| | |
| | | import SkillShell
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| | | import FBCommon
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| | | import IpyGameDataPY
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| | | import EquipZhuXian
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| | | #---------------------------------------------------------------------
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| | | GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
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| | | GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
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| | |
| | | #还在冷却时间内无法释放
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| | | if SkillCommon.RefreshSkillRemainTime(playerSkill, tick) != 0:
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| | | PlayerControl.NotifyCode(curPlayer, "UseSkillCDLimit")
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| | | AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
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| | | #AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
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| | | playerSkill.Sync_Skill()
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| | | return False
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| | |
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| | | #5:检查玩家的魔法值是否够用这个技能
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| | |
| | | Def_Attack_DelayTick = 5000
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| | | # tick 误差过大则过滤
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| | | if abs(clientTick - tick) > Def_Attack_DelayTick:
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| | | curPlayer.Sync_ClientTick()
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| | | GameWorld.DebugLog("tick 误差过大则过滤 > 5000")
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| | | return False
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| | |
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| | |
| | | def AttackFailNotify(curPlayer, curSkill, reason=0):
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| | | sendPack = ChPyNetSendPack.tagMCAttackFail()
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| | | sendPack.SkillID = curSkill.GetSkillID()
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| | | sendPack.Reason = reason
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| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
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| | | #--------------------------玩家使用技能
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| | | #===============================================================================
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| | |
| | | if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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| | | if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
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| | | return False
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| | | #诛仙技能学习判断
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| | | if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_ZhuXian:
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| | | if not EquipZhuXian.CheckLearnZhuXianSkill(curPlayer, curSkillTypeID):
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| | | return False
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| | | |
| | | #经验检测
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| | | skillLvUpNeedExp = upSkill.GetLVUpCostExp()
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| | |
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