = ChPyNetSendPack.tagMCNPCIDCollectionCntInfo()
|
| | | npcIDCollInfo.Clear()
|
| | | npcIDCollInfo.NPCCollCntList = syncList
|
| | | npcIDCollInfo.CollNPCCnt = len(npcIDCollInfo.NPCCollCntList)
|
| | | NetPackCommon.SendFakePack(curPlayer, npcIDCollInfo)
|
| | | return
|
| | |
|
| | | ## 给采集物品信息列表
|
| | | # @param curPlayer:玩家实例
|
| | | # @param awardItemInfoDict:奖励物品配置字典
|
| | | # @return None
|
| | | def __GetGiveCollectItemInfo(curPlayer, lvModeIDDict):
|
| | | if not lvModeIDDict:
|
| | | return [[], []]
|
| | | |
| | | modeID = ""
|
| | | playerLV = curPlayer.GetLV()
|
| | | for lvKey, mIDStr in lvModeIDDict.items():
|
| | | if lvKey[0] <= playerLV <= lvKey[1]:
|
| | | modeID = mIDStr
|
| | | break
|
| | | |
| | | if not modeID:
|
| | | return [[], []]
|
| | | |
| | | collectItemInfoDict = ReadChConfig.GetEvalChConfig('CollectItemInfo_%s' % modeID)
|
| | | if not collectItemInfoDict:
|
| | | return [[], []]
|
| | | |
| | | infoKey = () # 默认key
|
| | | job = curPlayer.GetJob()
|
| | | for key in collectItemInfoDict.keys():
|
| | | # 如果玩家职业在配置的key里,则取指定的key信息
|
| | | if job in key:
|
| | | infoKey = key
|
| | | break
|
| | | |
| | | if infoKey not in collectItemInfoDict:
|
| | | GameWorld.ErrLog('CollectItemInfo_%s.txt can not find key=%s!' % (modeID, infoKey))
|
| | | return [[], []]
|
| | | GameWorld.DebugLog(" __GetGiveCollectItemInfo job=%s,modeID=%s,key=%s,itemList=%s" |
| | | % (job, modeID, infoKey, collectItemInfoDict[infoKey]))
|
| | | return collectItemInfoDict[infoKey]
|
| | |
|
| | | ## 同步采集NPC功能号采集次数
|
| | | # @param curPlayer:采集玩家实例
|
| | | # @param funcType:功能号,默认为0,即同步配表中全部
|
| | | # @return None
|
| | | def SyncCollNPCTime(curPlayer, funcTypeList=[], npcIDList=[]):
|
| | | if not funcTypeList:
|
| | | npcFuncCollectCntLimitDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
|
| | | funcTypeList = npcFuncCollectCntLimitDict.keys()
|
| | | |
| | | if not npcIDList:
|
| | | collectNPCIDTimeLimit = ReadChConfig.GetEvalChConfig('CollectNPCIDTimeLimit')
|
| | | npcIDList = collectNPCIDTimeLimit.keys()
|
| | | |
| | | # if funcTypeList:
|
| | | # collection = ChPyNetSendPack.tagMCFuncNPCCollectionCnt()
|
| | | # for fType in funcTypeList:
|
| | | # todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcCollTime % fType)
|
| | | # collection.Clear()
|
| | | # collection.FuncType = fType
|
| | | # collection.CollectionCnt = todayCollTime
|
| | | # collection.BuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcBuyTime % fType)
|
| | | # NetPackCommon.SendFakePack(curPlayer, collection)
|
| | | |
| | | if npcIDList:
|
| | | npcIDCollInfo = ChPyNetSendPack.tagMCNPCIDCollectionCntInfo()
|
| | | npcIDCollInfo.Clear()
|
| | | npcIDCollInfo.NPCCollCntList = []
|
| | | for npcID in npcIDList:
|
| | | collCntInfo = ChPyNetSendPack.tagMCNPCIDCollectionCnt()
|
| | | collCntInfo.Clear()
|
| | | collCntInfo.NPCID = npcID
|
| | | collCntInfo.CollectionCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID)
|
| | | npcIDCollInfo.NPCCollCntList.append(collCntInfo)
|
| | | npcIDCollInfo.CollNPCCnt = len(npcIDCollInfo.NPCCollCntList)
|
| | | NetPackCommon.SendFakePack(curPlayer, npcIDCollInfo)
|
| | | return
|
| | |
|
| | |
|
| | | ## 采集NPCOnDay处理
|
| | | # @param curPlayer:玩家实例
|
| | | # @return None
|
| | | def CollNPCTimeOnDay(curPlayer, funcTypeList=[]):
|
| | | npcFuncCollectCntLimitDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
|
| | | funcTypeList = npcFuncCollectCntLimitDict.keys() if not funcTypeList else funcTypeList
|
| | | for funcType in funcTypeList:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcCollTime % funcType, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcBuyTime % funcType, 0)
|
| | | |
| | | collectNPCIDTimeLimit = ReadChConfig.GetEvalChConfig('CollectNPCIDTimeLimit')
|
| | | for npcID, collCntInfo in collectNPCIDTimeLimit.items():
|
| | | isResetOnDay = collCntInfo[1]
|
| | | if not isResetOnDay:
|
| | | def CollNPCTimeOnDay(curPlayer):
|
| | | ## 采集NPCOnDay处理
|
| | | resetNPCIDList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetCollectNPCCount()):
|
| | | ipyData = ipyDataMgr.GetCollectNPCByIndex(index)
|
| | | npcID = ipyData.GetNPCID()
|
| | | if not ipyData.GetMaxCollectCount():
|
| | | continue
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, 0) |
| | | |
| | | SyncCollNPCTime(curPlayer)
|
| | | if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID):
|
| | | continue
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, 0)
|
| | | resetNPCIDList.append(npcID)
|
| | | |
| | | if resetNPCIDList:
|
| | | SyncCollNPCTime(curPlayer, resetNPCIDList)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | # @param queryNPCIDList:查询的NPCID列表
|
| | | # @param tick
|
| | | # @return {NPCID:cnt}
|
| | | def GetNPCCntInfo(queryNPCIDList, tick):
|
| | | def GetNPCCntInfo(queryNPCIDList, tick, copyMapID=None):
|
| | | npcCntDict = {}
|
| | |
|
| | | if not queryNPCIDList:
|
| | | return npcCntDict
|
| | | #if not queryNPCIDList:
|
| | | # return npcCntDict
|
| | |
|
| | | gameNPCManager = GameWorld.GetNPCManager()
|
| | | GameWorld.DebugLog("GetNPCCntInfo...queryNPCIDList=%s" % (str(queryNPCIDList)))
|
| | |
|
| | | for index in xrange(gameNPCManager.GetNPCCount()):
|
| | | curNPC = gameNPCManager.GetNPCByIndex(index)
|
| | | curID = curNPC.GetID()
|
| | | if curID == 0:
|
| | | continue
|
| | | |
| | | curNPCID = curNPC.GetNPCID()
|
| | | |
| | | if curNPCID not in queryNPCIDList:
|
| | | continue
|
| | | if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or not curNPC.IsAlive():
|
| | | continue
|
| | | npcCntDict[curNPCID] = npcCntDict.get(curNPCID, 0) + 1
|
| | | |
| | | if isinstance(copyMapID, int):
|
| | | for index in xrange(gameNPCManager.GetNPCCountByGWIndex(copyMapID)):
|
| | | curNPC = gameNPCManager.GetNPCByIndexByGWIndex(copyMapID, index)
|
| | | curID = curNPC.GetID()
|
| | | if curID == 0:
|
| | | continue
|
| | | |
| | | curNPCID = curNPC.GetNPCID()
|
| | | |
| | | if queryNPCIDList and curNPCID not in queryNPCIDList:
|
| | | continue
|
| | | if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or not curNPC.IsAlive():
|
| | | continue
|
| | | npcCntDict[curNPCID] = npcCntDict.get(curNPCID, 0) + 1
|
| | | else:
|
| | | for index in xrange(gameNPCManager.GetNPCCount()):
|
| | | curNPC = gameNPCManager.GetNPCByIndex(index)
|
| | | curID = curNPC.GetID()
|
| | | if curID == 0:
|
| | | continue
|
| | | |
| | | curNPCID = curNPC.GetNPCID()
|
| | | |
| | | if queryNPCIDList and curNPCID not in queryNPCIDList:
|
| | | continue
|
| | | if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or not curNPC.IsAlive():
|
| | | continue
|
| | | npcCntDict[curNPCID] = npcCntDict.get(curNPCID, 0) + 1
|
| | |
|
| | | GameWorld.DebugLog(" npcCntDict=%s" % (str(npcCntDict)))
|
| | | return npcCntDict
|
| | |
| | | NetPackCommon.SendFakePack(curPlayer, npcInfoPack)
|
| | | return
|
| | |
|
| | | def SendGameServerGoodItemRecord(mapID, npcID, playerName, playerID, itemID, equipInfo=[]):
|
| | | def SendGameServerGoodItemRecord(mapID, npcID, playerName, playerID, itemID, equipInfo=[], serverGroupID=0):
|
| | | # @param equipInfo: [equipPlace, itemClassLV, itemColor, itemQuality, itemUserData]
|
| | | # GameWorld.DebugLog("检查物品是否发送GameServer: mapID=%s, npcID=%s, playerName=%s, itemID=%s"
|
| | | # % (mapID, npcID, playerName, itemID))
|
| | |
| | | if not needRecord:
|
| | | return
|
| | |
|
| | | dropEquipMsg = str([playerID, playerName, mapID, npcID, itemID, itemUserData, weightValue])
|
| | | dropEquipMsg = str([playerID, playerName, mapID, npcID, itemID, itemUserData, weightValue, serverGroupID])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'BossDropGoodItem', dropEquipMsg, len(dropEquipMsg))
|
| | | GameWorld.DebugLog("发送GameServer记录拾取掉落好物品: %s" % dropEquipMsg, playerID)
|
| | | |
| | | msgList = [playerName, playerID, mapID, npcID, itemID, itemUserData]
|
| | | |
| | | PlayerControl.WorldNotify(0, 'DropRecord' , msgList)
|
| | | return
|
| | |
|
| | | #// A5 52 购买功能NPC采集次数 #tagCMBuyCollectionCnt
|
| | |
| | | # @param None None
|
| | | # @return None
|
| | | def OnBuyCollectionCnt(index, clientData, tick):
|
| | | # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | # |
| | | # if not curPlayer:
|
| | | # return
|
| | | # |
| | | # funcType = clientData.FuncType
|
| | | # #buyCnt = clientData.BuyCnt # 暂时默认购买一次
|
| | | # |
| | | # playerID = curPlayer.GetPlayerID()
|
| | | # CollectNPCFuncTimeBuyCostDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeBuyCost')
|
| | | # if funcType not in CollectNPCFuncTimeBuyCostDict:
|
| | | # GameWorld.Log("采集功能次数限制类型,不能购买!funcType=%s" % funcType, playerID)
|
| | | # return
|
| | | # |
| | | # buyTimeKey = ChConfig.Def_PDict_CollNpcBuyTime % funcType
|
| | | # alreadyBuyCnt = curPlayer.NomalDictGetProperty(buyTimeKey)
|
| | | # costFormat = CollectNPCFuncTimeBuyCostDict[funcType]
|
| | | # costGold = eval(costFormat)
|
| | | # |
| | | # if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold):
|
| | | # return
|
| | | # |
| | | # isOK = PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, |
| | | # ShareDefine.Def_GoldCostType_BuyCollectionTime, alreadyBuyCnt)
|
| | | # |
| | | # if not isOK:
|
| | | # return
|
| | | # |
| | | # # 增加购买次数
|
| | | # PlayerControl.NomalDictSetProperty(curPlayer, buyTimeKey, alreadyBuyCnt + 1)
|
| | | # SyncCollNPCTime(curPlayer, [funcType])
|
| | | # GameWorld.Log("购买采集次数:funcType=%s,alreadyBuyCnt=%s,costGold=%s" % (funcType, alreadyBuyCnt, costGold), playerID)
|
| | | return
|
| | |
|
| | | #// A5 0A 购买可击杀boss次数 #tagCMBuyKillBossCnt
|
| | |
| | | GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID)
|
| | | return
|
| | |
|
| | | def NPCSpeedChangeNotify(curNPC, speed):
|
| | | ##通知NPC速度
|
| | | sendPack = ChNetSendPack.tagObjInfoRefresh()
|
| | | sendPack.Clear()
|
| | | sendPack.ObjID = curNPC.GetID()
|
| | | sendPack.ObjType = curNPC.GetGameObjType()
|
| | | sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed
|
| | | sendPack.Value = speed
|
| | | curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
|
| | | return
|